The Ancient Principality of Luccini is considered the oldest city in Tilea, atleast according to the people that lived there. Founded upon the ruins of an ancient Elven city in the year 1 IC, by the legendary twins, Lucan and Luccina, king and queen of a tribe of nomadic shepherds who settled on the famous Elf-built Acropolis and built their palace at its summit. Ever since the founding of the city, the twins have been regarded as divine, which tends to make the residents of Luccini even more absurdly boastful than most Tileans, as they regard themselves as kin to the gods. Needless to say, the worship of the twins is not widespread outside of Luccini territory.[1a]
For over two thousand years, the city has been ruled by descendants of one of the two founders, King Lucan, and from Queen Luccina. These two clans have fought each other for the throne constantly, such that the throne has passed back and forth between them innumerable occasions, and the hatred that each feels for the other is in no way lessened by the fact that both are massively inbred between and amongst each other.[1a]
Given its proximity to the island kingdom of Sartosa, the Princes of Luccini no matter which clan, have made it a firm policy of the city to have one of the strongest navies in the world to keep their shipping lanes free from piracy. However, like most cities, the Luccinians also field strong regiments of pikemen. Up until recently, the elite troops of Luccini were the Leopard Company of Leopold Di Lucci, heir to the throne. These soldiers were distinctive for wearing brightly polished brass armour, fresh laurel garlands on their pikes, and decorative leopard skins draped over their shoulders, the Leopard of Luccini being the guardian animal that protected the divine twins during their youth. However, the Company was exiled from the city in 2505 when Lorenzo Lupo seized power.[1a]
The Princes of Luccini have a strong hold over their population, and were the least troubled by the great uprisings of 2321 IC, restoring control in that same year. However, their control is dependent on a truly unusual characteristic for a ruler - their sense of humour. The people of Luccini long ago decided that it is better to be ruled by a pleasant prince if one must be ruled at all, and any prince who fails to display the traditional jollity of the city's rulers is promptly assassinated to popular acclaim. This has something to do with inclination to laughter being a family trait of the ruling houses - something no doubt associated with their inbreeding - such that a dour prince is deemed a fake. This being the case, the Prince of Luccini makes it a point to be a patron of la commedia del'arte, often participating by having his rivals publicly assassinated in some humorous fashion - slipping on a banana peel being a favourite method.[1a]
- 1 The City
- 2 Gods and Cults
- 3 Notable Characters
- 4 Trivia
- 5 Sources
Surrounded by the hot Plains of Luccini, rich of endless vineyards, olive groves and shepherds with their flocks, there is the City of Luccini with its leaning towers that overlook the imposing walls. The narrow alleys and streets, lined with tall houses, the upper floors feature large stained glass windows and massive skylights, in the affluent districts. Otherwise in the less prestigious districts, no local is bothered when a crowd of masked figures in cloaks chases an individual with drawn swords and daggers, shouting "Vendetta!". Likewise, loose women shout out clear, suggestive offers to strangers from the upper floors of the houses.
The city of Luccini is clustered around a high rock called acropolis, just as the one of Tobaro, above the Tilean Sea, the acropolis of Luccini was once centre of an High Elf colony and is where three of the most ancient building are located.[1a]
Palazzo of Luccini
The Palazzo of Luccini was built by Lucan and Luccina on the summit of the acropolis surrounded by elven ruins. Now home of the ruler of the city, Lorenzo Lupo which is very proud of his line of descent from both city's founders. As well as this he is quite an antiquarian and collector of art and antique artifacts. The palazzo is decorated with frescoes in the antique style and the gardens and colonnades display old statues found in the acropolis.[1b]
His prized possessions are heirlooms of his house, said to have been owned by the city's founders.[1b]
In the halls are shown paintings of the world-famous artist Tintorezzi, as The Triumph of Death depicting Undeads. The Triumph of Lorenzo depicting serried ranks of pikemen trampling over enemy knights. And The Triumph of Love that show scantily clad nymphs skipping daintily among ruined Elven pillars and cypress trees.[1c]
Temple of Lucan and Luccina
A fine temple to the Cult of Lucan and Luccina built on the acropolis over the cave in which credulous people still believe the leopard who saved the divine brothers lives. The guards of the temple, hired by the priests and paid for by pious donations from the merchants of the city, were called the Leopard Company because their sworn duty was to guard the acropolis as ferociously as the leopard as its badge. But now they follow Leopold di Lucci in his exile.[1a]
Temple of Myrmidia
The Temple of Myrmidia is located on Luccini's acropolis. It dates to the time of the founding of the city, or perhaps even earlier. During its rebuilding it was founded the Shield of Myrmidia. The shield bears the sun symbol of the war goddess and has the magical ability to dazzle the bearer's opponents, and now belongs to the rich collection of Lorenzo Lupo.[1b]
The city itself is built partly over the ruins of an ancient, black-stoned metropolis, said to have been a great Elven port in the days before their wars with the Dwarfs. Now, however, it is little more than rubble, although treasure hunters do occasionally uncover long-hidden subterranean passages - excavating incredible ancient riches from amongst the ruins. But the ruins are also dangerous. Some people believe they are haunted, others say that they have become the refuge for all manner of evil, from Goblin scavengers to Human brigands. Sometimes, lights appear in the ruins, or vague inhuman chants are carried by a cool wind. More terrible still, cries of laughter ring through the clear night air, accompanied by screams of terror and the perpetual moaning of the damned. Well-meaning citizens often appeal for the rubble to be cleared, but the area is vast, several times larger than the city itself, so the task has so proved to be an impossible one.[5b]
The city has a large, well-developed harbor bay in which the principality's galley fleet and - usually - merchant ships from all over the world anchor. Disused ships - so-called "Hulken" - are used in Luccini as a prison for captured pirates, if they are not executed immediately.
