"Chaos is not evil, it is elemental, it is everything. You might just as well declare war on the wind or the ocean. When you are long dead and your bones are even dust, Chaos will still rule this world."
- —Sutenvulf Daemonkin, Daemon Prince of Chaos[3]

The Daemon Prince Sutenvulf battling his former lover, Ursula Schek.
Sutenvulf Daemonkin, originally the Imperial knight Kurt Leitzig, is a Daemon Prince of immeasurably unholy power. Known most infamously for his reign of terror during the Age of Three Emperors, his name is still whispered and exalted amongst Chaos worshippers who wish to harken back to a time of Chaos' predominance during this troubled period.[1]
The tale of his ascension -- or fall depending on who is reciting the tale -- from mortal man to immortal Daemon is a saga of dread, death, and destruction; yet also of revenge, retribution, and resplendency. Though most of the Empire's people have long forgotten his name and his tale, Sutenvulf's followers know that the Daemon Prince is only biding his time in the Realm of Chaos. It is foretold that he will return during the oft-prophesied End Times where he will join the Daemonic ranks and lead his followers in the final assault against the mortal world.[1]
The tale of Sutenvulf is one wrought with glory and magnificence, but not without its share of loss and sacrifice. The Gods of Chaos grant only the most worthy of mortals the chance to be blessed with immortality, and thus a champion must be proven worthy to earn their favour. Sutenvulf was once such a lowly mortal, and so too did he falter and lose much in his unholy pilgrimage. But when he came to realise his role in carrying out the will of the Chaos Gods, he never relinquished his blasphemous faith and earned his place in their eternal halls.[3]
During the many trials of his ascension, Sutenvulf gathered many Norscan and Kurgan tribes together under one infernal banner, and upon completing his unholy transformation, he marched his army through Troll Country where he planned to invade the Empire. This was long before Asavar Kul would emerge and become Everchosen to spark the Great War Against Chaos. The Empire had not yet been united by Magnus the Pious and thus was left fractured as Elector Counts fought amongst themselves to see their own political faction take over control of the Empire. But before Sutenvulf could take advantage of the divided Empire, his forces were intercepted by a combined force of Kislevites and Ostlanders who sacrificed their lives knowing that their homeland would be vulnerable to other political rivals.[3]
The vanguard of this combined force was the The Gold Company, led by Ursula Schek who was once a lover of Sutenvulf before he had taken his dark journey. She had now become a holy Maiden of Sigmar and was entirely devoted to carrying out his will. When the two armies collided in what would be known as The Battle of a Thousand Winters, the former lovers battled in a duel of god-like proportions where Sutenvulf's flaming sword clashed with Ursula's holy-enchanted blade known as Ulfshard. Ursula's fiery-hot faith triumphed and she struck down Sutenvulf with one of the only few weapons that could have pierced his immaterial flesh. But before his subsequent banishment to the Realm of Chaos, Sutenvulf revealed terrible truths that, if understood, would forever flay one's soul as it did to Ursula's.[3]
History[]
Kurt Leitzig[]
"I have no time for any gods. Where were they when my parents and sister were being scorched by the flame?"
- —Kurt Leitzig, Knight of Ostermark.[1a]
The saga of Sutenvulf starts with a man who becomes known by many names throughout the span of his journey. He was first known as Kurt Leitzig, a noble knight of the Empire. Though he was highly devoted to its protection, the fractious nature of the Empire during the Age of Three Emperors meant that his duties primarily consisted of the protection of Ostermark and its capital city of Bechafen. His knightly devotion was equally matched with his loyalty for the love of his life, Ursula Schek. Neither were natives to Ostermark, but had come to settle in the village of Badenhof after being forced to travel from their original homes due to constant raids and general lack of security. It is widely known that during this age, the Elector Counts of Middenland, Stirland, and Talabecland all declared themselves the rightful emperor following the assassination of Emperor Mandred II. This resulted in each Electoral Province operating as its own separate, independent realm in their own right.[1a]
What followed was a constant state of politicking and warfare amongst the provinces that further led to a degradation of all imperial life. Bands of Orcs, mutants, and even Skaven roamed almost unabated, and since most villages and towns were forced to defend for themselves, daily life became quite unstable for most of the Empire's inhabitants. It was for better chance of security that led Kurt and Ursula towards the village of Badenhof, which was located not that far from Ostermark's capital that enabled protection, but far enough so that the over-excitement of city life did not reach the village. It was Kurt's noble blood which enabled him to join the Osterknacht, a knightly order that served as the Count of Ostermark's personal guard.[1c] He planned to save enough wealth to move his beloved Ursula to Bechafen itself, further away from the distrust and suspicions of the villagers, where they can marry and live a peaceful life.[1a]
Indeed, for the villagers of Badenhof were quite unwelcoming towards Kurt and particularly Ursula. This is so since they arrived quite quickly and abruptly while knowing no prior villager before moving in. Even after two years of living there, the villagers still kept their distance. This was exacerbated by the fact that Ursula was a devout sigmarite, though Kurt was not quite as observant. While the Cult of Sigmar was more common in western provinces, the bleak residents of Ostermark primarily worshipped the gods Taal and Morr, though it was not unheard of for there to be scattered temples dedicated to the founder of the Empire. There was such a dilapidated temple on the outskirts of Badenhof, but the fact that Ursula was the lone villager who would often go to pray and make obsequiences, made her a victim of apprehensive rumors and whispers. As an offering she would often tie a garland of bright flowers around the simple-carven statue of Sigmar, but this only caused their more disgruntled neighbors to accuse Ursula of practicing witchcraft. However, the villagers' ignorance and superstitions were not strong enough to drive them towards making more formal accusations to watchmen, that and Kurt's status protected Ursula somewhat.[1a]
Issue arose, however, when Kurt was called off to patrol the borders for Northmen or whatever was bold enough to raid the regions within Ostermark. And though he served his knightly order dutifully, Kurt had become rather estranged and disgruntled with his work. The Osterknact was once a resplendent order of the highest regard within the land - a proud beacon of hope for the people as they defended the northern borders. But over the years a slow decay had set in and it had become a hollowed shell of its former glory. All that remained was a glittering host of gilded knights, run by noblemen who had more concern with pomp and ceremony as opposed to any actual duty for the people of Ostermark. Kurt had little patience for the pettiness of some within the order, and held nothing but contempt for the snobbery of the spoiled younger knights. There was one in particular, Knight Bayen, whom he did not particularly get along with.[1a]
The spoilt knight would often chide and belittle Kurt, bemoaning that he had disgraced and dishornoured the order with the dubious nature of his noble blood. And indeed, Kurt's origins and claims to nobility were quite unknown to all within the order and none particularly recognised his family crest. Only by the patronage of Lord Gerhardt, whom was amongst the few who still understood the true tenets of the Osterknact, was Kurt's talents recognised and he was taken under the lord's wing as squire. But after Kurt's transition to full-fledged knight, and Lord Gerhardt's passing, his regard within the order had fallen dramatically. Kurt soon became ostracized by most of the other knights, either by those who shunned him, or by those who joined Knight Bayen's indignancy. Kurt had little allies within the order, but became close and trusting with a manservant of the order named Jakob, who recongised Kurt's strength and cared little of his origin.[1c]
Revelations[]
"My family was killed by a Witch Hunter. A man named Marius van Diesl. Eight Years later, before I met Lord Gerhardt, I was with a group of sell swords under a man called Captain Feigas. I heard from him about van Diesl. He was looking to hire men. Feigas was going to sign us up and I left, it was too soon to confront van Disel..."
