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"Using his seer-craft, the Shaman-Sorcerer wrangles the Winds to guide the tribe towards war."

—The Shaman-Sorcerers of Chaos[1]
Total War Shaman Sorceror Concept Art

A Shaman-Sorcerer found among the barbaric tribes of the Northmen as depicted in concept art for Total War: Warhammer.

A Shaman-Sorcerer is one of the so-called "shamans" native to the Human Northmen tribes of Norsca, the harsh lands of the Chaos Wastes and the Eastern Steppes. They worship the Chaos Gods, whether by their more well-known names or some other, more barbaric title, and live among the Chaos-worshipping Chaos Marauder tribes.[1]

A Shaman-Sorcerer is in fact more of a standard Chaos Sorcerer than any shaman known to the peoples of the south or to the Empire's Orders of Magic.[1]

Role[]

The Shaman-Sorcerer is, more often than not, a practiced murderer. They pursue dark pacts and bargains with numerous petty Chaos godlings and Daemons of Chaos as the source of their arcane powers, and use their prophetic influence to guide the tribes of the Northmen towards war.[1]

Shaman-Sorcerers are rightly feared due to their prophetic seer-craft and unholy mastery of the stormy Winds of Magic of the frozen north, conducting Daemonic rituals as a way of gaining favour from the Dark Gods. That is not to say they are incapable of face-to-face physical combat -- they take to the battlefield with both staff and axe, wielding magic as well as cutting down any unfortunate foe who happens to get too close.[1]

The Shaman-Sorcerers that embed themselves into warbands of the Chaos Marauders are often the ones creating the impetus for war. They act as conduits, pursuing dark pacts and bargains with numerous Chaos godlings and Daemons while using their prophetic influence to suggestively whisper into the ears of the chieftains, guiding them towards mass slaughter.[1b]

The most powerful of the Shaman-Sorcerers use pyres sometimes located in purpose-built temples to the Ruinous Powers in order to augment their influence. Upon these pyres, they burn the living flesh of war captives, slaves, animals, or even castigated fellow tribesmen in order to conduct and fuel their dark rituals.[1b]

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