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"I hope you have Hazelmann's money, because I really hate the sound of breaking fingers."

—Claus Betelhof, an unusually well-mannered racketeer[2a]
Racketeer

A racketeer

Racketeers make up the general ranks of most criminal organisations in the Old World. They are experts at extorting "protection" money from small businesses, which tends to be their most lucrative operation. Successful racketeers move into such activities as loan sharking, drug pedalling, prostitution and illegal gambling dens. In a world as grim and perilous as the Old World, the promise of easy money or a quick escape is one that allures many fools, making the racketeer's work simple.[1a][2a]

As a criminal venture increases in complexity, so too does the organisation that runs it. Crime lords and thieves' guilds often operate very large gangs, sometimes stretching across an entire city or province. Most gangs, however, are smaller, employing a few racketeers, and thugs for muscle.[2a]

Racketeers are seldom very imaginative, insofar as criminals go, but they are generally ruthless and used to having their own way. Racketeers are sometimes even a part of the local government, which makes rooting them out a very tricky business for law enforcement. In some areas, they actually ARE the local law enforcement, as watchmen are rarely known for their honesty.[1a]

Sources[]

  • 1: Warhammer Fantasy Roleplay 2nd Edition: Core Rulebook (RPG)
    • 1a: pg. 82
  • 2: Warhammer Fantasy Roleplay 4th Edition: Core Rulebook (RPG)
    • 2a: pg. 106