"Brother-under-the-fur. Ha! Now you are brother-true. Reject false-words of seers and embrace true face of the Horned One! Bring Skrolk to the Wormstone, and you will be plague priest. Betray, and you become pus-bag."
Skrolk, also called Lord Skrolk among the ratmen, and sometimes known as the "Disease-That-Walks," is an ancient, blind Plague Monk and one of the legendary disciples of decay within the Skaven Clan Pestilens.[1a][3a][3k][7a]
Skrolk is the oldest, mightiest, and most unutterably evil of all the plaguelords, the seven rulers of Clan Pestilens. He is the Right Claw of the Lord of Decay and Arch-Plaguelord Nurglitch VII, He-Who-Is-Tenth on the Under-Empire's governing Council of Thirteen.[1a][3a][3k][7a]
History
Lord Skrolk is ancient, having lived many spans more than the most long-lived of his foul kind by the blessing of the Horned Rat. In that time he has unleashed unspeakable woes upon the world of Mankind.[1a][7a]
Origins

The heraldry of the Clan Pestilens army of Skaven commanded by Skrolk in Total War: Warhammer III.
At the beginning of his life, Skrolk was a simple Plague Monk of Clan Pestilens, but his devotion to the Horned Rat in his aspect as the spreader of disease drew him up the long struggle for power which eventually led him to Skavenblight to offer his services to the Arch-Plaguelord Nurglitch VII.[1a][7a]
It was the sight of Nurglitch VII's radiant corruption that caused Skrolk to claw out his own eyes, as he wished to see no other creature after witnessing one so glorious, or indeed for any other vision to obscure that last glimpse of perfection. After this act of devotion towards him, Nurglitch VII was impressed and sent Skrolk on many long and arduous trials, including traversing the insanely dangerous Blindwyrm Labyrinth beneath Clan Pestilens' subterranean hold in Lustria, and still success came to Skrolk in all things.[1a][7a]
Return to Lustria

Lord Skrolk with the Liber Bubonicus and Rod of Corruption.
In 2512 IC, Skrolk was sent to the abandoned Lizardmen temple-city of Quetza to regain a foothold for the Skaven Under-Empire and Clan Pestilens in Lustria. His secondary objective, given to him by Nurglitch VII, was to take control of any remaining artefacts left behind by his clan-mates.[4a]
First among them was the World Engine, whispered by those who escaped Quetza's destruction to have the ability to burrow holes straight into other realities, opening new vistas of conquest for Clan Pestilens and the possibility of plagues heretofore undreamt. If this object ever existed, however, it does not remain in Quetza, above or below.[4a]
Personally, Skrolk wished to obtain the writings of the mad, since-deceased Nurglitch Pruxlin, and resume his research in creating an affliction even greater than the feared Black Death of the legendary Plaguelord Puskab Foulfur during the Skaven Wars over a thousand years before. The completion of either objective would mean devastation on a scale unseen for centuries, and perhaps even bring about the End Times.[4a]
End Times
After much preparation, Clan Pestilens was at last ready to attack Lustria. The Lustria Campaign was part of the overarching global assault unleashed by the Council of Thirteen, and as such, it had the full backing of their considerable powers. A tithe of strength from each of the Skaven Great Clans was present, along with a great many Warlord Clans.[3a]
There was no question, however, about who was in command. Clan Pestilens had taken charge in hopes of parleying the operation's success into another concentrated bid to take control of the Council of Thirteen, and of the Plaguelords, Lord Skrolk was in total command of the operation. Upon his orders, the devout and rabid followers of Clan Pestilens prepared to unleash their greatest Plague War yet.[3a]