In 1720 IC, the Knights of Magritta founded the first of the Aquila Academies in Luccini. By the end of the century it had become the group’s new headquarters and is still recognized as such. The academy was designed to house far more soldiers than the students and faculty. The idea was that it would one day become the nexus of the next crusade to Araby. There are thus extensive underground galleries, which include additional barracks, armouries, shrines, kitchens, and even a slaughterhouse. If need be, it could house an army.[6a]
That great crusade has never come about. Instead the Aquila Academy of Luccini has become a different kind of power centre. The Knights of Magritta have accumulated an impressive array of holdings and assets, and they control, directly or indirectly, ten mercenary companies, three trading companies (of which Greco is by far the largest), dozens of farms and vineyards, and a variety of small businesses. With graduates of the academy all over Tilea, the Knights also have a certain amount of political influence. Grand Master Enzo Moretti has always been loath to use it, but other masters have no such qualms.[6a]
The Master of the Academy is Tercero Gramsci, who previously commanded the Luccini Lancers. He succeeded Enzo Moretti when the latter became grand master, as is tradition in the order. Gramsci was a hard-nosed field commander and he brings that same style to the politics of the order. In meetings with many Tilean masters, he has said bluntly that the Knights of Magritta have failed as crusaders but succeeded as power brokers. Gramsci and his followers believe that the Knights should focus themselves on the accumulation of wealth and power, because that’s where the order excels. Estalia seems a lost cause and Araby hasn’t been a real concern for centuries.[6a]
Located in a rich district aroses the austere and well-fortified bastion of Count Banqua Degusta. Six guards patrol the outer wall upon a circumventing walkway. Mercenaries, marksmen with a tattoo common to the principality of Miragliano upon one cheek. They hold low-slung crossbows with practiced ease and watch tirelessly the security of their patron.[7a]
Two watchtowers surge high into the sky, jutting from the ochre walls like spikes. Staves that gleam like silver blades in the moonlight are set around each. Each holds a garrison of two men similarly armed. There was a single gate, wooden with iron studs bored into the timber. Barred and set solid with a heavy lock. Here is where the guard patrol is thickest, also guarded by muscular guard dogs.[7a]
The classical garden's foliage of rich families of Luccini there are stone steps and beyond it the marble pillars of the main entrance which carry to the hall. A glass-domed ceiling of the vast lobby overhangs the immense room pockmarked with marble and bronze statuettes, amongst them Borgio, the mercenary general known as the Besieger, slain in his own bathtub, and the scientist Leonardo da Miragliano, holding aloft an alchemist's globe. There were others too: merchant princes, entrepreneurs, and even a conceited likeness of the count himself, every inch the statesman. There were tapestries also, depicting ancient battles, treaties, and coronations.[7a]
An ornately fashioned marble staircase brings to the count's study and bedroom, this last protected by an elaborated mechanism that secerns a deadly poison when the door is shout which the only antidote in stored inside a bottle of wine, in case of needs.[7a]
Arriving at a dead end in the alleys of Luccini, a series of boxes and urns cooked in the fire leaning against a wall, cunningly obscuring a small door sunk in the terracotta.[7a]
A world lay beyond, subterranean and sworn into death-threatened secrecy. A clandestine knock: three raps, a pause, two more and then a sixth and the access to the Assassin's Guild is granted to their members.[7a]
A long, dank corridor carry to the entry guard evaporating into the blackness, of a stony stair. A hundred broad steps and a flame flare at the end of the tunnel. Weapon smiths, poison makers, engineers and more, here men and dwarfs convened in a hive of subdued and secretive activity that bustled below the few remaining steps to the hall.[7a]
Across the hall on a wooden board, a rat-faced man on a rope and a pulley updates the ranking of the best killers, this custom not only gives prestige but also an economic return, since the wealthiest clients will want the best killers.[7a]
Finally, outside the walls of the guild, its members gather to refresh themselves from fatigue and to gather information at the Drowned Man Inn.[7a]
The Drowned Man Inn
