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{{Quote|The Realms of Man must not fall. Our fate is intertwined with theirs, and if they fall, so too do we. For this reason, I taught their first masters of magic, and for this reason, we must not abandon Men, despite their barbarous ways.|Teclis, Loremaster of Ulthuan.}}
[[File:Human.jpg|thumb|350px|A Man of the [[Empire]]]]
 
'''Mankind''', also called '''Men''' and sometimes '''Humans''', are a race of intelligent, mammalian humanoids dominant in the [[Old World]]. The race of Men were one of the last intelligent peoples of the [[Warhammer World]] to become civilised. However, they are now one of the most powerful and populous species spread across the globe and might be considered the dominant intelligent race of the Warhammer World since the civilisations of the [[High Elves]] and the [[Dwarfs]] entered their mutual states of decline. Men are the chief devotees of the Imperial god [[Sigmar]], as well as the primary opponent of [[Chaos]]' continued incursions into the [[Old World]].
 
Unfortunately, the race of Men is known to be a species that is relatively easy to corrupt to the service of [http://warhammer40k.wikia.com/wiki/Chaos Chaos] and in fact, it is Mankind's dominance on the Warhammer World that has shaped the [[Realm of Chaos]] and much of the form the [http://warhammer40k.wikia.com/wiki/Chaos_Gods Chaos Gods] currently take, as they are ultimately no more than psychic manifestations in the [[Immaterium]] of the intelligent species of the galaxy's collective psyches. Unlike the High Elves, Mankind has only just begun the transition into a race that can fully utilise the [[Winds of Magic]]. As yet, very few humans develop the genetic mutation that allows them to become wizards, though this number is slowly increasing as the centuries pass. However, most human wizards lack the mental discipline or inner strength to prevent themselves from becoming daemonhosts or the capability to access all the Winds of Magic simulataneously, like the greatest of the Elven Archmagi.
 
   
 
[[File:Kotbs-look-01.jpg|thumb|250px|A male human of the Empire (Knight).]]
Humans have a highly developed brain, which is capable of abstract reasoning, language, introspection, and problem-solving. This mental capability, combined with an erect body carriage that frees the hands for manipulating objects, allowed humans to make greater use of tools, much like the other humanoid intelligent races of the Warhammer World. Other higher-level thought processes of humans, such as self-awareness, rationality, and sapience, are considered to be defining features of what constitutes a "person", though such features are shared with the other major intelligent species Men share the Warhammer World with, such as the Elves, the [[Dwarfs]], and the [[Greenskins]] (some might question the latter).
 
  +
  +
[[File:1_Shallya.jpg|thumb|250px|A female human of the Empire (Priestess of [[Shallya]]).]]
  +
 
'''Mankind''', also called '''Men''' and sometimes '''Humans''', are a race of intelligent, mammalian humanoids dominant in the [[Old World]]. The race of Men were one of the last intelligent peoples of the [[Warhammer World]] to become civilised. However, they are now one of the most powerful and populous species spread across the globe and might be considered the dominant intelligent race of the Warhammer World since the civilisations of the [[High Elves]] and the [[Dwarfs]] entered their mutual states of decline. Men are the chief devotees of the Imperial god [[Sigmar]], as well as the primary opponent of [[Chaos]]' continued incursions into the Old World. In a severe grip of irony however, Mankind is also amongst the [[Dark Gods|Dark Gods']] greatest and most numerous servants.
  +
 
It is a very common knowledge that the race of Men is known to be highly susceptible to the influences of Chaos. Unlike the High Elves, Mankind has only just begun the transition into a race that can fully utilise the [[Winds of Magic]]. As yet, very few humans are able to cast spells, though this number is slowly increasing as the centuries pass. However, most human wizards lack the mental discipline or inner strength to prevent themselves from causing arcane mishaps or the capability to access all the Winds of Magic simultaneously, like the greatest of the [[Elven]] [[Archmage|Archmagi]].
  +
 
Humans have a highly developed brain, which is capable of abstract reasoning, language, introspection, and problem-solving. This mental capability, combined with an erect body carriage that frees the hands for manipulating objects, allowed humans to make greater use of tools, much like the other humanoid intelligent races of the Warhammer World. Other higher-level thought processes of humans, such as self-awareness, rationality, and sapience, are considered to be defining features of what constitutes a "person", though such features are shared with the other major intelligent species Men share the Warhammer World with, such as the [[Elves]], the Dwarfs, and the [[Greenskins]] (though some might question this last one).
   
