- "Actually, I find fire an excellent equaliser. Ashes seldom quibble."
- —Sienna Fuegonasus.
Blessed with a sharp intellect and a wicked sense of humour, Sienna will generally pass for a well-adjusted individual, as far as wizards go. Those who witness her in battle, however, will soon catch a glimpse of how deep her dependency on the adrenaline rush of pyromancy has taken her.
Sienna travelled to the Empire from her native Estalia when she was young. She was sent away from the village by her parents as vicious rumours whispered that their daughter was a witch. Sienna had a twin sister, Sofia, but the two of them were never close growing up. Sienna travelled with merchant caravans, slowly making her way across the Old World to Altdorf, where, she’d heard, wizards were forged.
Along the way she met a Grey Wizard, Rambler, who became her first tutor and taught her to harness her talents. Despite his tutelage, she, for reasons unknown, burned him alive. After a time, she finally arrived at the College of the Bright Order in Altdorf.
Sienna mastered the Lore of Fire in Altdorf, but it soon became abundantly clear that she lacked both passion and patience for scholarly pursuits. She could not stand the slow pace of college life, and instead, she felt a void inside her that could only be filled by the addictive rush of intense spellcasting. Fire magic became Sienna’s drug of choice, and she realised that she was unquestionably an addict. Accepting this fact, she decided to blaze her path through life, and has never looked back since.
Fellow bright wizards were wary of Fuegonasus’ temper and desire to always challenge herself to the extreme. She always strove to create the highest flame walls, the hottest fireballs or to summon the most impressive conflagration of doom. Her peers warned that the Wind of Aqshy was not something to play with, but Sienna saw it quite differently. She knew she needed the pyromaniacal rush of magic to not wither and die, so this was her way, and no other option would do.
Destruction of Siernos
While she was on Altdorf, Sienna received word that her twin sister, Sofia, was in trouble. She had been accused of Necromancy in the Estalian town of Siernos by an inquisitor named Diarno and was due to be executed. Using a variety of magical means, Sienna managed to reach Siernos the day of the execution, arriving to see her twin in shackles. Hot tempered Sienna burned the entire town to ashes without a second thought, killing the inquisitor in the process. Sofia fled the scene without a word of thanks.
However, Sofia turned out to be everything Diarno accused her to be. Like her twin, she was talented in the magical arts and addicted to it's use, but had found her calling as a Necromancer. Years after the destruction of Siernos, Sienna found her twin preying on defenceless peasants in the villages near Bilbali. She reportedly "corrected" her mistake in ash and flame, but her acts have haunted them since them and she has refused to speak to anyone about them.
Fuegonasus has since then wandered the world, always testing her powers but, as yet, always failed to find her limits and stave off her hunger for more. Unfortunately, she brought the flame with her wherever she went and some places were nought but ash after she had left. In the case of Miragliano's Old Quarter, she says she burned it down to collect on a debt.
Like many of the Bright College, Sienna has a fiery temper and is quick to anger, but there’s still room in her heart for morality and compassion. However, her addiction to fire magic is what truly shapes her life. She roams the land, offering her services as a Battle Wizard to anyone who can provide her with an opportunity to make things burn and get her adrenaline flowing.
Sienna harbours a wicked sense of humour that spans from the droll to the outright bawdy, but is at most times forced to wear a mask of calmness and control to hide her addiction. In the midst of battle, her facade frequently cracks, and one would have to be both deaf and blind to not notice the rush of magic power she exudes.
Sienna was aware of this problem. To gain further attention from the Witch Hunters was the last thing she needed. But recently, that is exactly what she got. Arrested under the suspicion of having killed the son of the burgomeister of Ubersreik, and burning down his mill, she is now in the custody of Victor Saltzpyre, a veteran Witch Hunter. Saltzpyre had hired a skilled and experienced state trooper, Markus Kruber, to assist him in escorting the dangerous bright wizard to Ubersreik. Sienna returned to the town as a prisoner, ready to stand trial for a heinous crime, at least in the eyes of the magistrates...
Sienna Fuegonasus is an addict, forever torn between her will to control the destructive magics of Aqshy - the Wind of Fire - and a burgeoning desire to set the world alight for no other reason than the rush of magic in her bones. Another being might succumb to such temptations, and indeed, many have. But Sienna’s compassion and wry sense of humour keep her grounded.
During the Ubersreik Five's expedition into the Chaos Wastes, Sienna, who once cared little for gods, has taken the southern Goddess of War Myrmidia as a patron. She admires Myrmidia's cleverness in battle and fair character, and of course is attracted to her symbol; the blazing sun. She herself sees it more as a "partnership" than worshipping Myrmidia, as she admires most of all her sense of justice and the stories of her siding with the valiant and true against all odds.
Franz Lohner would eventually piece together the truth about Sienna's twin and the fate of Siernos from various reports, but he would also hear disturbing rumors about a Necromancer who looks more than a little like Sienna...
Wargear and Abilities
Being a Bright Wizard, Sienna is always seen with a staff in her hand. The staff is used to channel her magic, and she can choose from a selection of staves that will focus her magic into different attacks ranging from a concentrated beam of intense fire to a large flame column bursting up from the ground. Sienna needs to keep herself in check though, or she risks immolating herself. Using too much magic will cause the flames to turn on her. For close range combat, she can use her wizard sword or flaming sword to hack, slashing and burning through the Skaven, or opt for the wizard mace to bash armoured enemies into bloody submission.
- Wizard Mace: A mace crafted for wizards, and said being able to channel a portion of the wielder's magical strength into its attacks. Swings of the wizard mace can hit multiple foes, and most importantly, shows promising potential in the art of decorating walls with vermin brain matter.
- Wizard Sword: An excellent tool for controlling large groups of Skaven and slashing them into more manageable pieces, ready to be scavenged by the bone pickers of Ubersreik (should any of them still be alive).
- Flaming Sword: Fuegonasus loves fire more than anything, and what better weapon to use when the winds of magic still than her glorious and deadly flaming sword?
- Wizard Staves: Sienna Fuegonasus' most important tools are her staves, and depending on which one she uses, she can combine her spells differently to achieve the most fiery and spectacular result. Each staff combines a lighter and heavier spell, allowing her a range of options and tactics in combat. Sienna needs to keep herself under control though, or risk immolating herself instead of her foes.