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Rhunic alphabet

The runes of the Klinkarhun, the written form of the ancient Dwarf language of Khazalid.

Khazalid, called Dwarfish by Men,[19a] is known widely as the secretive high language of the Dwarfs. They seldom speak this ancient tongue before other peoples, deeming outsiders unworthy to hear it. Dwarfs naturally have loud, rumbling voices, and when they speak Khazalid, their speech is like thunder rolling amidst the mountains or the scraping of rock against rock.

Khazalid has also a dialect called Ghassally in use by the Gnomes.[19a]

It is a hard, forceful, and sometimes guttural sound. The language reflects particularly Dwarfish passions and contains hundreds of words describing different types of rock, tunnels, and gold. Its written form is called the Klinkarhun, a runic alphabet designed to be easily chiselled into rock or metal.

Most Dwarfs can converse in Reikspiel, for contact between them and their Imperial allies are frequent in these troubled times. Those in the western Dwarf Holds of the Old World also commonly understand Bretonnian or even a smattering of Tilean.[1a]

Although present-day Khazalid is seldom spoken by Men, an archaic form is known in the Cult of Sigmar. According to a text known as the Unfinished Book, Sigmar himself knew Khazalid. It was passed down to some of the next generation in the Empire, and is now widespread in the Sigmarite Church.[7a][8a]

As Dwarfs experience the passing of time differently, linguistic shifts in Khazalid are slower than in most Human languages. A Human who knows the Khazalid spoken during the time of Sigmar could make himself understood in the present-day version of the language to a Dwarf.[7a]

Basic Structure[]

Whilst Khazalid undoubtedly has a formal grammatical structure, as an outsider, it can be very hard to discover what that might be. Theoretically, and in general, Khazalid places the subject before the verb and the object afterwards, but emphasis of pronunciation alone can sometimes determine a word's position within the structure of a sentence.

In other cases, the importance of a particular word can demand that it be placed first in the sentence. Such words are often placed first out of respect and then again in their proper place later on, for example "the king - I went to see the king." When repeated words are written or carved, they commonly appear as individual runes at the start of a sentence and klinkarhun elsewhere.[4a]

The first principle of the Dwarf tongue is that almost all of its words represent solid physical things. There are surprisingly few specific words for abstract concepts. As a result, many words double up as both a physical thing and an abstract concept strongly associated with that thing.

For example, the root word for "big-stone" is kar and the most common word for a mountain is karaz -- the "az" ending denoting a single material thing or specific place. The same root word, kar, is also used to mean enduring in the form karak -- the "ak" ending denoting an abstract concept.

Thus Karaz-a-Karak, the name of the Dwarf capital, means "enduring mountain" or literally "big stony stone place," though the name is more attractively rendered into Human speech as "Everpeak."[4a]

Curiously, the Dwarf word for the race of men is umgi, whilst its abstract form of umgak means "shoddy" -- the Dwarf word being equivalent to "man-made." To many, this demonstrates how important it is to look at the end of Dwarf words -- for it is these special "signifiers" which usually tell you what the word actually means.

There are many types of signifiers, some of which are given below, and by combining the different signifiers with root words it is possible to expand the basic Khazalid lexicon given here.[4a]

Although root words are often used on their own, many Khazalid words consist of a root word followed by one or more signifiers. Example:[4a]

Root Word Signifier (1) Signifier (2)
Kar az i
Big stone place race, person, trade
Karazi a Mountain tribe/tribesman/mountaineer

Some root words don't exist in a separate form at all. If a root word consists entirely of consonants it is usually written with an extra 'a' at the end but this is dropped when a signifier is added. For example "Ska-" is the root for 'thief', 'theft' and 'to steal'.[4a]

  • Ska - az; Skaz - a thief in general, i.e. "a thief"[4a]
  • Ska - azi; Skazi - a specific thief, i.e. "the thief"[4a]
  • Ska - ak; Skak - a theft[4a]
  • Ska - it; Skit - a steal[4a]

As in the example above -- verb signifiers usually appear at the end of words. In Khazalid almost every noun has a verb form which is usually denoted by "-it" in the present tense and "-ed" in the past. Tenses other than the simple present and past are denoted by additional words before the verb rather than by different endings -- the equivalent to "will steal" (an skit) in the simple future tense. Although there are actually separate words, these are often written together as shown below.[4a]

  • Anskit - will steal[4a]
  • Adsked - had stolen[4a]
  • Anadsked - will have stole[4a]

Common Signifiers[]