The Skaven established themselves in the locations the Council of Thirteen deemed key -- just outside but deep below the Lizardmen temple-cities of Itza, Tlaxtlan and Xlanhuapec -- masked by powerful spells of concealment placed by the Grey Seers. Skrolk travelled between the newly-established Under-Empire strongholds, issuing orders and checking each location for its strict adherence to the attack plans. He was neither subtle in his demands, nor lenient towards any who disappointed him. Lord Skrolk wielded absolute power, for he received his orders directly from Arch-Plaguelord Nurglitch VII, the undisputed ruler of Clan Pestilens and occupant of the influential tenth seat on the Council of Thirteen.[3a][3b]
A New Plaguelord
The Cauldrons of a Thousand Poxes in each of the new Skaven settlements brewed diseases that soon blossomed into virulent plagues so potent that even the Clan Pestilens Plague Monks who stirred them rotted alive and had to be constantly replaced. As the concoctions neared dreadful fruition, Lord Skrolk personally inspected them, testing each creation. The creators of the plagues that met Skrolk's strict standards received a satisfied nod, but those that disappointed him were themselves added into the vats, melted within their own boiling stews.[3b]
Of particular note in this endeavor was his meeting with Grilok, Plague Pontifex of the Contagion Conclave, who had a penchant for creating the most virulent of maladies. After praising his brew of Seeping Pox, Skrolk revealed that he had slain Plaguelord Varioulus for failure, and promoted Grilok to fill his missing number as the sixth Plaguelord, responsible for the creation of plagues.[3b][3c][3d]
After Skrolk left, Grilok moved with single-minded dedication to the creation of new plagues. As the war for the surface went reasonably well, he demanded only the most potent diseases, for soon it would be their time to unleash the contents of the cauldrons, and Grilok knew a single failure would be their last.[3b][3c][3d]
The Cauldrons of a Thousand Poxes were late to support Plaguelord Gritch in his assault on Itza on account of the hazards of Lustria's jungles. Gritch thought to report the delay to Nurglitch VII himself, for Skrolk had worked to dispose of the old Plague Pontifex, doubtlessly to replace him with a more easily controlled pawn.[3d]
The plan for the siege of Itza relied on deploying Clan Pestilens' plagues before the Slann, who had been mostly rendered unconscious countering the Council of Thirteen's ritual to draw the Chaos Moon of Morrslieb closer to the world of Mallus, awakened, and if Skrolk's political maneuvering had ruined the operation, his position might soon be open.[3d]
Skrolk's new Plaguelord did ultimately pull through and arrive with the Conclave's Cauldrons of a Thousand Poxes, a disappointment to Gritch, even if he could still report their lateness and could finally begin the siege of Itza. Clan Pestilens catapulted their entire arsenal into Itza, new diseases and strong batches of proven maladies all enhanced by arcane power.[3d][3i]
Furthemore, the Skaven launched them in a strict sequence that formed a deathly concoction, one that could make obsinite writhe, let alone melt through flesh and bone in seconds, and from which rose a miasmic cloud that would surely kill any who breathed it in. The temple-city was only saved by the arrival of Tehenhauin, Prophet of Sotek, and his army, who assassinated the Skaven rearguard and overran the Plague-Claw Catapults, slaying Lord Gritch in the process.[3d][3i]
Omen of the Verminlord
Alone at last, leaning heavily upon his staff, Skrolk scrabbled within his filthy robes for a vial of glowing liquid, seeking to imbibe it and regain his strength after being worn like never before from overseeing the invasions and ensuring the newest plaguelord completed the concoction of the new diseases in time.[3e]
But as he fumbled with the stopper, Skrolk sensed another presence, and demanded it reveal itself. Skrolk was then hit with a scent so full of overpowering corruption that at first he thought it must be Nurglitch VII, come from Skavenblight, but this was something different. His eyeless sight beheld a vision of such dark majesty he felt compelled to fall before it worshipfully, for a Verminlord, a Daemon of the Horned Rat, had appeared.[3e]