 
Like most higher primates, humans are social animals. However, humans are uniquely adept at utilising systems of communication for self-expression, the exchange of ideas, and organisation. Humans create complex social structures composed of many cooperating and competing groups, from families to nations. Social interactions between humans have established an extremely wide variety of values, social norms, and rituals, which together form the basis of human society. With humans present across the world and having adapted to every possible environment, they are currently the Warhammer World's dominant intelligent race. The current population of Men on the Warhammer World numbers in the hundreds of millions.
 
Like most higher primates, humans are social animals. However, humans are uniquely adept at utilising systems of communication for self-expression, the exchange of ideas, and organisation. Humans create complex social structures composed of many cooperating and competing groups, from families to nations. Social interactions between humans have established an extremely wide variety of values, social norms, and rituals, which together form the basis of human society. With humans present across the world and having adapted to every possible environment, they are currently the Warhammer World's dominant intelligent race. The current population of Men on the Warhammer World numbers in the hundreds of millions.
   
 
Humans are noted for their desire to understand and influence their environment, seeking to explain and manipulate phenomena through science, philosophy, mythology, and religion. This natural curiosity has led to the development of advanced tools and skills, which are passed down culturally, though cultural stagnation or even retrogression is possible, as the grim history of the Elder Races of the Warhammer World so readily demonstrates.
 
Humans are noted for their desire to understand and influence their environment, seeking to explain and manipulate phenomena through science, philosophy, mythology, and religion. This natural curiosity has led to the development of advanced tools and skills, which are passed down culturally, though cultural stagnation or even retrogression is possible, as the grim history of the Elder Races of the Warhammer World so readily demonstrates.
  +
 
==Nations of Mankind==
 
==Nations of Mankind==
  +
{{Quote|Men tend to understand each other's motives, so diplomacy between factions is simply a matter of balancing competing interests for mutual advantage.|A saying amongst Bretonnian diplomats.{{Fn|3}}}}
  +
 
The nations of Mankind located in the Warhammer World include:
  +
 
*'''[[Albion]]''' - Albion is an island surrounded by mist and fog. It is home to the mysterious [[Waystones|Ogham Stones]] and tribal, woad-wearing human barbarians.
  +
 
*'''[[Araby]]''' - Araby is a desert nation that lies to the west of the [[Land of the Dead]] in the [[Southlands]] and is comprised of both highly sophisticated commercial urban centres and tribes of desert nomads.
  +
  +
*'''[[Bretonnia]]''' - Bretonnia is the human kingdom located directly west of the Empire whose people are ethnically related to the barbarian tribes of Men that founded the Empire. However, the society is deeply segregated where the peasants of Bretonnia are highly oppressed by the ruling class, more so than other nations. The vast majority of male nobles are bred for knighthood, being larger, fitter and more robust than ordinary men, while female nobles are renowned across the world for their beauty and grace. The peasantry on the other hand are a breed apart, with many sporting deformities and disfigurements caused by poor genes and inbreeding. Bretonnia is the Empire's chief military rival, and the [[Knight of the Realm|Knights]] that comprise its heavy cavalry remain the greatest in the [[Old World]].
  +
 
*'''[[Cathay]]''' - Cathay is the largest nation of the Eastern Lands on the far eastern edge of the Old World's continent. Like the people of the Old World, the Cathayans are in constant conflict with the mortal and daemonic servants of the [[Ruinous Powers]] of the northern [[Chaos Wastes]]. Another enemy the Cathayans face are the brutal [[Ogre Kingdoms]] to their west and northwest.
  +
 
