
Talshunar is located south of Myrmidens in the Border Princes, ca. 2276 IC[2a]
Talshunar, also called the Lighthouse of Talshunar, is a lighthouse tower on an desolate island near the Bay of Wrecks in the Border Princes. This settlement was active in ca. 2276 IC during the Anarchy.[1][2a][2a]
At this time Talnushar was a High Elf outpost. Positioned at the mouth of the Black Gulf, the fortress of Talshunar provided the High Elves with a staging post from which they could control the number of Orc and Goblin craft trying to set sail from the Badlands for the Border Princes, as well as keep an eye on the movements of Dwarfen vessels launching from Barak Varr.[2a]
Layout[]

Location of Talshunar, south of Myrmidens, on a map of the Border Princes, ca. 2276 IC[2a]
Talshunar rises from angular blocks of golden stone atop a lonely spire of rock. A spherical lattice of gold and silver floats at the tower's summit, from which the cold, blue light beam of the tower's lighthouse pulses like an ancient heartbeat.[3a]
Surrounded by ruins, the tower had clearly once been part of a larger edifice, but only this portion now remains. Some legends claim it predates even the High Elven mariners who first sailed this way, thousands of years before, but they cannot say with certainty who built it or when. However, the most fantastic ones speak of fat-bellied lizard gods borne upon floating palanquins of stone, raising it with otherworldly magic.[3a]
As ships pass beneath its mournful light, observers could almost believe the legends, for what they can see of its construction is a marvel of carved stone depicting reptile-headed warriors, angular serpents, and feathered masks.[3a]
Talshunar's white-walled towers of High Elven design are elegant eyries that mark the presence of one of the Sea Lord Aislinn's most active fortresses in all the Old World. Here, the Sea Lord's fleets guard the waters of the Black Gulf, controlling the numbers of ramshackle Orc and Goblin craft that set sail from the jagged shores of the Badlands to terrorise the trade routes of the mortal world's oceans.[4a]
North of Talshunar lies Barak Varr, the Dwarfs' only sea port. To the Sea Lord, the presence of this immense and impregnable hold poses a constant threat, for should the Dwarfs ever threaten the High Elves on the ocean waves, the ensuing war would be cataclysmic for both Elder Races. Fortunately, both seem content to ignore the other's presence in the Black Gulf.[4a]
Sources[]
- 1: Warhammer Community - Discover Warhammer: The Old World's Ultimate Getaway for Exiled Lords and Rotten Princes
- 2: Warhammer: The Old World website
- 2a: Explore the Old World (Interactive Map)
- 3: Lords of the Lance (Novel) by Graham McNeill
- 3a: Ch. 2
- 4: Warhammer Arcane Journal: High Elf Realms (Specialist Game)
- 4a: pg. 8