Pygmies are the smallest of all Human races. Some Old Worlder scholars deny that they are human at all, whilst others refer to them as Lesser Men or Black Halflings. They come from the dense tropical jungles of Lustria where they live in small tribal groups.
Pygmies are short and squat, rarely more than five feet tall and often shorter. They are powerfully built and by no means puny. Skin colour is dark and copperish, whilst hair is always naturally black.
The Pygmies' chief skills are hunting and tracking rather than formal fighting, and their characteristic weapon is the blowpipe, with which they shoot poisoned darts. Their weapons and ornaments are made from bone, wood and stone, and the use of metals is altogether unknown, save from items traded with the Slann. Pygmies survive largely by hunting crocodiles, monkeys and lizards, using poisoned darts to immobilise their prey.
Pygmy culture is primitive, colourful and full of ritual. They often paint their bodies and are very keen on ornamental mutilation such as nose-bones, lip and ear plates, filed teeth, ritual scarring and tying great big weights to their tender bits. Filed teeth and ritual scarring are considered very attractive (by other Pygmies). Pygmies decorate their huts with the shrunken heads of enemies and captives are often "invited for dinner".
Pygmies speak their own strange tongue, although the occasional chieftain might know enough Norse or Old Worlder to get by at a trading post.
Witchdoctors are special tribal priests or shamans found amongst the Pygmies. They always follow one of the two major Pygmy deities, and have differing abilities according to which of their deities they support. They have some similarities to the Alchemists of the Old World in their reliance on herbs and preparations, and lower magical ability than Wizards of the same level.
When male twins are born in a Pygmy village a feast is held to celebrate the event and the two boys are ritually appointed Witchdoctors of the two gods, Beesbok and Brobat, with the fatter youth being assigned Beesbok. When they reach the age of fifteen they are given huts at opposite ends of the village; each then dedicates the remainder of his life to serving their god. If there is already a pair of Witchdoctors, the twins act as apprentices until the death of one of the Witchdoctors. When female twins are born a feast is also held to celebrate the event, and the two girls are ritually appointed as special 'Guests of Honour'. They do not reach the age of fifteen.
Note that a village will either have no Witchdoctor, or two of them (one of each deity). However each Witchdoctor pretends that the other does not exist. If asked, they will say that they are the only Witchdoctor in that village. They never speak to each other and avoid meeting at all times.
Although they have some spells, they normally only use these in self defence or while away from their home village, preferring to treat day-to-day problems with herbs, drugs and potions .Their actual approach varies according to which deity they follow: if a villager came to see them complaining of a rival in love, Beesbok's Witchdoctor might prescribe a love potion to be given to the object of affection, while Brobat's would probably offer a vial of poison to be given to the rival!
When one of the Witchdoctors dies, whether from natural or unnatural causes, the other leaves the village to take up a wandering lifestyle. He may be persuaded to join parties or adventurers for short periods.
The Witchdoctor of Beesbok is most popular with the villagers - they come to him because they assume that he will want to help. However, the Witcdoctor of Brobat is unpopular and generally shunned, but the villagers never openly oppose him and seek his advice because they are afraid of the retribution of Brobat. When a villager has a problem (illness, rival in love, flatulence, etc.) they will secretly consult both Witchdoctors and attempt to implement two sets of (usually extremely contradictory) advice.
Beesbok's symbol is a crude semicircle with its ends upwards (said to resemble a smiling mouth) while that of Brobat has the ends downwards. Many Pygmies carry this symbol on an item that can be quickly inverted, such as a shield, to that they can present the correct symbol if they should happen to meet either of the Witchdoctors.
- Pygmy Braves - Many pygmy braves use the blowpipe as their principle weapon, often with poisoned dart.
- Pygmy Scouts - Adept trackers, blowpipers and hunters, skilled in the arts of tribal raising, head-taking, ambushing and skirmishing.
- Pygmy Warriors - Young warriors who have proven their bravery by taking the heads of enemies in battle.
- Pygmy Impis - Elite tribal elders, older and more experienced warriors who form the bodyguards of Chiefs.
- Pygmy Chieftain - Pygmy Chieftains often grow enormously fat, as obesity is taken as a sign of rank amongst the tiny Pygmies.
- Pygmy Shaman - Pygmy Shamans are tribal magicians whose powers are associated with nature and the environment.
- Pygmy Standard Bearer - The contingent standard can be of many sorts, but it is always carried by a particularly brave warrior.
- The Pygmies were first released in 1984, during the 2nd Edition of Warhammer Fantasy Battle. They were introduced as servants of the Slann race, who predated the Lizardmen faction at the time. They were discontinued just four years later, followed by the Slann faction itself. However, they later returned as a background race, being mentioned in lore as recent as the 6th Edition.
- In Sword of Caledor, in addition to vampire bats, sabretooth jaguars the size of horses, piranha lizards, disease, and a stegadon, Teclis and Tyrion's expedition fended off multiple Pygmy attacks in their pursuit of Zultec.[5a]
- 1: Warhammer Armies (3rd Edition)
- 2: Warhammer Armies: Lizardmen (6th Edition)
- 3: Lustria (6th Edition Campaign)
- 4: White Dwarf - Issue 100, September 1984.
- 5: Sword of Caledor (Novel) by William King
- 5a: Chapter 1
- 6: Warhammer Battle Bestiary (2nd Edition)