*'''[[Empire of Man|The Empire of Man]]''' - The Empire stands as the largest and mightiest nation of the Old World but also a deeply corrupt and often unjust human society where many have fallen to the corruption of [[Chaos]], yet it is still the greatest bulwark the Old World has against Chaos, pushing them back time and again. The Empire benefits from a great diversity of military units, black-powder weaponry and the various orders of wizards who comprise the [[Colleges of Magic]], and is the home of the [[Cult of Sigmar]].
  +
 
*'''[[Estalia]]''' - Estalia is a peninsula southwest of Bretonnia in the Old World, far from the threat of Chaos, but without an external foe to unite them, the nation is a land of a number of rival Estalian kingdoms. Estalia was once occupied by forces from Araby, but the Arabyans were driven out by a combined effort known as the Arabyan Crusades by other Old World human realms like Bretonnia, the Empire and the Tilean city-states.
  +
 
*'''[[Khuresh]]''' - Khuresh or the Hinterlands of Khuresh are in the Far East of the Warhammer World.
  +
 
*'''[[Kingdoms of Ind]]''' - Ind is an eastern nation southwest of Cathay and west of the [[Ogre Kingdoms]] composed of many different competing kingdoms.
  +
 
*'''[[Kislev]]''' - Kislev is a northern nation and an ally of the Empire that lies under constant threat due to its close proximity to the northern [[Chaos Wastes]] and the maddening [[Realm of Chaos]].
  +
 
*'''[[Nippon]]''' - The Empire of Nippon is the easternmost of the nations of Men, and is an island that lies off of the eastern coast of Cathay that is ruled by powerful feudal warlords.
  +
 
*'''[[Tilea]]''' - South of the Irrana Mountains and the Vaults in the Old World, the fractious city-states of the peninsula of Tilea embrace trade, exploration and civil war with equal passion. Mercenary companies form the bulk of the armies that see combat in these lands, often fighting on behalf of the wealthy rulers of the many Tilean republics and principalities or further north in the service of the Empire.
  +
 
*'''[[The Wasteland]]''' - The Wasteland is a low-lying land at the northwestern edge of the Empire that lies at the mouth of the [[River Reik]] and is home to [[Marienburg]], one of the largest cities and commercial centres of the Old World. This region used to be a province of the Empire — when it was referred to as the province of Westerland — but seceded from the grip of Altdorf several centuries ago and is now fiercely independent. Perhaps out of spite, the people of the Empire soon after began to refer to the province as the Wasteland, sometimes due to the large marshes and bogs that surround the land.
  +
 
*The '''[[Northmen]]''' - A loose collection of human tribes from three separate ethnic groups which inhabit the lands of [[Norsca]] and the other areas bordering the [[Chaos Wastes]]. While technically Men, many of these tribesmen have been so mutated and hopelessly corrupted by their worship of the [[Ruinous Powers]] that they cannot be compared to the more civilised Men of the south. Due to the harshness and lack of resources of the Chaos Wastes, the Northmen constantly raid the more prosperous regions of the [[Old World]] and [[Cathay]] for slaves and other resources. One must wonder why such people still live in such a harsh environment as the Wastes, but the truth of things in the desolate north is not as simple as it seems from the comfortable common rooms of warm taverns in the south. The Ruinous Powers, to the nations of the southern Old World, are but fearful whispers on the wind - but to the Northmen, they are the truth incarnate, for they live under the very real presence and watchful eyes of the [[Chaos Gods]] and their daemonic servants.
   
The nations of Man located in the Warhammer World include:
 
*'''[[Albion]]''' - Albion is an island surrounded by mist and fog. It is home to the mysterious [[Ogham Stones]] and tribal, woad-wearing human barbarians. (Real world equivalent: Celtic Britain)
 
*'''[[Araby]]''' - Araby is a desert nation that lies to the west of the [[Land of the Dead]] in the Southlands and is comprised of both highly sophisticated commercial urban centers and tribes of desert nomads. (Real world equivalent: Arabia and the Islamic Caliphate)
 
*'''[[Bretonnia]]''' - Bretonnia is the human kingdom located directly west of the Empire whose people are ethnically related to the barbarian tribes of Men that founded the Empire. Bretonnia is the Empire's chief military rival, and the knights that comprise its heavy cavalry remain the best in the [[Old World]]. (Real world equivalent: High Medieval France)
 