The Verminlord identified itself as Vermalanx and warned Skrolk that all his plans would be undone by the Lizardmen god Sotek, whispering to the plaguelord in a caressing voice to call his name after all else had failed him. Skrolk could only bathe in the radiance of unholiest disease, lost in the echoes of the otherworldly presence while drooling slack-muzzled, and contemplate the possible meanings of the Daemon's words before suddenly, he was alone.[3e]
Skrolk considered that the Daemon's appearance might have just been a vision, given that he had not rested nor slept for over three weeks, sustained by his indomitable will and the boosting energies of warp-stim. Agitated, he downed the contents of the vial in his claws and was determined to see the surface invasion go as planned.[3e]
Sure enough, the next phase of the invasion did not go as planned. Two Plaguelords were sent to invade Xlanhuapec, the infamous City of Mists, and more crucially, kill the Slann within. The armies of Lord Skrimanx, Archdeacon of Disease and second of the plaguelords, failed like so many others who tried to invade the city. It was Lord Blistrox, Spreader of the Word and fifth of the plaguelords, who prevailed.[3f][3g]
As head of the Pestilent Brotherhood, the overarching religious sect of Clan Pestilens which incorporated many other Skaven vassal clans, he was more open to innovation and successfully navigated the mist with the arcane science of Clan Skryre's Warlock-Engineer Reekit. His more diverse forces overran Xlanhuapec and the temple-city was pulled apart by the ratmen invaders in the aftermath of the assault.[3f][3g]
And yet, the Slann still lived, at least according to the stalwart defence of the remaining Saurus Temple Guard. Blistrox cringed to think of Skrolk's reaction, but all attempts to storm the Lizardmen temples had resulted in casualties and costly failure. Furthermore, the majority of his host was composed of clanrats from the Pestilent Brotherhood, who lacked the zealous fanaticism of the Plague Monks, or other clans who were lost to looting and feuding over plunder.[3f][3g]
After several days of failure, Lord Blistrox took matters into his own claws and personally led a force that managed to slay the Slann mage-priest Lord Hua-Hua. It was he who maintained the mists around Xlanhuapec, and with his death, from the top of the ziggurat, Blistrox could see the coming Lizardmen army commanded by Kroq-Gar. The Slann Huinitenuchli, protected by the Eternity Warden Chakax, lived still, but with little other choice Lord Blistrox fled the temple-city with his personal guard of Plague Monks, leaving the remaining Skaven occupants to their fate.[3f][3g]
As Lord Blistrox retreated underground he was suddenly confronted by Lord Skrolk, with no excuses prepared. As he panicked and struggled for words, Skrolk spoke to the leader of the Pestilent Brotherhood, asking how trusting other clans had worked out for him. Skrolk's grip on his Rod of Corruption tightened, and Blistrox knew that one touch from it would mean torturous death.[3g]
And yet, he spoke the truth, admitted culpability for his failure and shifting the blame to no one. But after several moments waiting for his demise, involuntarily cringing, he looked up to see Skrolk state that all others had also failed, but the war was not yet over. From his robe Skrolk removed and tossed out the unmistakable and agonised head of Skrimanx, Blistrox's rival, and while walking away instructed him to come along for the planning ahead.[3g]
Reinvigoration
Clan Pestilens found itself in a familiar place. What had been an opportunity to ascend and prove their superiority over the other clans had devolved into another brewing Skaven civil war and become a microcosm of the entire species' history: a series of defeats or setbacks followed by an even longer course of finger-pointing, backstabbing, and self-destruction. Near-triumphs, like the Red Pox in Bretonnia, or the Black Plague that beset the Empire during the Skaven Wars, eventually ended in bitterest defeat. So it had always been. This time, however, it would be different.[3h]