- —Kurt Leitzig, to Jakob while on the road[1g]
The course of fate would dramatically shift for Kurt Leitzig soon after his duel with Knight Bayen. This he would come to realise after participating in a battle north of Erengrad, the great northern port-city. A small raid led by Norscans in the lands of Kislev was underway, so messengers were sent south for aid.[1d]
The Osterknacht responded by sending a host of knights led by Lord Militant Trevigar, and Kurt was part of the vanguard. However, as they were encamped, they were ambushed by Norscan Chaos Marauders and a vicious skirmish ensued between them and the unprepared men-at-arms and knights. Kurt, with initiative, assembled a makeshift charge of squires and he led them bravely towards a counter attack. Though all hope seemed lost when a host of Nurgle-worshipping Chaos Warriors, portended by chanting and swarming clouds of flies, marched towards the battle-weary men. But just as they collided, the main body of the Osterknacht caught up to the vanguard and slaughtered the warriors to a man. However, Kurt could not savour the victory for long from what he learned from the post victorious-battle chatter amongst the knights later that night.[1d]
Indeed, for Kurt learned that night a particular witch hunter had just recently crossed over into Ostermark, one named Marius van Diesl. This fact alone was enough buckle his knees and send a shiver down his spine. But what had rattled his soul to such an extent, disturbed him greater than the slaughter which occurred that very day, was learning that van Diesl was headed straight to Badenhof. After a sudden panic, a grim resolve set into Kurt and he abandoned his post in the cover of darkness, stealing away on an armoured horse. However, Jakob caught him in the act of desertion, and after a tense moment that seemed to go on for an eternity, Jakob insisted that they desert together. Kurt relented, knowing he had little choice since Jakob could alert the others, and they rendezvoused far outside the camp. Kurt noticed the half-Kisvelite had stolen Knight Bayen's horse, who's justification was that the petulant knight, "deserved it," and this would delay pursuit by blinding Bayen with rage.[1d]
For a year Kurt and Jakob rode together, and growing closer by the day, they eventually revealed their true intentions as to why they chose to abandon the Osterknacht that fateful day. This was particularly cathartic for Kurt, since he lived a life of deception and isolation. Indeed, for the dark secret of the Leitzigs had forced Kurt to conceal his true origins; Though the Leitzigs were once a proud lineage of barons and lords, they were eventually accused of worshiping the Dark Gods. When Kurt was seven, a mob of rough-looking men had come to besiege his family's estate, and though the Leitzigs made effort to defend themselves, the men breached the gate and swarmed them and their guards. Kurt, familiar with his manor's layout, had evaded his pursuers by racing through the numerous rooms and cellars. When he doubled back to his bedchamber however, he resorted to hiding in a wooden wardrobe.[1g]
After determining it was safe, he made his way towards a window where he spied the mob plant four wooden poles on the northern lawn. With only one pole free of any victim, Kurt could barely watch as his father, mother and sister were forcibly bound by rope to them. He witnessed a silhouette of a man with a black feathered hat slowly approach with a lit torch. As the poles were set alight, Kurt could no longer contain the contents of his stomach, and he retched again and again as he heard the desperate screeches of his family. When the screams died down and gave way to a stench of charred flesh, he forced himself to gaze upon their burnt corpses. When Kurt focused his eyes upon the man who had lit the pyres - a tall figure which wore a heavy cloak of black leather - he felt nothing but utter loathing towards this Witch Hunter who presumably orchestrated his family's murder. Kurt fled before the mob scorched the rest of his estate, and he swore many oaths of vengeance. Even after eight years on the run, he never discovered the true reason why his family was falsely accused and sentenced to death. He swore he would one day confront the man who carried out this injustice, the Witch Hunter he eventually learned was named Marius van Diel. But now that he learned that the Witch Hunter was headed to Badenhof, he would do whatever it took to protect Ursula from van Diel's murderous wrath.[1g]
When it came to Jakob's turn to reveal his story, he thought deeply of what Kurt had said. He realised that Kurt was a catalyst, and that a certain destiny enveloped the knight which enabled him to achieve great things - great things that could benefit Jakob as well. He eventually revealed to Kurt that he was not actually half-Kislevite since his father had been a Skaeling and his mother an imperial who was taken on a raid. Like most imperial citizens, Kurt knew nothing of the specific tribes of the north and lambasted Jakob as the former-manservant explained that his home-tribe were vicious seafaring raiders. Though Kurt relented when the realization dawned on him, like he too, Jakob could not control the location his birth and was forced to hide his origin from others to survive as he did.[1g]
Jakob went on to explain that since he was considered no more than a half-breed in his former tribe, he had little standing and was forced to teach himself how to hunt and survive since there was no one to rely upon. He would often listen to stories and watch the rites performed by Village Elders, and even learned how to do some petty rituals himself. When he sought to perform bigger magic and become an Elder himself, he was refused and laughed at. No matter where he went he was unwelcomed; not the Bearsonlings, not the Feijgardssons, nor any other tribe. He tried to live in the land of his mother, but learned quickly that the Empire was not a welcoming place for Norscans either. Eventually he ended up in Kislev, and found simple work within the Osterknacht which guaranteed a mostly stable life. He had witnessed Kurt's strength in battle, and held mutual hatred for Bayen, so he decided that going with Kurt could possibly bring about some good change. He was convinced that Kurt was somewhat liked by the gods - justified by the fact that while Kurt's family died, he himself lived. Kurt recognised the inherent truthfulness in Jakob's statements and he realised the two had much in common. This resolved any unease the deserting knight felt when facing the prospect that his companion hailed from the barbarous north. Revealing each other's secrets cemented their friendship and bond, and as they rode on, Kurt felt closer to the wayward Norscan than to anybody in the Knightly Order he had abandoned.[1g]
Fugitive[]
Kurt Leitzieg and Jakob the Skaeling's bond would eventually be tested after they both reached the small hamlet of Maersko, which appeared to be faring quite well amongst the harsh snows of Kislev. Weary and their bones aching from riding in the saddle for too long, they both entered an inn and enjoyed themselves to frothy ale and hearty stew. Jakob's ability to understand and speak the language of Kislev allowed him to secure a night for the two, however he was taken aback when the thick-bearded innkeeper mentioned something about how they, "Were staying in the wrong place," and that, "The other knights were staying in another inn." After relaying this to Kurt they both realized the Osterknacht had caught up to them, and discovered that only three knights were present in that small town. After a small moment of panic, Jakob suggested that they kill the knights before the Osterknacht caught on, but Kurt refused such a drastic course of action to kill innocent knights and the two decided upon slipping away quietly at dawn.[1g]
