The merchants of Magritta trade goods from the north, as well as the natural produce of their lands, including silver from the Abasko Mountains to the east, while Couronne in Bretonnia is one of the larger markets for imported silks and spices. Their southern trade is deeply envied by the piratical Tilean states to the east, who fancy themselves as merchant adventurers, and there are frequent skirmishes between the rival cities. To protect their trade, the Magrittans maintain a strong navy, often hiring northern ships and crews to fight alongside their own tireless galleons. Hostile shipping is mercilessly sunk, whilst pirates are hounded and captured whenever possible and their crews brought back for public execution in the great market place. Ships from rival states may be boarded, their cargoes 'inspected' and frequently their captains obliged to sail into Magritta to trade their goods - thus swelling the city's trade and reducing that of its rivals.[1a]
Like all open ports and trading cities, Magritta has a polygot population. The natives are hard-working folk, largely ignorant of the dangers and temptations of Chaos, thanks to the city's position in the deep south of the Old World. Nonetheless, there are some who are only too willing to take advantage of the city's lax laws to practice their unspeakable rites and vile, daemonic faiths, undisturbed by the vigilance that characterises the cities of the north. Even so, the worship of Chaos Gods is a matter that would shock and disgust the majority of easy-going Magrittans.[1a]
- People from Magritta have established a colony in Lustria, called Santa Magritta.
- The archecclesiarchy of the Cult of Myrmidia is located in Magritta where the principal temple is located. It was in this temple that the Knights of the Blazing Sun were formed.
- 1: Warhammer Fantasy Roleplay (1st Edition)
- 1a: pg. 277
- Map of Estalia Published by Black Industries. Retrieved on 2008-08-01.