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"They came in their silvery vessels. Impossibly powerful. Mysterious. Then our world was frozen, huge and empty. Life was simple, barbaric, without language, knowledge or civilisation. They changed us. They changed everything. We only know them as the Old Ones. They had the power to move worlds, to bring them closer or to move them away from the eternal heat of the sun. That's what they did, bringing our cold globe back to life. But this unbalanced the other worlds, because everything is connected. Then they moved them too, forming an impossible harmony among the spheres, a perfection that can still be seen today by observing the heavens. See the five Children of Asuryan: Charyb, the closest to the sun, only takes 80 days to go around; while Deiamol takes 133 and a third of days; Tigris, 200; our world, 400; and Verdra, 800. Compare this to the five Councilors: Lokratia takes 1,600 days, four of our years; Isharna, 10 years; Loekia, 30 years; Voelia, 150 years; and blessed by the Old Ones -- is an impressive sight even after so many millennia."

The Book of Days, Finreir of Saphery[2a]
Warhammer Solar System

Andrew Law's unpublished map of the solar system of the Known World.[1a]

Söll is the sun which warms all the planets counted among the Children of Asuryan and the five Councilors.[2a]

Mallus, the scholarly name for the Known World, takes 400 days to travel around Söll.[2a]

Cult of the Sun[]

Söll shares its name with the deity Söll, the traditional god of the sun worshipped in Wissenland.[1b]

Sources[]

  • 1: Warhammer Fantasy Roleplay 2nd Edition: Tome of Salvation (RPG)
    • 1a: Andrew Law's unpublished map of the Warhammer World's solar system
    • 1b: pg. 81
  • 2: Warhammer Fantasy Roleplay 4th Edition: Enemy in Shadows (RPG)
    • 2a: pg. 149