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The Snaegr are a clan of the Skaeling tribe of Norsca for whom Khorne-worship is their driving purpose. A former jarl, Urlf, was so ardent and brutal in his devotion that Khorne elevated him to Daemonhood, and he became Urlfdaemonkin.[1a]

After this, the tribe began worshipping Urlfdaemonkin alongside Khorne, and considered themselves favoured by Khorne above all the other Dark Gods. The anniversary of Ulrf's ascendance is called the "Moon-time of Urlf," and has become a time to travel south, attacking all in their path, even other Skaelings. During Moon-time it is common for Snaegr warriors to be temporarily god-blessed, shapeshifting into creatures mirroring Urlfdaemonkin's form. One of Urlf's descendants, Grydal, is the clan's current jarl, and he seeks Urlfdaemonkin's blessing permanently.[1a]

The Snaegr are a thorn in the side of many other Skaeling clans, for they fight for the sake of violence and blood alone, and will not come to terms. They have to be driven back by force or simply endured until the Snaegr deem Moon-time over. The Snaegr blessed with Urlfdaemonkin's form are an especially dangerous challenge, although their cannibalistic nature sometimes slows them down.[1a]

Hall of the Snaegr[]

The Hall of the Snaegr is carved deep into a mountainside, and contains many rooms, passages, and battle-trophies. Here Jarl Grydal and his warriors reside, practising bloody rites. Skulls of beasts and Men fill niches around the entrance. On the cleared slopes below are the wooden homes of down-trodden Snaegr peasants and thralls who ensure the basic needs of the warriors are met. The road to the hall zig-zags up through thick forest and small level areas cleared for limited cultivation.[1a]

Evidence of intense Khorne worship is all about: gory shrines, skull-laden branches, and the stench of rancid blood.[1a]

Sources[]

  • 1: Warhammer Fantasy Roleplay 4th Edition: Sea of Claws (RPG)
    • 1a: pg. 52