The tension was greatly relieved as Kurt and Jakob finally made it out of Maersko without incident, and they galloped miles away from the town and crossed the Urskoy. They chanced upon another inn that housed a small stable and a well, and they decided it would be a good idea to let the horses have a drink as they take some breakfast themselves, since it was very unlikely the knights would have gotten ahead of them. As Jakob was busying himself with the well, Kurt strolled around the front yard to stretch his legs. However, he froze completely when he saw a yawning figure exit the front door, one in full plate armour, and Kurt realized in shock that it was Knight Bayen. It felt like hours as they stared each other, both unable to move, but Bayen soon bellowed and ripped his sword free from its scabbard and charged towards Kurt.[1g]
Though Kurt had left his sword on his horse and was unarmed, the battle was over in mere moments; With Bayen attempting to swing down on his opponent, only to be disarmed and stunned by Kurt instead. Kurt held Bayen's sword in his hand and pointed it directly at the petulant knight, however Bayen's anger took the better of him, and he charged towards Kurt regardless, who reacted quickly without any thought. The sword plunged through Bayen's stomach, and his eyes stared at Kurt in accusation and anger, before falling to his knees and slumping over into the snow. Kurt was in utter shock at what he had just done, and as he realized two other knights were perhaps still within the inn, he raced towards Jakob. After hearing the exasperated account on what Kurt just endured, the Norscan's resolve hardened as he explained to Kurt that now there was no other option, they would have to kill the other knights. The hunt would only get worse if they left the others alive and the Osterknacht discovered the dead body of Knight Bayen, as Jakob had argued. But Kurt was still dazed by his brief duel, and sensing his uncertainty, Jakob grabbed his arm and they both entered the inn.[1g]
As Jakob searched for the other knights inside, another armoured figure groggily stepped out from a bedchamber. The knight gasped when he saw the pair and turned to flee, but was tackled by Kurt who pounced instinctively. Still, he manged to break free of Kurt and managed to get up on one knee, before Jakob lunged towards him and plunged a dagger into his neck. The only one left was a single knight, and the pair discovered him while he was still in the midst of strapping on his armour. Kurt, bloody sword in hand, demanded that he fall on his knees, and the knight acquiesced, but Kurt was reluctant to act any further. It was Jakob's words which implored him, convincing him of the fact that if the knight was allowed to flee he may never see Ursula again, that caused Kurt to swing down and deliver the killing blow. Jakob suggested that they take the dead knight's horses and money, rationalising that the dead had no longer use for them. Kurt staunchly refused however, still trying to grasp any semblance of honour. Jakob merely shrugged and began to manhandle the body down the corridor to dispose. But when Kurt was left alone in the room, he sat on the fresh bed in the darkness, his head his hands, and wept for what he had just done.[1g]
Gestation[]
"I have had Sigmar rammed down my throat since I was a child. What has he ever done to alleviate the burdens of my life? I saw my family killed, and I almost lost you. In fact, Sigmar has done nothing for me."
- —An increasingly skeptical Kurt Leitzig, to Ursula Schek.[2a]
When Kurt and Jakob finally reached the town of Badenhof, everything was in pandemonium. There was shouting and hundreds of people screaming and fleeing in all directions as rats swarmed the streets. It was more than once Kurt thought he saw some rats, which were suspiciously larger than others, peering at him from broken windows. Still, he could only focus on Ursula, so he and Jakob dismounted and fought against the mob as they made their way further into the town. It was when they made it to a ramshackle courthouse that he saw a band of men fighting off the mob as well, and amongst them was Ursula herself. However, the relief of her survival was submerged by fear and foreboding as Kurt realized she was being escorted by a familiar man in a heavy cloak of black leather. He fought his way towards Marius van Diesl, and smashed his gauntleted fist into his face. But before he could deliver the finishing blow Ursula threw herself between the two men. Kurt was taken aback, but Jakob emerged behind him and insisted that they escape promptly, so Kurt resolved to sling Ursula over his shoulder and they battled their way towards their horses. As they galloped away, they sped past a sea of red eyes and pointed teeth, as well as the wreckage of what they once called their home. They would never again return to the damned village of Badenhof.[1j]
All was not well as the three spent their long days on the road. It had been many months of traveling and Kurt revealed his past connection with van Diesl to Ursula, admonishing her for trusting the murderous Witch Hunter. However she would often defend van Disel and explained to Kurt that the townspeople of Badenhof eventually succumbed to their prejudice and threw her inside a gaol. A mock trial had been set up for her, as the magistrates were intent on burning her alive regardless of evidence. Only by van Disel's timely intervention was she saved from the flame. The contrasting perspectives of the Witch Hunter generated much conflict, which resulted in much argument on where exactly they should travel to. Kurt had left the Osterknacht in disgrace, actually slaying members of the order, and so he would be shown very little mercy if apprehend. Tension was also exasperated by Jakob spending time to teach Kurt the language of the Norse, as well as occasionally recite enthralling tales of battle and tribal lectures of the Norscan's beloved gods. It was not long before he proclaimed that Kurt was chosen by such Gods to perform great feats. Though Jakob insisted such gods had protected him multiple times throughout his life, Kurt remained unconvinced. However, Ursula recognized and was disgusted by Jakob's efforts to sway Kurt to his worship of the Chaos Gods, though Jakob used their esoteric names from his native tongue to obscure this. Her protests fell on deaf ears as Kurt became more and more skeptical of Sigmar, though when the quasi-religious arguments were abated, it was decided that they were to travel to Tungask, a very northern town of Kislev.[2a]