*'''[[Cathay]]''' - Cathay is the largest nation of the Eastern Lands on the far eastern edge of the Old World's continent. Like the people of the Old World, the Cathayans are in constant conflict with the mortal and daemonic servants of the [[Ruinous Powers]] of the northern [[Chaos Wastes]]. Another enemy the Cathayans face are the brutal [[Ogre Kingdoms]] to their west and northwest. (Real world equivalent: Ming China)
 
*'''[[The Empire|The Empire of Man]]''' - The Empire stands as the mightiest nation of the Old World but also a deeply corrupt and often unjust human society where many have fallen to the corruption of [[Chaos]]. The Empire benefits from a great diversity of military units and the various orders of wizards who comprise the Colleges of Magic, and it is the home of the Cult of [[Sigmar]].  (Real world equivalent: the Holy Roman Empire during the European Renaissance)
 
*'''[[Estalia]]''' Estalia is a peninsula southwest of Bretonnia in the Old World, far from the threat of Chaos. This land is home to a number of rival Estalian kingdoms. Estalia was once occupied by forces from Araby, but the Arabyans were driven out by a combined effort known as the Arabyan Crusades by other Old World human realms like Bretonnia, the Empire and the Tilean city-states. (Real world equivalent: ''Reconquista ''Spain)
 
*'''[[Khuresh]]''' - Khuresh or the Hinterlands of Khuresh are in the Far East of the Warhammer World. (Real world equivalent: Southeast Asia)
 
*'''[[Kingdoms of Ind]]''' - Ind is an eastern nation southwest of Cathay and west of the [[Ogre Kingdoms]] composed of many different competing kingdoms. (Real world equivalent: India)
 
*'''[[Kislev]]''' Kislev is a northern nation and an ally of the Empire that lies under constant threat due to its close proximity to the northern [[Chaos Wastes]] and the maddening [[Realm of Chaos]]. (Real world equivalent: Slavic Eastern Europe and Russia)
 
*'''[[Nippon]]''' -- The Empire of Nippon is the easternmost of the nations of Men, and is an island that lies off of the eastern coast of Cathay that is ruled by powerful feudal warlords. (Real world equivalent: Tokugawa Japan)
 
*'''[[Tilea]]''' South of the Irrana Mountains and the Vaults in the Old World, the fractious city-states of the peninsula of Tilea embrace trade, exploration and civil war with equal passion. Mercenary companies form the bulk of the armies thatsee combat in these lands, often fighting on behalf of the wealthy rulers of the many Tilean republics and principalities or further north in the service of the Empire. (Real world equivalent: The Italian city-states of the Renaissance)
 
*'''[[The Wasteland]]''' The Wasteland is a low-lying land at the northwestern edge of the Empire that lies at the mouth of the [[River Reik]] and is home to [[Marienburg]], one of the largest cities and commercial centres of the Old World. This region used to be a province of the Empire — when it was referred to as the province of Westerland — but seceded from the grip of Altdorf several centuries ago and is now fiercely independent. Perhaps out of spite, the people of the Empire soon after began to refer to the marshy province as the Wasteland.
 
*The '''[[Northmen]]''' are a loose collection of human tribes from three separate ethnic groups which inhabit the lands of [[Norsca]] and the other areas bordering the [[Chaos Wastes]]. While technically Men, many of these tribesmen have been so mutated and hopelessly corrupted by their worship of the [[Ruinous Powers]] that they cannot be compared to the more civilised Men of the south. Due to the harshness and lack of resources of the [[Chaos Wastes]], the Northmen constantly raid the more prosperous regions of the [[Old World]] and [[Cathay]] for slaves and other resources. One must wonder why such people still live in such a harsh envrionment as the Wastes, but the truth of things in the desolate north is not as simple as it seems in te comfortable common rooms of warm taverns in the south. The [[Chaos Gods|Ruinous Powers]] to the nations of the southern [[Old World]] are but fearful whispers on the wind, but to the [[Northmen]], they are the truth incarnate, for they live under the very real presence and watchful eyes of the [[Chaos Gods]] and their daemonic servants. (Real world equivalent: Viking Age Scandinavia)
 
