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Tuskgor-0

A Tuskgor as depicted in concept art created for Warhammer Online: Age of Reckoning.

Tuskgors are mutant boars who serve as the pugnacious and stubborn war beasts of the Beastmen. A Tuskgor's brute strength and ferocity far outmatches that of mere horses.[1a]

Tuskgors are foul-smelling and hunchbacked animals from whose flea-infested forms sprout malformed tusks and horns. They are a grotesque combination of a great boar and a mighty ram, often betraying signs of other, less identifiable heritage. Crude, obese beasts, their skin is so thick and fur so matted that arrows or crossbow bolts can barely penetrate their gnarled hide.[1a]

Tuskgor by Joshua James Shaw

A Tuskgor, favoured guardian Chaos beasts and beasts of burden of the Beastmen.

Tuskgors are not natural animals but creations of Chaos, and an unnatural vigour burns in their veins. They are tracked and captured by the Beastmen in the deep woods in a frantic and violent chase. It often takes the brute strength of a Minotaur to hold a Tuskgor long enough to bind it, and the axes of the Bestigors to stop the Minotaur eating the Tuskgor once the process is complete.[1a]

Such an undertaking is fraught with danger, for Tuskgors are vicious creatures like all Chaos beasts, yet with the aid of a Bray-Shaman's magical arts and a lot of muscle, one might be subdued long enough to serve a Beastmen warherd.[1a]

The Beastmen use Tuskgors in a number of different ways. Some are used as beasts of burden, carting off plunder and bound captives from the battlefield. The strongest of the Tuskgors are tethered in pairs and used to pull the warherd's crude Tuskgor Chariots, manned either by a Bestigor and his Gor driver or perhaps the warherd's Beastlord himself.[1a]

Sources[]

  • 1: Warhammer Armies: Beastmen (7th Edition)
    • 1a: pg. 44