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Norscan Seer

A Norscan Seer

A Norscan Seer is a self-appointed authority among the Norscan tribes on all matters involving the spiritual world.

Seers can also be found in the marketplaces of any Imperial town, proclaiming their latest revelation to anyone who will listen. Since seers operate outside the bounds of sanctioned religious laws, and purport to understand the will of the gods, they are easy targets for persecution within the Empire by witch hunters, who don't draw a line of distinction between authentic seers and the charlatans.

In Norsca, however, true seers are valued members of a jarl's entourage, reading the signs and portents in the entrails of their sacrifice or translating the flickers of fire to divine some glimpse of future events and the demands of the Chaos Gods. The term "seer" in Norsca is used broadly to refer to a large class of individuals said to have connections to the Dark Gods and possess the capability to express their will, including Chaos Sorcerers, vitki, Bloodfathers and shaman-sorcerers.[1a]

A Day in the Life[]

A seer is a useful source of information, ranging from arcane matters to mundane occurrences. As such, they are in constant demand by people from all walks of life.[2a]

In Norsca, seers often accompany the retinue of a jarl. If a jarl has had a weird dream, witnessed a star falling from the heavens, or experienced any other portent, he will approach his seer for an interpretation of the omen. No seer is foolish enough to give an answer that might displease their master, so the truth is always caged in platitudes.[2a]

Those seers who live among a Norscan community face a tide of petitioners throughout the day. To weed out those who might come with trivial questions, seers often dwell in remote locations; only the most persistent will bother making the journey. The gifts that visitors bring sustain the seer in food, drink and clothes.[2a]

A few seers see themselves as prophets, speaking for the Dark Gods, and travel from Norscan settlement to settlement preaching about the omens that they have seen. However, when their words warn of doom and woe, they quickly outstay their welcome and are often driven into the wilderness by an angry mob.[2a]

Some seers take up a wandering lifestyle, travelling between farms and villages to offer their esoteric services in return for food and shelter; for example, they might divine the future of a farmer's crop or the success of a trader's impending voyage. They also present themselves at the birth of a child and search it for marks that betray the gods' favour...or displeasure.[2a]

Sources[]

  • 1: Warhammer Fantasy Roleplay 2nd Edition: Tome of Corruption (RPG)
    • 1a: pg. 148
  • 2: Warhammer Fantasy Roleplay 2nd Edition: Career Compendium (RPG)
    • 2a: pg. 187
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