Spineport is a subterranean Skaven port city controlled by Clan Skurvy, located on the eastern coast of Estalia, south of the Tilean city-state of Tobaro.[1a]
History[]
Since the end of their second major civil war, the Skaven have expanded along the Tilean and Estalian coasts. Several lairs have been tunneled out along the rocky cliff lines. Clan Skurvy, based below the Tilean city of Tobaro, controls the largest of these, but Clan Rikket and Clan Skuttel maintain rival fleets.[1a]
Through tunnels that travel out to the nearby Isle of Sirens, Clan Skurvy has gnawed out the cavern harbor known as Spineport. Protected by a maze of fog-enshrouded rocks, false lights and foul sorceries lead trading ships to smash themselves against the Spineport's protective barriers.[1a]
The inflow of salvaged wealth funds the ever-growing navies of the clan. Clan Skurvy's fleet ships are made of rotting, worm-ridden wood clad in iron and powered by banks of rowing slaves. Clan Skurvy has opened negotiations with Clan Skryre to contract that clan's Warlock Engineers to produce warpsteam engines that will surely increase the range of Clan Skurvy's piracy along the coasts.[1a]
Battle at the Gate of Calith[]
During their conflicts against the High Elves the Council of Thirteen ordered many Skaven to begin the long trek to the far side of the Known World. Gutter Runners led no less than seven Warlord Clans through winding and seldom-used passageways far past the Dark Lands. The Lords of Decay commissioned a new Skaven fleet and the rotting dockyards of Spineport heaved with toiling slaves to prove useful to the cause.[1b]