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"Your death shall grant me life."
Nethys, the Undying Thirst.[1]


Nethys the Unsated, also known as Nethys the Crimson, the Undying Thirst and formerly as Nethys Ahlbricht, is a powerful and eternally-bloodthirsty Lahmian Vampiress.


Nethys Ahlbricht was one of several children born to a tradesman’s family in Talabecland. A comely child, she was picked out by the Lady Krueger to serve at her manor. There she was subjected whatever horrors could be devised by the lady’s three daughters. They had very active imaginations. There was no safety among the servants either, for no one was willing to call the wrath of their mistress down upon their head by intervening on her behalf. When assigned to the chambers of a foreign visitor, Nethys leapt at the chance of freedom.[1]

The beautiful woman listened to her sordid story and offered her a choice: one kiss and Nethys would have the power to make them all pay. No man would ever hurt her again. She would never age, never know death. Her loyalty would belong solely to She Who Reigns atop the Silver Pinnacle; for the rest of her existence she would serve the Queen of Mysteries without hesitation or failure. Nethys agreed.[1]

Since that day, tales of Nethys are told in inns throughout the known world. In the Empire she is known as Nethys the Unsated. To the Kossars of Kislev she is the Undying Thirst. Rumours of her have spread even to far off Cathay where bards sing of a woman of unquenchable appetites who rises with the moon. The tales are romanticised enough that Nethys has no shortage of eager paramours. Unfortunately for them, Nethys is a hard woman to leave.[1]

It is said that she makes her home in a crumbling estate in the rolling foothills which border the Grey Mountains. There she holds court deep into the night, feasting on the men willing to risk everything for a chance to meet the beautiful vampiress. Once dawn nears, however, Nethys retreats to the safety of her private bower, accompanied by whatever unlucky Swain has caught her interest. The windows and doors of the manor are locked and barred, preventing her larder from emptying too soon.[1]

Occasionally, however, one does escape. By the time they reach the nearest town, the unlucky survivors resemble nothing if not madmen and no one gives credence to their tales...[1]



  • 1: Warhammer: Wrath of Heroes