Their path through Kislev was met with the constant risk of danger. Many times were they attacked by hungry wolves that seemed ever-more emboldened the further north they traveled. Furthermore, the combined force of van Disel's company and Osterknacht were now hunting them. Every time they managed to find some small village or town to rest in, scouts of the combined force would arrive only days later, forcing the bedraggled trio to flee under the cover of darkness. Jakob eventually came to teach obscure rituals to Kurt, who became increasingly adamant to perform them for the group's safety. Though they were simple and unharmful, Ursula found them obscene which further drove a wedge between her and Kurt. Eventually, they would make it to Tungask, but was soon forced to leave only days upon entering. This time however, it was due to Ursula having increasingly frequent visions which all depicted Kurt fighting van Disel if they remained in that northern town. To avoid a confrontation, they traveled aimlessly out of the town, but as they made camp for the night, they were soon beset by three vicious Trolls. Though the trolls surrounded them, they were not a unified pack, and soon fought amongst themselves over who would devour the prey. Jakob took the opportunity to quickly find tree resin to create flaming arrows, and the battle was mighty as Kurt and Ursula struck down the trolls he set aflame.[2c]
However, the stench of troll blood would surely invite more predators, so the group was forced back towards Tungask as Kurt became increasingly determined to face the threat of van Disel head on. After they returned back to the town's tavern to collect themselves, a small band of Fjaergardians entered the tavern and were welcomed with opened arms. They soon discovered that Tungask was not just a regular Kislevite town but rather a neutral Norse-Settlement that held a strong blend of both cultures. While Ursula was disgusted by the prospect of dining next to Norse Mauraders, Kurt happily drank and conversed with them in their own native tongue. Impressed by a southerner who used their language, the marauders revealed that they encountered van Diesl's company, and that the accompanying host of men-at-arms and Osterknacht were led by Kurt's old commander, Lord Militant Trevigar. Seeking plunder and glory from fighting men of the Empire, the marauders took the opportunity to ambush the company, but the attack went awry and they were forced to flee after taking heavy losses. As Kurt strangely felt camaraderie amongst the marauders and became enraptured by their tales of glory and battle, Ursula declared them pillagers and slaughterers of innocents after she had Kurt translate the conversation. Arguments ensued and things came to a head, resulting in Ursula slapping Kurt and storming off. Though Jakob assured Kurt that she needed time alone to let things breeze over, in the morning she was no where to be found.[2e]
Metamorphosis[]
"You do not understand the way of the North. It is right that we raid and take from these lands, and the lands where you were born. The wolf hunts the sheep so that it may live. If the shepherd is strong, he kills the wolves, and if he is weak the wolves will eat. Your soldiers are made strong because they fight us! We give you strong shepherds to protect your towns and your cities from the sword and burning torch."
- —Jakob the Skaeling, to Ursula Shek.[2e]
Kurt and Jakob spent the next two days searching for Ursula, but were both unsuccessful. It was decided to split up to cover more ground, but Kurt in his desperation became ever more lost in the labyrinthine woods and snow-hills further out of Tungask. When night came, Kurt realized he foolishly did not bring necessary equipment to survive for long - so single minded was he in his effort to rescue Ursula. When he stumbled into a space between some valleys and hills he relied upon a ritual Jakob had taught him for a possible miracle. Feeling a little foolish, he cut some fur from his coat and sat in front of it, chanting esoteric words Jakob had taught him. Slowly gathering his will, he concentrated hard on the image of a burning flame, and to his astonishment he felt actual burning heat. When he opened his eyes to see a scentless red and green flame, he was convinced the Gods had answered his prayers and wanted to keep him alive. Assured in his divine protection, he managed to keep searching for several days before being forced back to Tungask after his efforts proved fruitless. He met up with Jakob not too long after.[2f]
Jakob revealed that he scouted van Diesl's camp and discovered that Ursula had been taken prisoner. The wily Norseman did everything in his power to convince Kurt not to immediately charge into the camp and attempt the rescue himself, only being convinced by the condition they enlist the help of the Norse marauders whom they met before. They ended up in the town's tavern to convince the marauders to join them in taking vengeance against van Disel for the sake of glory, but the Norse were unimpressed. The chieftain, Hrolfgar of the Fjaergardians, and his brother Bjordrin, simply laughed at Kurt's plight. When they previously met the marauders the first time they entered Tungask, Hrolfgar had called Kurt the derisive title Sutenmjar - meaning southern pup - when he witnessed Kurt being slapped by Ursula. He insultingly called him that title now, but when Kurt refused to back down, Hrolfgar became enraged and brawled the impetuous former-knight. However, Kurt was more than a match for the chieftain and defeated him, earning reluctant respect from the warriors. [2h]
Still, the marauders refused to lend aid, even when Kurt explained that it was only a matter of time before the Witch Hunter would eventually come and burn Tungask to ashes. This led to a more desperate Kurt to implore that he was favoured by the Gods, the same deities the marauders no doubt worshiped. Still the warriors snorted in amusement as they countered that one cannot just claim they are chosen by the gods, but be proven that they are. They explained that sometimes village elders or those touched by the breath of the Gods can prove this with rituals. They looked upon Jakob, whom they called Kurt's shaman, and called upon him to prove Kurt's ability or they would abandon the town to van Disel and let its inhabitants die. Jakob was unsure if he had the power to perform such a task, though he knew some petty rituals and magic of his own. But after adamant pleas from Kurt, he set off to enlist help from Tungask's inhabitants. He would soon prove successful.[2h]
The very next night, Kurt was brought before the town centre where a great pyre was constructed and the majority of the town's Norsemen had gathered before it. Jakob commanded Kurt to strip off his clothes, and after he reluctantly did so, Jakob began to carve swirling runes into Kurt's bare flesh with a dagger. Jakob had learned of a great ritual amongst the elders of Tungask to prove once and for all whether Kurt truly was favoured by the Chaos Gods. The inhabitants of Tungask, becoming evermore fearful of their upcoming doom, agreed to participate as a last gambit to convince the marauders to help defend them. Kurt was so focused on the pain delivered by the knife that he barely noticed the sound of drums which began to beat that strangely followed the rhythm of his heartbeat. After Jakob had finished his bloody work, the great pyre was lit and was accompanied by thunderous chanting of the Norse. As the chant rose higher and higher in pitch and volume, Jakob planted whalebone-runestones around Kurt in a crude circle, which began to radiate in a bright blue light. As Jakob chanted with the rest of the town, Morrslieb evilly peered down through a break in the clouds and shone its eerie green light upon him and the unholy ceremony, forcing the novice-sorcerer to spasm with power until he fell and began twitching and jerking in sporadic movements. Kurt could no longer understand the dread-syllables which spilled out of Jakob's lips, though he was soon forced to focus upon a burning-like pain which raged inside of him. Kurt's vision warped and all he could see started to twist unnaturally and coalesce into new forms.[2h]
