In the criminal underworld, strength and viciousness are highly prized virtues and no profession illustrates this more clearly than the Thug. When protection money is owed, when agitators threaten to expose corruption, or when rivals overstep themselves, the Thug is there. A few thwacks with a club is usually enough to send the right message, but harder cases get the full treatment. It’s wisest to flee in such circumstances, but the graveyards are full of those that thought quick wits would be enough to save them. Every Thieves' Guild and criminal organisation has Thugs in its ranks.[1a]

Most criminal gangs employ at least a few thugs to keep things running smoothly.[2a]


  • 1: Warhammer Fantasy RPG 2nd ED -- Core Rulebook
    • 1a: pg. 56
  • 2: Warhammer Fantasy RPG 4th ED -- Core Rulebook
    • 2a: pg. 106

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