The Drowned Man is a darkly mysterious taverna upon the very fringe of the market plaza of Luccini. Much like the secret entrance to the Assassin's Guild it is located through a series of clandestine passages and alleyways. Outwardly it has little to distinguish itself: dark wood and sun-bleached stone, gloomy windows with an orange tinge. A sign hung from a solitary length of rope and swung languidly in the winter breeze. It depict a nondescript body washed up upon a barren shore. It is a fitting epitaph to those that dealt in a business concerned with the faceless dead.[7a]
Inside the gloom persist. A perpetual pall of smoke clung to the interior even when pipes were doused and the fire smothered. Suspicious faces huddled around tables and in darkened corners. A bar rest at the far end of a crowded room, cluttered with innumerable chairs and tables. A vast quantity of bottles and urns reside behind the counter away from prying eyes. Some bore the tell-tale hue of milky jade absinthe, others the corruptive yet agonizingly addictive luminescence of warp dust-infused potions. Two broad wings are set back from the throng, smoldering pipe weed serving as the only illumination. These areas are reserved for especially illustrious patrons.[7a]
A thickly muscled barkeeper, tanned and weatherbeaten, held a stout looking blunderbuss to dissuade clients from fighting, especially the assassin's from the guild.[7a]
Knights of Morr Chapter House
Theatre of Ravens
Theatre of Ravens is the greatest temple of Morr. Knights of Morr returning from the Black Crusade brought with them fabulous treasures and dark tomes, now interned within sealed vaults beneath the Temple, opened only in times of great need.[2b] Every ten years a general convocation of the priesthood of Morr is held at Luccini in Tilea, at which theological problems and matters of doctrine are debated and decided upon.[5a]
Gods and Cults
- "When in Luccini, pay homage to Luccina. It’s foolish to risk offending a God just because we don't worship her back home."
- —Lorna of Wurstheim, Merchant[2a]
The citizens of Luccini in addition to venerating the Classical Pantheon and in particular Myrmidia and Morr, pray with fervor local divinities and recently have eradicated a chaotic hedonist cult present within the city.[2a][9a]
- King Lucan, and Queen Luccina - Heroes and founders of the city, are also considered the patron gods of the city.[2a]
- Slaanesh - The Bleak Society is a minor Cult of Slaanesh originated and recently eradicated from the city-state of Luccini, their scholars are now believed to make their researches clandestinely in the Empire.[9a]
- Ferrante 'the Fierce' - A great mercenary general which built the fortress of Monte Castello.
- Lavarro San Andera - He's the Grandmaster of the Knignts of Morr observing his vow of silence from the chapter house in Luccini in the land of Tilea.
- Leopold di Lucci - Once ruler of Luccini is now in command of the Leopard Company.
- Lorenzo Lupo - Prince of Luccini is the current ruler of the city-state of Luccini and a descendant of that city's ancient founders.
- Luciano Catena - A Prince of Luccini. He was also the mercenary general which in 1501 recaptured Sartosa from Corsairs of Araby.
- During the War of Vengeance, the Dwarven armies of Ekrund joined those of Barak Varr and Karak Azgal to battle the High Elves in the land that humans would later call Tilea, destroying several towns and trading posts including two close to the present-day human cities of Luccini and Tobaro.
- The area of South Tilea where Luccini is located is fertile and famous for fine horses and copious granaries.[5b]
- Nuevo Luccini is a city built by Tileans on the far coast of Lustria.[3a]
- The city of Myrmidens in the Border Prince Confederacy was originally founded by settlers from Luccini.
- Luccini is stated as the most ancient city of Tilea, but other sources such as Forges of Nuln (2nd Edition Fantasy Roleplay), say that Miragliano was a city before the year 1 IC.
- The name Luccini is a pun about Lucania an historical region of Southern Italy.
- The legend about Lucan and Luccina is a play on the story of Romulus and Remus, rivals twins that fought for the right of naming real-world Rome.
- 1: Warhammer Armies: Dogs of War (5th Edition)
- 2: Tome of Salvation - Priests of the Old World
- 3: Town Cryer, Issue 15
- 3a: pg. 17
- 4: Renegade Crowns (2nd Edition Fantasy Roleplay)
- 5: Warhammer Fantasy Roleplay - A Grim World of Perilous Adventure
- 6: Shades of Empire - Organizations of the Old World (2nd Edition Fantasy Roleplay)
- 6a: pg. 92-93
- 7: Inferno!, Issue 40, "Perfect Assassin"
- 7a: Pg.55-65
- 8: Fell Cargo (Novel)
- 9: Warhammer Fantasy RPG 2nd ED -- Tome of Corruption
- 9a: pg. 76