Kurt could barely make out what was around him, seeing only shapes that merged into a vortex of flame. He was however, acutely aware of this ever-increasing burning sensation within. A shadowy creature leapt at his face, but Kurt quickly dodged, only to notice that a two-headed serpent had buried itself around his thigh with what looked like a hundred hooks. After he tore it free in shower of blood, a jewel-eyed woman with a massive claw lunged at him before merely exploding in a sweet-scented mist of flowers. Kurt became aware of a circle of similarly bizarre creatures close in on him, and he understood this to be a test of the Gods. He remembered Jakob's advice which was imparted before the ritual, and focused all of his energy and will on the fiery power which now coursed through his veins - the power of Chaos. He began to laugh as he mastered the pain and the incoherent-malevolent whispers became more distinct. He channeled all the energy that swirled around him into his being and felt magical energies seep into his flesh, into his sinew and flesh, moulding him into something more. But with a thunderous finale the chanting and drumming ceased and Kurt collapsed to his knees. When his vision returned he realized that Jakob was alive but unconscious, blood dribbling out from his nose, ears, and eyes. The cuts administered by him had now healed on Kurt's body, leaving scars that looked like were caused by a burn rather than a knife. As Kurt stood up, he realised he was something more.[2h]
When Kurt's gaze fell upon Hrolfgar, he marched towards the chieftain - snow turning to steam wherever he stepped. When Kurt demanded to know whether the marauders would now follow him, the seemingly impassive chieftain retorted that Kurt had merely survived a trial of the Gods, not yet proven himself. Kurt then bellowed out challenges to the surrounding warband, which was eventually met by a single strong marauder who was young but eager for battle. Kurt promptly smashed his hand into the boy's chest and launched him into the air, and all watched in astonishment as the unfortunate marauder soared a dozen yards back before landing roughly into the snow, unconscious. After Kurt had demonstrated his unholy strength, a few tense moments passed, but suddenly Hrolfgar embraced him in a massive bear hug and declared to all that Kurt was truly Chosen of the Gods. Hrolfgar proclaimed that Kurt had been reborn and entitled to a new name. He was now Sutenmjar, as homage to Kurt's origins, though now the Southern Pup had clearly grown vicious fangs of ferocious quality. This was fitting after all, for the man who was once known as Kurt Leitzig had traveled far in his travels only to be undone by his willingness to sacrifice his humanity to save that which he truly loved, and now something else stood before the world.[2h]
Rebirth[]
"I will go north and fulfill my pact with the gods. Then I will return at the head of an army, and I will raze the whole Empire until I see her head on a pole."
- —Kurt Sutenmjar, Chosen of Chaos.[2j]
The man who had now become Kurt Sutenmjar, the man who's entire family line was falsely accused of worshipping Chaos, now fully embraced its unholy power to take vengeance upon those who murdered his family, and to rescue the only one he truly loved. The day after his blasphemous baptism, Kurt spent much of his time sharpening his blade and discussing battle plans with Hrolfgar inside the tavern of Tungask. The entire town was now rallied behind this newly-born Chosen, and Hrolfgar's men even carved protective runes on Kurt's once untarnished Osterknacht armour and shield. However, there was much planning and debate on whether to strike first against van Disel, or to allow the Witch Hunter and his forces to initiate the attack. Either way, preparations were made to rescue Ursula and battle was imminent, so one can imagine the shock Kurt felt when one of Hrolfgar's warriors informed him that Ursula now stood alone in front of the tavern. Springing to his feet, he went out to meet and embrace her, bafflement turning to joy and relief. After inquiring how she had escaped, she glanced nervously at the surrounding Norse and convinced Kurt to walk for a bit before they conversed. He agreed after recalling how uncomfortable Ursula felt when around the barbaric Northmen.[2i]
As they embraced each other as they walked down snow-littered streets, Kurt revealed that his original plan was to rescue Ursula and slay van Disel before taking her and leading the people of Tungask to Norsca. Ursula, horrified by the prospects of leaving the holy lands of Sigmar for the barbaric north, did everything in her power to convince him that he could still be saved and that they still had a life together in the Empire. Kurt still refused Ursula's pleas to give himself to the judgement and mercy of Sigmar, and she blurted out that van Disel promised to stay his hand if Kurt promised to go peacefully to trial. As the implications of her words slowly dawned on him, Kurt suddenly let go of Ursula, who had also started to see clearly the blasphemous icons which was carved into his flesh. Suddenly, Marius van Disel and Lord Militant Trevigar emerged from the shadows, and imperial soldiers began to encircle him. Not one, nor two, but three crossbow bolts were fired into Kurt, but still he stood tall and ripped them out of his body completely unfazed. As Ursula tried to throw herself between him and the soldiers, he tossed her aside and charged at the nearest man-at-arms. As the others witnessed his unnatural resilience and speed, they wisely chose to flee, and as Kurt looked back, he saw van Disel forcibly drag Ursula back into the shadow. With anger and rage boiling inside of him, Kurt bellowed out into the night an oath to slay them all.[2i]
Battle in the streets of Tungask soon broke out, with marauders carrying out hit-and-run tactics with throwing axes against van Disel's forces. The Witch Hunter responded by ordering his troops to methodologically set aflame each and every hovel, and as they marched further and further into the town, they left behind a trail of burning wreckage. Unfortunate inhabitants who were set alight ran in random directions until they fell down and writhed in unspeakable agony. Kurt, who was still enraged at the prospect of his beloved betraying him, did not allow his fury to cloud his judgment and waited until van Disel's forces penetrated deeper into Tungask. When van Disel's forces reached the designated point, Kurt enacted his trap and ordered Jakob into position. The would-be sorcerer had by now become more confident in his magical ability and he hid on a thatched-roofed building where men-at-arms were approaching. He spat out magical words as he dropped his runestones into a pot of blood, which was generously donated by Kurt and Northmen, and launched the crucible when it started to unnaturally heat up and violently shake. From where the runestones landed, the spilt blood coalesced and formed horned-figures wielding jagged iron swords. The Bloodletters reaped a bloody toll, as the conventional weapons of the soldiers could scarce pierce their immaterial flesh. Only van Disel with his blessed sword and icons could banish the daemons, but upon joining the battle himself, marauders from hidden places charged towards the host. From rooves, the less battle-worthy inhabitants of Tungask threw down bottles of distilled spirits and koidva, setting alight many of the men-at-arms who were wielding torches. It was not long before Kurt himself charged and joined the fray.[2j]