 
==Sources==
 
==Sources==
*''Warhammer Rulebook'' (8th Edition)
+
*{{Endn|1}}: ''Warhammer Rulebook (8th Edition) pg. 180, 188, 216''
*''Warhammer Fantasy Roleplay'' (2nd Edition)
+
*{{Endn|2}}: ''Warhammer Fantasy Roleplay (2nd Edition)''
  +
*{{Endn|3}}: ''Total War: Warhammer''
[[Category:Warhammer World]]
 
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[[es:Humanos]]
 
[[Category:Races]]
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[[Category:Mankind]]
 
[[Category:M]]
 
[[Category:M]]
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[[Category:H]]

Revision as of 09:21, 6 January 2020

"The Realms of Man must not fall. Our fate is intertwined with theirs, and if they fall, so too do we. For this reason, I taught their first masters of magic, and for this reason, we must not abandon Men, despite their barbarous ways."

—Teclis, Loremaster of Ulthuan.
Kotbs-look-01

A male human of the Empire (Knight).

1 Shallya

A female human of the Empire (Priestess of Shallya).

Mankind, also called Men and sometimes Humans, are a race of intelligent, mammalian humanoids dominant in the Old World. The race of Men were one of the last intelligent peoples of the Warhammer World to become civilised. However, they are now one of the most powerful and populous species spread across the globe and might be considered the dominant intelligent race of the Warhammer World since the civilisations of the High Elves and the Dwarfs entered their mutual states of decline. Men are the chief devotees of the Imperial god Sigmar, as well as the primary opponent of Chaos' continued incursions into the Old World. In a severe grip of irony however, Mankind is also amongst the Dark Gods' greatest and most numerous servants.

It is a very common knowledge that the race of Men is known to be highly susceptible to the influences of Chaos. Unlike the High Elves, Mankind has only just begun the transition into a race that can fully utilise the Winds of Magic. As yet, very few humans are able to cast spells, though this number is slowly increasing as the centuries pass. However, most human wizards lack the mental discipline or inner strength to prevent themselves from causing arcane mishaps or the capability to access all the Winds of Magic simultaneously, like the greatest of the Elven Archmagi.

Humans have a highly developed brain, which is capable of abstract reasoning, language, introspection, and problem-solving. This mental capability, combined with an erect body carriage that frees the hands for manipulating objects, allowed humans to make greater use of tools, much like the other humanoid intelligent races of the Warhammer World. Other higher-level thought processes of humans, such as self-awareness, rationality, and sapience, are considered to be defining features of what constitutes a "person", though such features are shared with the other major intelligent species Men share the Warhammer World with, such as the Elves, the Dwarfs, and the Greenskins (though some might question this last one).

Like most higher primates, humans are social animals. However, humans are uniquely adept at utilising systems of communication for self-expression, the exchange of ideas, and organisation. Humans create complex social structures composed of many cooperating and competing groups, from families to nations. Social interactions between humans have established an extremely wide variety of values, social norms, and rituals, which together form the basis of human society. With humans present across the world and having adapted to every possible environment, they are currently the Warhammer World's dominant intelligent race. The current population of Men on the Warhammer World numbers in the hundreds of millions.

Humans are noted for their desire to understand and influence their environment, seeking to explain and manipulate phenomena through science, philosophy, mythology, and religion. This natural curiosity has led to the development of advanced tools and skills, which are passed down culturally, though cultural stagnation or even retrogression is possible, as the grim history of the Elder Races of the Warhammer World so readily demonstrates.

Nations of Mankind

"Men tend to understand each other's motives, so diplomacy between factions is simply a matter of balancing competing interests for mutual advantage."