Lord Skrolk was everywhere, needing only to enter a cavern to cease hostilities. A spoken word from his cracked lips quelled debate and set countless hands to work. He refused to retreat further, discontented with gnawing the bitter ends of failed plots and uncaring for recriminations or excuses. Into the darkness of despair he had spoken a name, summoning the Verminlord Vermalanx the Corrupt to his aid.[3h]
Together, they stopped the collapse of the Skaven offensive and seized control. Wherever Skrolk walked, behind him loomed a shadow, and every faction he spoke to, every clan he commanded, saw the gleaming eye that peered from the towering darkness. The battle for Lustria was not over. Huge armies of ratmen amassed for another drive, and this time, the Skaven would not stop until all was pestilent ruin.[3h]
It was the Clan Pestilens way to emerge stronger after a trial -- the disease that did not kill them only made their necrotic skin tougher. To be successful, to cover the mortal world in contagion, to reach the gloried heights of pandemic, every disease must mutate. To overcome resistance, a disease must transform itself, not once, but over and over again, adapting to become stronger. Deep in his rot-laden heart, Lord Skrolk knew that, this time, Clan Pestilens was going to triumph.[3h]
After taking counsel with Vermalanx on what to do regarding the Council of Thirteen, Skrolk met with the Grey Seer Thanquol. Having grown tired of his long and elaborate greeting ceremony, Thanquol's own patron, the greatest of the Verminlords, Skreech Verminking, revealed himself and took over the campaign. Skrolk stood speechless, seeing this Verminlord too as a majestic, walking blight, leading his own Daemonic ally Vermalanx to step forth. Skrolk stepped back when Vermalanx made reference to the Shadow Council of Thirteen, a conclave of Verminlords above their mortal counterparts, and both he and Vermalanx were given orders to stop the Slann from preventing a ritual planned in Skavenblight.[3i]
Throughout Lustria, the Skaven war on the Lizardmen continued to be fought on many levels, as commanded by Lord Skrolk. Their armies advanced northwards, passing the Scorpion Coast, intent on pushing all the way to the last great Lizardman temple-city, Hexoatl. For this, Lord Skrolk had sent forth four of his remaining plaguelords, each at the head of a massive and formidable invasion force, including Lords Blistrox and Grilok.[3i]
Skrolk gave his assent to use Clan Skryre weaponry, and when the cost of ambushes became too much, the plaguelords called upon pacts to summon Verminlords; the secret words of power and elaborate rituals necessary to do so were once held only by the Grey Seers, but Skrolk and Vermalanx changed that.[3i]
Yet the Skaven's efforts still proved unsuccessful. The Black 13, the most elite Eshin Assassins, second only to Deathmaster Snikch, had been ordered to assassinate the greatest of the Slann, Mazdamundi, and had their swords blessed with a deadly poison to do so, but were hunted down by Oxyotl.[3j]
The amassed armies of Clan Pestilens meanwhile were confronted by Mazdamundi himself at the Obsidian Column, a leyline in the Geomantic Web. For interrupting his attempts to glean something important with their anarchic discordance, Mazdamundi drew upon the power vested in the Obsidian Column and caused the very earth to erupt, slaying thousands with a belched word and flick of the wrist. It was only with after the Skavens' Cauldrons of a Thousand Poxes had been buried by this summoned earthwuake that Mazdamundi reached clarity and was struck by an epiphany. The reckless, foolish, twisted ratmen were about to unleash forces beyond even their control.[3j][3k]
Final Battle of Itza

Lord Skrolk before the final battle.