Kurt targeted straight for van Disel, and the two clashed in a duel of swinging blades and ringing metal. The battle went on until Kurt took advantage of an opening and skewered van Disel's shoulder into a wall with his sword. All the years of running, concealing his family's name, and festering vengeance now raced within Kurt's mind. With a fitting end, Kurt called upon the power of Chaos and exerted his will, setting aflame the sword that pinned the Witch Hunter. Marius van Disel's death shriek echoed along the streets as he was engulfed in flame, encapsulating the victory of Kurt and his allies as the imperial force finally broke and fled. As Kurt's forces were busy slaying those who were too slow to flee, he manged to corner one last man who wielded a large two-handed warhammer. After easily knocking aside the weapon, Kurt lifted the soldier by his neck intending to strangle him, only to be stunned himself by a heavy blow to the back of the head and releasing his death-grip. As he turned around, he saw that it was Ursula who now wielded the warhammer and stood strikingly similar to the divine battle-pose of Sigmar depicted in many statues, before fleeing with the man she saved.[2j]
After the battle had ceased completely, Jakob questioned Kurt if they were to now hunt down Ursula and the rest of men, but the Chosen of Chaos refused to pursue them. Instead, Kurt Sutemnjar swore that he would go to the north and fulfill the will of his gods, and then that one day he would return and lay waste to the land of Sigmar's Men.[2j]
Kurt Sutenmjar[]
"I could kill all of you! I could lay waste to Fjaergardhold, slaughter your women and children, and find another tribe! A tribe who would not plague me with their nagging, their doubts, their pointless challenges. But just as the gods chose me, so they too choose you. They brought me to you, and gave me the sacred duty to protect you. I do not question their will or their scheme, and you should not either."
- —Kurt Sutenmjar, to an assembled throng of Norse Raiders.[3a]
Upon arriving in Norsca, the tribe of the Fjaergard did not welcome the Chosen of Chaos with open arms. Just as the villagers of Badenhof once were, the inhabitants of the Norse tribe were suspicious of this stranger from the south. Though Hrolfgar, the Chieftain, anointed Kurt as protector of the tribe, many of the marauders refused to accept him as the tribe's Chosen. Even though he spent a year in that frigid wasteland, fully adopted the Norse culture and mastered the language, the Fjaergardians still rejected him. This was not aided by his status as Chosen which entitled him to the tribe's finest food, ale, and women. He married a member of the tribe, who's reddish hair resembled that of another Kurt avoided thoughts of, and even produced a child with her. His appearance had altered greatly since the battle of Tungask - his hair long and braided with metal claps and animals skulls, and the power of Chaos which flowed through his veins caused his body to grow more massive than anyone in the tribe. Even with his mighty appearance, Kurt often had to respond to challengers who questioned his strength and position within the tribe, though he slayed with ease all who defied him directly.[3a]
Well into early spring, Fjaergardhold's surround of spikes continued to be mounted with the heads of ever-increasing failed challengers. Sutenmjar convened with Hrolfgar and Bjordin, who understood the tribe's mistrust of the new Chosen. None of the organised great hunts quelled the general discontent of The Fjaergard - such hunts could never match the glory of a true raid south. Though the tribe clamored for Hrolfgar to the lead the new raid, the Chieftain understood it was Sutenmjar's leadership which won them the battle at Tungask and saw it more fitting the Chosen be raid leader. An assembled throng of warriors within the tribe's great hall listened to Kurt's calls for a raid, not for the soft lands of the Empire, but towards the mystical lands of Araby. Jakob, who had grown even further in his shamanic power, slinked out of the shadows and weaved grand imagery of golden temples and glittering towns. Pictures of exotic silks, spices, and finery danced within the minds of assembled warriors who had only heard vague tales of the mysterious land. Cheers and shouts were bellowed as Kurt promised to lead the tribe to unimaginable glory and wealth that would have The Fjaergard be sung throughout all of history. The warriors, now content to follow Sutenmjar, went off to make ready longships and sharpen blades. It was not long before the tribe set off to sail.[3a]
The Sea of Claws claims its victims from novice sailors to experienced sea-fairers alike, so the Fjaergard made much preparation to avoid a watery grave. Before sailing towards the Great Ocean to begin the long journey south, coastal raids were conducted on settlements between The Wasteland and Nordland. Villagers and fishermen were sacrificed to increase the chance of a safe voyage by gaining good favour with the Gods. The victim's bodies were horrifically mutilated and staked to the ground to attract carrion eaters as a base form of appeasement. Unfortunately, this attracted the attention of Captain Edouard Leerdamme and his warship, the Graf Suiden, who earned his fortune hunting pirates and selling captured vessels. He and his crew had been following the trail of destroyed villages and desecrated temples until the warship caught up with the contingent of Norse longships. As he closed in on his targets and reached within cannon range, a massive wave erupted from the sea itself and crashed into the warship, effectively incapacitating it and allowing the longships to escape. The crew swore they heard fell voices and felt the stare of malignant eyes accompany the dark wave. Captain Leerdame swore on Manann to capture the norse raiders that slipped through his grasp that day. [3d]
Seas of Sand[]
"Far, far to the south, beyond the Sea of Claws and the Great Ocean lies the great desert. The land of Araby it is called. As snow settles on the mountain here, so the sun settles on the great wastes of the Arabians. Golden temples and ancient cities full of gems and jewels lie in the desert, or so it is said. The Arabians are a fierce, independent people, with skins of tanned leather, long flowing robes and they ride upon strange horses with great humped backs that can walk for days without water. And as well they should, for the sun drinks all water except for a few pools and tickling rivers. It is death to travel to the desert without knowledge of these places, and your bones will whiten under the harsh sun within the week, picked clean by the circling carrion birds."
