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Rotwyrms are a type of Apparition. An erring [[Magister]] may call forth the Rotwyrms from any rotting or decaying matter that lies near him. Unthinking and unstoppable, these giant [[daemon]]ic maggots wriggle towards their victim with terrifying speed. Not subject to physical laws, they can pass through any substance in search of their goal: the flesh of the Spellcaster. The stench of decay and the buzzing of flies indicate their presence.{{fn|1a}}
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'''Rotwyrms''' are a type of [[Apparition]]. An erring [[Magister]] may call forth the Rotwyrms from any rotting or decaying matter that lies near him. Unthinking and unstoppable, these giant [[daemon]]ic maggots wriggle towards their victim with terrifying speed. Not subject to physical laws, they can pass through any substance in search of their goal: the flesh of the Spellcaster. The stench of decay and the buzzing of flies indicate their presence.{{fn|1a}}
   
 
Also Known As: Flesheaters, Wizard Worms{{fn|1a}}
 
Also Known As: Flesheaters, Wizard Worms{{fn|1a}}

Revision as of 16:28, 16 July 2016

Rotwyrms are a type of Apparition. An erring Magister may call forth the Rotwyrms from any rotting or decaying matter that lies near him. Unthinking and unstoppable, these giant daemonic maggots wriggle towards their victim with terrifying speed. Not subject to physical laws, they can pass through any substance in search of their goal: the flesh of the Spellcaster. The stench of decay and the buzzing of flies indicate their presence.[1a]

Also Known As: Flesheaters, Wizard Worms[1a]

Attracted by: Green magic, Purple magic, spells of the flesh[1a]

Source

  • 1: Warhammer Fantasy RPG 2nd ED -- Realms of Sorcery
    • 1a: pg. 80