In a bid to outdo the Grey Seers, Clan Skryre had put into motion a plan not to draw Morrslieb closer, as they had tried before being countered by the magic of the Slann, but to smash the moon apart in the belief that large chunks of its coveted warpstone would rain down on the surface of Mallus.[3k]
Goaded by greed and the lust for power, they were blind to the fact that this would simply destroy the planet. To stop the mad Skaven plan, the Slann mage-priest Mazdamundi knew he would need to access the full reservoirs of what was left of the Geomantic Web, a feat only possible from the great Temple of Itza, many thousands of miles to the south. He sensed ratmen forces already en route to stop him.[3k]
Mazdamundi summoned a shimmering gateway of purest light, leaving behind the ongoing battle around the Obsidian Column and bringing half his army with him to the disease-ridden jungle that marked the perimeter of Itza. His host advanced back into Itza, but filling the horizon on the opposite side of the sprawling temple-city was the largest Skaven army yet seen in Lustria, with Lord Skrolk at its head. Thus began the last battle of Itza, the First City.[3k]
Lord Skrolk led the bulk of Clan Pestilens' strength to Itza, determined to see the destruction of the Lizardmen's First City and the desecration of all within. Amongst those following him were many of the clan's most feared troops, held back in the earlier invasion and baying to bring their fervour to bear on their cold-blooded enemy.[3k][3l]
Lord Skrolk himself led a swarming stream of Pestilens Guard, a detachment of Lord Nurglitch's personal Plague Monks with a reputation as the most rabid of their kind. Inspired by Lord Skrolk and his readings from the Liber Bubonicus, the Plague Monks foamed at the mouth and gnawed at their own tails, screeching insensibly in their bloodlust.[3k][3l]
Mazdamundi had commanded the great Saurus Kroq-Gar to cleave a path through to the Great Temple of Itza. To reach their destination, the Lizardmen would have to fight through a raging sea of Skaven. Mazdamundi was at least a mile from the entrance to the Great Temple, the hub of the Geomantic Web and the centremost point of power. From atop its apex, Mazdamundi would be able to smash asunder his foes with but a sweep of his hand, but he would first need to gain access -- an objective only achievable at its main entrance. The Slann could feel his time running out as Skrolk, directed by senses other than sight, veered to intersect Krog-Gar, who rode atop his Carnosaur Grymloq. From beyond reality, another was watching -- awaiting the right time to materialise.[3l]
To the fore, pushing through the rabble, Skrolk and his Pestilens Guard came. Kroq-Gar's savage mount, who also recognised that one of the Skaven leaders was angling to meet them, reared its towering height and issued a bellowing challenge that filled the vast plaza, echoing off the mountainous pyramid-temples. It was before the roar finished that Mazdamundi felt something wrong, and left his physical body for answers, only to see Morrslieb shatter before the lightning column of the Morskittar Engine, sending continent-sized chunks hurtling towards Mallus. Returning to his body Mazdamundi calculated it was too late to stop the Skaven, but that the damage might be mitigated, and so he teleported closer to the temple in an attempt to avert apocalypse.[3l]
Back in the plaza, Grymloq had been reduced to a ruined and withered husk, having been struck by the Rod of Corruption, his body decaying instantly. Once more, Skrolk began to whirl the rod overhead, filling the air with cloying fog, and as Kroq-gar breathed in the vile vapours he could taste his own blood and bile. He realised that the longer the fight wore on, the more the toxic clouds would drain him of life, and so he stalked forward, encircling his foe. With unholy speed and vitality, Skrolk brought his censer crashing down upon the Saurus.[3l]
Few things that breathed could survive the fatal touch of the Rod of Corruption, but Skrolk had not reckoned with the Hand of the Gods, a metallic gauntlet and ancient Lizardmen artefact. With it, Kroq-Gar caught and crushed the censer, flattening the orb. The poisonous fumes inside would have slain a full-grown Thunder Lizard, yet the searing light from within the Hand of the Gods purified the air.[3l]