—A saying amongst Bretonnian diplomats.[3]

The nations of Mankind located in the Warhammer World include:

  • Albion - Albion is an island surrounded by mist and fog. It is home to the mysterious Ogham Stones and tribal, woad-wearing human barbarians.
  • Araby - Araby is a desert nation that lies to the west of the Land of the Dead in the Southlands and is comprised of both highly sophisticated commercial urban centres and tribes of desert nomads.
  • Bretonnia - Bretonnia is the human kingdom located directly west of the Empire whose people are ethnically related to the barbarian tribes of Men that founded the Empire. However, the society is deeply segregated where the peasants of Bretonnia are highly oppressed by the ruling class, more so than other nations. The vast majority of male nobles are bred for knighthood, being larger, fitter and more robust than ordinary men, while female nobles are renowned across the world for their beauty and grace. The peasantry on the other hand are a breed apart, with many sporting deformities and disfigurements caused by poor genes and inbreeding. Bretonnia is the Empire's chief military rival, and the Knights that comprise its heavy cavalry remain the greatest in the Old World.
  • Cathay - Cathay is the largest nation of the Eastern Lands on the far eastern edge of the Old World's continent. Like the people of the Old World, the Cathayans are in constant conflict with the mortal and daemonic servants of the Ruinous Powers of the northern Chaos Wastes. Another enemy the Cathayans face are the brutal Ogre Kingdoms to their west and northwest.
  • The Empire of Man - The Empire stands as the largest and mightiest nation of the Old World but also a deeply corrupt and often unjust human society where many have fallen to the corruption of Chaos, yet it is still the greatest bulwark the Old World has against Chaos, pushing them back time and again. The Empire benefits from a great diversity of military units, black-powder weaponry and the various orders of wizards who comprise the Colleges of Magic, and is the home of the Cult of Sigmar.
  • Estalia - Estalia is a peninsula southwest of Bretonnia in the Old World, far from the threat of Chaos, but without an external foe to unite them, the nation is a land of a number of rival Estalian kingdoms. Estalia was once occupied by forces from Araby, but the Arabyans were driven out by a combined effort known as the Arabyan Crusades by other Old World human realms like Bretonnia, the Empire and the Tilean city-states.
  • Khuresh - Khuresh or the Hinterlands of Khuresh are in the Far East of the Warhammer World.
  • Kislev - Kislev is a northern nation and an ally of the Empire that lies under constant threat due to its close proximity to the northern Chaos Wastes and the maddening Realm of Chaos.
  • Nippon - The Empire of Nippon is the easternmost of the nations of Men, and is an island that lies off of the eastern coast of Cathay that is ruled by powerful feudal warlords.
  • Tilea - South of the Irrana Mountains and the Vaults in the Old World, the fractious city-states of the peninsula of Tilea embrace trade, exploration and civil war with equal passion. Mercenary companies form the bulk of the armies that see combat in these lands, often fighting on behalf of the wealthy rulers of the many Tilean republics and principalities or further north in the service of the Empire.
  • The Wasteland - The Wasteland is a low-lying land at the northwestern edge of the Empire that lies at the mouth of the River Reik and is home to Marienburg, one of the largest cities and commercial centres of the Old World. This region used to be a province of the Empire — when it was referred to as the province of Westerland — but seceded from the grip of Altdorf several centuries ago and is now fiercely independent. Perhaps out of spite, the people of the Empire soon after began to refer to the province as the Wasteland, sometimes due to the large marshes and bogs that surround the land.
  • The Northmen - A loose collection of human tribes from three separate ethnic groups which inhabit the lands of Norsca and the other areas bordering the Chaos Wastes. While technically Men, many of these tribesmen have been so mutated and hopelessly corrupted by their worship of the Ruinous Powers that they cannot be compared to the more civilised Men of the south. Due to the harshness and lack of resources of the Chaos Wastes, the Northmen constantly raid the more prosperous regions of the Old World and Cathay for slaves and other resources. One must wonder why such people still live in such a harsh environment as the Wastes, but the truth of things in the desolate north is not as simple as it seems from the comfortable common rooms of warm taverns in the south. The Ruinous Powers, to the nations of the southern Old World, are but fearful whispers on the wind - but to the Northmen, they are the truth incarnate, for they live under the very real presence and watchful eyes of the Chaos Gods and their daemonic servants.

Sources

  • 1: Warhammer Rulebook (8th Edition) pg. 180, 188, 216
  • 2: Warhammer Fantasy Roleplay (2nd Edition)
  • 3: Total War: Warhammer