- —Jakob, Shaman of the Fjaergard, to astonished Norse Raiders.[3a]
After escaping the threat of the Graf Suiden, the Norse raiding party sailed quickly to break through towards the Great Ocean. After summoning the massive wave under Sutenmjar's orders, Jakob had become severely weakened and unable to cast spells for some time. The raiding party resorted to un-magical methods to steer a course to Araby as he slowly recovered. For many months they sailed in open sea, avoiding the coast to not draw the attention of Sartosan pirates or Estalian and Tilean fleets which would blast them out of the water. This did not come without risks however, and they weathered massive storms and deadly encounters with Chaos-Corrupted leviathans. Many times were they forced towards the coast to raid a simple settlement for supplies before casting back out towards the open sea. But as they traveled further south, the larger the sun became and longer the days stretched out. Unaccustomed to the climate, the raiders discarded their armour and furs due to the constant heat. Barren coasts meant a general lack of settlements, and heavy rationing was implemented as food became scarce. It was not long before the raiders became restless under the incessant heat and sun-stricken crewmen who woke in their sleep, raving about imaginary monsters and an eye that would never blink. [3g]
Eventually, the Norse managed to sight land. Mesmerized by seas of sand and shimmering-heated air, the raid-party found suitable landing and spread out to locate food and water. Kurt and Jacob immediately noticed that the breath of the gods was not as strong in this strange new land, yet the heavy weight of death was tangible all around them. The sun began to set and it was not long before scouts glimpsed a magnificent city which reflected the dying rays. It was wide and geometrically patterned, headed by massive pyramids inlaid with gold capstones. Suspiciously, areas that should have been lush with gardens were full of bare rock and sand. There were no signs of bush nor trees, and sculpted fountains were filled only with sand. Not a single person moved amongst the streets. Though the raiders wanted to immediately explore the seemingly deserted city, Kurt ordered that the party make camp before nightfall, not eager to explore a mysteriously empty settlement with most of his crew exhausted from lack of food and water. After finding a secure source of those for the night, Kurt was convinced the city would reveal its secrets to them the next day.[3g]
Alas, the Fjaergard found the land bereft of suitable sustenance. There were no animals to hunt, nor fish to catch, with the only source of drinkable liquid from a brackish pool. Doubts crept into Sutenmjar's mind as he realised that if they found nothing to eat, they were doomed whether they raided the city or not. Wandering alone a bit away from the camp to ponder on possible plans, a sudden movement amongst the dunes caught his attention. Investigating with his blade drawn, he discovered that standing alone was a short-bald man who was as thin as skeleton, his parchment-dry skin almost hanging off his bones. He was dressed in simple white linen robes with a great semi-circular collar that looked either like a setting sun or rising moon. He revealed himself to be Amen-atep, high priest to great King Nephythys, and revealed that he had been watching the Fjaergard ever since they landed on the coast of Nehekhara. Sutenmjar had previously assumed he landed with his crew on a deserted Arabian coast, not the coast of the forsaken Land of the Dead. He had only vaguely heard of Nehekhara before, and knew it only as an ancient civilization which was long wiped out. However, this did not explain where this priest had come from. Amen-atep further revealed he had been preparing for the Fjaergard's arrival and mysteriously offered food and water for the night. However, he warned that they were to leave at daybreak and to not enter the city under any circumstances. Before Kurt could comprehend the meaning of this peculiar priest, a flurry of wind and sand enveloped both of them, and when he cleared his eyes the priest was gone.[3g]
Land of the Dead[]
"You will leave at daybreak. Do not enter the city. Do not take anything that is not left for you. Do not disturb the eternal rest of King Nephythys, Hawk of the Skies, Sorrow of the Foe, Wielder of the Golden Blade. No threat. No order. Warning."
- —Amen-athep, high priest of King Nephythys.[3g]

Kurt Sutenmjar, battling against the Nehekharan undead.
Shouts from the encampment caused Kurt to race back towards the raid party, who had gathered in a hollow not far from the beach. In the centre was a strange sight: three long tables plattered with all manner of food and golden ewers filled with liquid. The marauders also discovered suspicious tracks of thin footprints that led up to the tables. As they argued whether the spontaneous banquet was either cursed or poisoned, Sutenmjar unexpectedly declared it a gift. After sampling a platter of figs and downing a jug of wine to ensure no trickery, the half-starved raiders joined him and helped themselves. They inquired Sutenmjar of where exactly the food and drink had come from, and he tactically revealed the raiding party had accidentally landed in the realm of Nehekhara and not Araby. However, Nehekaran priests provided this gift to welcome them into the realm. He did not mention the warning parted from Amen-athep, reasoning that the priest had unwittingly solved his previous dilemma. Now that they had food and drink they had the means to investigate the city, and he resolved to do so at daybreak. He was certain the Norse would take what treasures they could find, and no priests with their petty tricks would be match for the Chosen of the gods and his warriors. [3g]
At daybreak, Kurt led his now-satiated forces towards the eerily silent city. As the raiders scaled the un-garrisoned walls, Kurt and Jakob could detect magic that rolled sluggishly around them and seemingly emanated from within the ground. Still, the party was undisturbed as they made way towards the city centre. Though the Norse were suspicious of the extreme desiccation and utter lack of living inhabitants, they were nonetheless dazzled by the immaculate geometry of the roads and buildings, as well by the many large statues of armed warriors whose heads were curiously carved to the likeness of various animals. As they neared four large pyramids, it becamer harder for Kurt to ignore the strange sensation of magic. He commanded his party not to enter the pyramids, but to rather raid the surronding opulent buildings. This came as no disapointment to the Norse, for many soon came back giggling while clutching ornate gold statues, gold silverware, gemstones, silks, plates, and other assortments of rare ornaments that would easily make the Fjaergard the richest tribe in Norsca. Kurt, laughing at the glory which had so easily fallen into his lap, bid his men to take as much as they could carry.[3g]