Even in his blindness, Skrolk was struck by the purity of the light -- a pain that was nothing compared to the feeling of the Revered Spear of Tlanxla being driven through him, finally slaying the Disease that Walks. Lifting the impaled plaguelord above him, Krog-Gar roared to the heavens, but as he did so, the Verminlord Vermalanx manifested.[3l]
Incensed at the sight of his favoured one skewered, Vermalanx screeched out pure hatred. Vomitous streams of contamination shot from his open maw, reducing the Temple Guard cohort behind Kroq-Gar to foul puddles and causing the Saurus to stumble over and drop his spear and its impaled victim. The Verminlord did not finish the Saurus off, but sprang to Skrolk's side, ripping out the shaft and chanting words from the Liber Bubonicus that he had written himself long ago, to knead the gaping slash in Skrolk's chest.[3l]
The wound filled with malignant new growth, tumours sealing the hole, before Vermalanx lifted up Skrolk and disappeared in a cloud of blackness. Meanwhile Kroq-Gar rose, his gauntlet having burnt off the contaminants, and left to pursue his next orders.[3l]
Aftermath
Through the efforts of the Slann mage-priests Mazdamundi and Kroak, the devastation Morrslieb would have wrought upon Mallus was diverted, its devastation contained to Lustria and the Southlands. With its destruction, Clan Pestilens was broken, but what truly became of Skrolk was unclear, possibly even to Skreech Verminking. The legendary head of the Shadow Council of Thirteen merely sensed the fury of Vermalanx the Corrupt.[3l][3k]
Appearance

Promotional art for Lord Skrolk from Total War: Warhammer II
The hideous, eyeless countenance of Skrolk is so utterly disgusting and fearsome that it is truly terrifying to look upon. His withered frame is bent, gnarled and stooped beneath the weight of countless corruptions. What leathery flesh that is not hidden by his tattered shroud has itself long since rotted into ragged tatters, and is covered in a layer of dripping buboes.[1a][4a][6][7]
Even worse, the mysterious hunching growths heaped upon his back -- whispered to be the result of boils piled upon carbuncles massed upon abscesses -- shift unnervingly beneath his cloak as he lurches about, promising something still more virulent.[1a][4a][6][7]
Abilities
That Skrolk has outlived other Skaven for many generations is a mystery; that he lives at all, burdened by pox, weeping sores, malodorous infestations, scabs, thick phlegm, and innumerable other foul diseases competing for supremacy within him, is a miracle that can be explained only as the continued favour of the Horned Rat.[1a][4a][6][7a]
And yet, Skrolk has not been weakened by years nor illness. Rather, a diabolic vitality burns through his limbs, an unquestioned vigour that belies his great age and the many diseases heaped upon him. Each new pox only toughens the aged Plague Monk, and he seems to take strength in each new plague blessed upon him by the Horned One.[1a][4a][6][7a]
Indeed, the Horned Rat breathes pestilence through Skrolk, infecting the very world beneath his foetid feet. So utterly disease-ridden is he that plants wither and die where he treads. The very air around him seems to congeal and darken, as if stained by his baleful presence and foul emanations. The effect may perhaps be caused by some sort of parasitic infestations, though what type of unholy creature could survive leeching off the ancient plaguelord beggars the imagination.[1a][4a][6][7a]
All around Skrolk are caught up in his aura of pestilence, a deadly miasma of virulent disease that rips through their bodies with vile momentum. The noisome diseases which cling to his body are a stench upon pox upon malady, a putrefaction so deadly that only his brother Plague Monks can approach him safely, and so foul that only the most extreme and serious devotees can stand to be in the presence of such a herald of decay. A shuffling mass of living infectious matter, truly Lord Skrolk has earned the moniker, "The Disease That Walks." That Skrolk does walk the mortal world, presenting his loathsome form before it, is an affront to nature and a true sign of the limitless power of the Horned Rat.[1a][4a][6][7a]

Skrolk unleashes the pestilential fury of the Horned Rat.
