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Chaos & Conquest Tzaangor

A Tzaangor armed with an axe and a a shield.

Tzaangors are Beastmen who are born blessed by Tzeentch, the Chaos God of change and intrigue. They often serve in Chaos warbands commanded by mortal Champions of Tzeentch or by his more powerful Daemonic servants when they manifest in the mortal world.

The skin and fur of Tzaangors is often brightly coloured, especially their face and ears, with the most heavily mutated from the Beastmen baseline considered to have been especially favoured by Tzeentch.[3a]

Role[]

Beastmen are creatures of pure Chaos and so exalt all four Ruinous Powers equally in their worship of Chaos Undivided. However, sometimes a She-gor spawns a whelp that is clearly a chosen one of the Changer of Ways, its fur patterned with the Mark of Tzeentch, or its horns curling to form that god's unholy symbol. These creatures are known as Tzaangors, and are feared and respected among their herd.[1a]

TzaangorTWWarhammerIII

A Tzaangor as depicted in Total War: Warhammer III.[2]

Drawn to the use of or sources of magic like moths to a candle, Tzaangors are unnatural Beastmen whose animalistic savagery combines well with their keen and cruel intellect. Armed with axes of bone, iron or crystal at their side, the Tzaangors are perfect fast flankers with a penance for a hit-and-run style of combat in which they often retreat into the woods to stalk the enemy before striking once more.[2]

Though undoubtedly savage and monstrous, the Tzaangors are elevated above their ordinary beastkin, having dedicated themselves to Tzeentch in exchange for his darkest blessings. Evolved with a keen, if cruel, intellect, their god has granted them attunement with the arcane, allowing their strength to grow in tandem with any spellcasting that surrounds them.[4]

Shrieking and emitting shrill war calls, they fall upon every foe in a flurried rush of blades and vicious stabs, impaling their victims with savage horns and beaks. No creature is more eager to impress their duplicitous god. Thus, empowered by magic, the Tzaangors fight with lunatic energies, hoping to earn further mutations in their quest for change.[4]

Tzaangors, like their patron god Tzeentch, passionately hate all the mortal and Daemonic servants of Nurgle and will seek to interfere with the goals of Nurglish forces wherever they may be found in the mortal world.[3a]

Some Tzaangors have been blessed with the ability to wield magic by their divine patron. Such Tzaangor wizards draw upon the Lore of Tzeentch to cast their spells like any of the Architect of Fate's other sorcerers.[3a]

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