Kurt Sutenmjar grinned as he watched the procession of the Norse make its way back towards longships with valuable treasures in tow. However, a sudden panic soon erupted and it was not long before he heard shouts and screams. The strange statues had suddenly come to life with an eerie green glow in the sockets of their heads, and with fluid-yet-jerky movements they swung down on the flabbergasted Norse. Kurt helped his men battle the creatures, his sword cleaving through their strange, bronze-metallic bones. Another shout was heard, and from a gateway which had opened in the ground, out came phalanx after phalanx of undead warriors marching in perfect unison, equipped with armoured skirts and curved blades. For a moment the Norse were paralyzed in fear at the host that marched towards them, but with a wordless cry Kurt charged forward like a comet - his sword bursting into flame as he cleaved left and right. The Norse soon followed his charge and crashed into the undead. Though over half of the undead warriors were soon dismembered or decapitated, the corpses simply knitted themselves back together to the Norse's horror. Even worst, from the gateway of the largest pyramid out marched a thousand-strong host of bleached skeletons led by king Nephyths himself, who was adorned with a golden blade and riding a golden chariot. With no chance against this unliving host, Kurt ordered his Norse to flee.[4b]
The Norse sped along the sands with whatever treasures they could carry, Kurt himself even slinging a chest filled with gold pieces over his shoulder as he fled. However, undead horse-archers were sent out to harry, and many of the Norse fell dead clutching their gilded prizes. Suddenly, in a shower of sand and rocks, the ground erupted and revealed a terrifying creature fashioned into a gigantic scorpion from a combination of bronze, marble, jade, and bones from various animals. It struck with its tail, caving in a marauder's face and tearing his head loose. Seeing an opening, Kurt jumped on the back of the construct and discovered a mummified priest lying in a built-in coffin. With a thrust of his sword, the priest's eyes opened, with black sludge gurgling from the wound, and the scorpion soon fell apart. There was no time for respite, however, and the skeleton horseman continued to chase the Norse until they were backed up against a cliff that led out to the ocean. With no other choice, Kurt and Bjordrin leaped off into the water, stunned, but otherwise still alive. They swam towards their longship, which had begun to unfurl it sails, but looked back over their shoulders to a horrifying sight; Marching towards another another longship which had not managed to disembark in time was a fifty-foot tall bone warrior which wielded a twenty-foot bow. Its massive arrows tore easily through the hull of the ship, and as it neared, it drew a massive scimitar and sliced through the remains of the wreckage. Kurt Sutenmjar could only watched transfixed, and muttered to himself the warning Amen-athep had given him the night before.[4b]
Homeward Bound[]
"The gods have put fire in your veins. They have had their eye on you since you were brought screaming into this world. It is obvious that they approve of you, for now at least."
- —Narthur, champion of Slangothold, to Kurt Sutenvulf. [4h]
Filled to the brim with resplendent treasures, the last remaining longship of the Fjaergard sluggishly sailed back north towards their home. The ship drifted low in the water, weighed down by the many treasures and the surviving crew of other devastated longships. This proved fatal, for when they crossed into the Sea of Claws, they were soon beset by a small league of imperial wolfships on patrol. Captain Leerdamme of the Graf Suiden looked to avenge the lives of imperial citizens whom were sacrificed by the North prior their departure to Nehekara. If caught, there was little Kurt and his warriors could do to defend themselves from the wolfship's cannons and guns. Jakob neither had the magical power to summon another massive tidal wave as it required another sacrifice. Determined to not allow their treasures to fall into the hands of imperials, and praying for favour from their gods, Kurt and his men resolved to run aground on the deadly cliffs of Norsca in an attempt to flee on land. They had little time to secure their trinkets and wounded to crude rafts before the wolfships fired volley after volley when their captains realized Kurt's plan. As the longship collided with an underwater reef, a final broadside from the wolfships struck, and the longship exploded in a storm of hot iron. [4e]
Only twenty-seven of the original party survived the return to Norsca, including Kurt, Jakob, and Bjordrin. The day after crashing into the cliffs they soon found themselves in the land of the Sneirkin tribe, who clothed and fed Kurt and his men. However, upon discovery of the Nekeharan treasure, the Sneirkin chieftain, Gafnir, demanded a chest of gold as payment. Kurt, ignoring his claim, slayed him with a single stroke of his sword. The Sneirkin boasted a two hundred warriors, yet they could not defeat the Fjaergard nor could they pierce Kurt's inhuman flesh. Enslaved by Kurt and his hardened warriors, the Sneirkin were forced to pull Kurt's treasure on three large wagons as they marched towards Fjaergard, which was located five hundred miles to the east over treacherous fjords. This was after two great pyres were constructed and lit to honour and celebrate those who had fallen on the raid. [4h]
Though problems soon arose ten days into the march. Most of the Sneirkin seemed fatalistic about their new life, though there were still some who never missed an opportunity to point out their displeasure about being slaves - particularly Gafnir's brothers, Gevin and Gird. They would often rouse discontent, and would refuse to share the burden in pulling the carts. And even though there were enough supplies at the moment, Kurt knew he would eventually have to send out hunting parties to bring back food, but there was no way to trust the Sneirkin to return. After conversing with Jakob and Bjordin one night, Kurt resolved to free the Sneirkin as bondsman and make them as one with Fjaergard, so that they too could share in future glories and they'll have interest to stay. The next day, after Kurt performed the simple ritual to bring all he enslaved into equal members of his tribe, he immediately saw the look on contentment on the former-Sneirkin. He also made Gerin and Gird his blood-brothers, after slicing his own hand and mingling his own blood with theirs. And with the multitude of glories that had come to Kurt and his followers, Bjordrin quipped that the "Southern Pup" had finally grown into the "Southern Wolf". Kurt laughed at the new title Bjordrin gave him, declaring that they would eventually return to the Land of the Dead and all the old kings will soon learn the name Kurt Sutenvulf. [4h]
Kurt Sutenvulf[]
"Only now do I realise how far I have wandered from the path the gods wish me to tread. Where was their glory in my quest? I thought only of myself and my own wealth. I was no better than the squabbling lords in the Empire that I despise so much. This is punishment for abandoning them. We don't need treasure. We have the gods."
- —Kurt Sutenvulf, after discovering his murdered wife and son. [4j]
Sources[]
- 1: The Claws of Chaos (Book One) (Novel) by Gav Thorpe
- 2: The Claws of Chaos (Book Two) (Novel) by Gav Thorpe
- 3: The Blades of Chaos (Book One) (Novel) by Gav Thorpe
- 4: The Blades of Chaos (Book Two) (Novel) by Gav Thorpe
- 5: The Heart of Chaos (Book One) (Novel) by Gav Thrope
- 6: The Heart of Chaos (Book Two) (Novel) by Gav Thrope