Lord Skrolk is a powerful warrior well capable of slaying any challengers to his position as the Arch-Plaguelord Nurglith VII's favoured agent. Unlike many other Skaven leaders, Skrolk prefers to go to battle in the front ranks of the first wave, such is the fanatical frenzy he attains that he will not hesitate to strike at any foe within reach. From there he can unleash his rabid fury, slaughtering his enemy and watching as the waft of his infectious fumes corrupts the flesh of his foes.[1a][3k][4a][6][7a]
And Skrolk does indeed watch, for although he is blind, the blessing of the Horned Rat allows him to see the world again, but only through vivid hues and effulgent shades of decay, corruption and contamination, many of which he himself emits. He moves assuredly, and while his body may be stooped and unarmoured, his reflexes nevertheless remain preternaturally sharp and quick. So great are they that Skrolk could catch a fly out of the air -- or rather, he could if any insects were able to draw near his loathsome hide instead of literally dropping dead from the noxious fumes surrounding him.[1a][3e][3k][4a][6][7a]
Skrolk sometimes carries plague scriptures with him, and on occasion will bear one of the sacred volumes of the Liber Bubonicus, the toxic tome of ultimate disease. He has spent long centuries drawing together the alchemical and occult knowledge hidden in its pages to make himself into a potent Chaos Sorcerer steeped in the ways of death and decay. Skrolk's Warpstone Tokens are a peerless aid to his spellcasting, their dangerous nature and instability mattering not to the plaguelord, and his power is further bolstered by his loathsome god.[1a][4a][5][7]
Yet whilst he is a master of many magics, including not only the Lore of Plague but the Lore of Nurgle, he has forgotten the details of many of the spells he once knew, and for the more advanced spells of either lore he may need to read from the Liber Bubonicus to cast them. When Skrolk gets his claws on the vile cantrips and conjurations written within its mouldering pages, his true magical abilities are unlocked.[1a][4a][5][7]
As a plaguelord, Skrolk is able to more easily bring to bear the plague-ridden forces of the Under-Empire, from the Plague Monks and Plague Priests to the Plague-Claw Catapults. Furthermore, his fascination with warpstone-infused, mutagenic elixirs grants the Rat Ogres, Hell-Pit Abominations, and similar creatures in his charge an additional layer of horrifying resistance to physical damage.[5]
Wargear
- Rod of Corruption - Lord Skrolk's weapon of choice, the Rod of Corruption is a mighty, stout and dreadful staff of gnarled spiderwood, adorned with rusted bells and carved with many writhing, Queekish runes of power; it thrums with the foul energies of pestilence and corruption, such that for any creature other than Skrolk to wield it would mean certain death. It infects the lacerations it causes, for it is iron-capped with spikes steeped in so many plagues that every wound inflicted by it eventually festers. That is assuming that those struck by this unholy artefact do not instantly decay or die by its innate corruption, collapsing into a festering pile of rotted flesh and excrement.[1a][3b][3l][4a][5][6][7]
- Plague Censer - Multiple Plague Censers hang from the chains on the Rod of Corruption, wafting foul vapours and reeking with billowing emanations, but the censer at its end can be considered a weapon all its own. It is a large flail with a rusted, pitted orb of miasma for a ball, which spreads poxes as it is swung. Thus, just existing near the Rod of Corruption can be lethal, for its pestilent miasma surrounds Skrolk with a small fog of death, and extended exposure is akin to being blighted by a Cauldron of a Thousand Poxes.[1a][4a][5][7]
- Liber Bubonicus - The Liber Bubonicus, or Book of Woe, is one of the most sacred artefacts of Clan Pestilens, an ancient, infamous grimoire containing some of the greatest and most horrific lore concerning the creation and spread of disease conceived by the fanatical Plague Monks. It is a foul tome filled with every single pestilent malady known to the mortal world -- as well as a few still yet to be revealed. It contains all spells from the Lore of Plague and the Lore of Nurgle.[1a][4a][5][6][7a]
Miniatures
Sources
- 1: Warhammer Armies: Skaven (7th Edition)
- 1a: pg. 74
- 2: Thanquol and Boneripper: Grey Seer (Novel) by C. L. Werner
- 2a: Ch. 10: "Shadows of Altdorf"
- 3: The End Times Vol IV: Thanquol (8th Edition)
- 4: Warhammer Fantasy Roleplay 4th Edition: Lustria (RPG)
- 4a: pp. 62-63
- 5: Total War: Warhammer II (PC Game)
- 6: Total War: Warhammer III (PC Game)
- 7: Warhammer Armies: Skaven (4th Edition)
- 7a: pg. 70