In the case of all signifiers a "g" or "k" can be added immediately before the signifier if the preceding root or signifier ends in a vowel or a weak consonant such as "l" or "r". This avoids placing two vowels together -- which is something Khazalid strenuously avoids. However, this conflict may be resolved by omitting one of the vowels instead. This is usually done if one of the vowels is one of the weaker vowels, "a" or "i", (which are almost the same sound in Khazalid and the same rune in klinkarhun), but there are no clear rules for which of these to use.[4a]

  • -az - This is a very important and common signifier and it means the word represents a specific physical thing or place -- a particular mountain, not mountains in general. It is usually placed directly after the root before any other signifiers. That much is easy -- unfortunately, there are many things that the Dwarfs regard as so real and solid that the -az signifier is used even though they are talking about something which is neither a place nor a material object! For example, the word galaz, which means "fearless." In this case the -az refers to the "real essence" of the idea. So, from the root dur which means "stone that can be riven" comes duraz which means a stone stab but also durak which means "hard like a stone slab." Although it is perfectly right to describe a tough Dwarf as durak ("rock hard") it would also be correct to describe him as duraz (literally "stone").[4b]
  • -ak - This is the other major common signifier in Khazalid and means that the word represents a concept, something abstract such as honour, courage or fortitude. Of course, Dwarfs being Dwarfs, really important abstract concepts are accorded the status of real things, so "a grudge to be avenged" is dammaaz, not dammak, but dammak still stands for the general concept of outstanding grudges.[4b]
  • -ar - Signifies something that continues indefinitely over time -- usually an activity such as trade (urbar) but also an experience such as chronic pain (utar) and natural forces such as the movement of the sun (zonstrollar -- "sun-walk-ing").[4b]
  • -en - This signifies something that is currently ongoing but not indefinite such as journeying (strollen), marching (gotten) or carrying a heavy burden (hunken).[4b]
  • -i - The signifier "i" shows that the word refers to an individual person, or a profession, or race. In general it is most easily thought of as representing the definite article "the" or even "that person just there." Many Dwarf personal names end with this signifier, too.[4b]
  • -al - The signifier "al" shows that the word refers to a group or band of people or creatures -- rather like a collective noun. So, whilst the word for both the race of men and 'the man' is umgi a band of men is umgal. It is also used to encompass a person's kinfolk in the form Grummal -- Grumm's people often translated as Grummlings.[4b]
  • -it or -git - This signifier, when applied to a noun, indicates something small or trivial. It is also used for a present tense verb -- but Dwarfs are used to such things and rarely let it confuse them.[4b]
  • -ul or -kul - Common word ending for Dwarf words and not always a signifier but often means 'the art of, understanding of, or master of', for example grungkul the art of mining, and kazakul the art of battle or generalship.[4b]
  • -ha - This signifier always appears at the end of a word and is the equivalent to an exclamation mark. It is pronounced very abruptly and can be read as 'so there' or 'so watch it' -- definitely fighting talk.[4b]

Useful Elements[]

The following words are the Khazalid equivalent of conjunctions, relative pronouns and other common grammatical elements. Although words in their own right, they are often appended directly before other words to form new compound words such as 'okrik' which means usurper king (literally why-king) and aguz which means 'replete' (literally: with-food).[4b]

  • A - Of, with, within, to[4b]
  • Ad - Did, done (preceding a verb)[4b]
  • Af - They, you (plural)[4b]
  • Ai, I, Ap and Ip - All forms of "yes".[4b]
  • An - Will/shall/am going to/with purpose (preceding a verb)[4b]
  • Anad - Will have done or shall have done[4b]
  • Anu - Soon, very soon, any minute now![4b]
  • Bar - But, bear in mind, except for (also the word for a fortified gate)[4b]
  • Bin - In, on, beside[4b]
  • Ek - He, she, it, you (singular)[4b]
  • Nai, Na or Nuf - All forms of no, not and never[4b]
  • Nu - Now, at this time[4b]
  • Or - I, me, myself[4b]
  • Sar - May, could, might (preceding a verb)[4b]
  • Um - Them, those, these[4b]
  • Ut - Us, we, ourselves[4b]
  • Wanrak - When (only if preceding a verb)[4b]

Klinkarhun[]

Klinkarhun list

The Dwarf Klinkarhun runic alphabet

The core alphabetic runes of Khazalid which represents its written form are called Klinkarhun, which means "chisel runes," and those runes represented here are the most commonly used and easily recognised by the Dwarfs.

Although the sound of Khazalid does not exactly match the sounds of Human speech, the chart to the right gives the closest approximations. The sounds should be pronounced with force and the "r" and "kh" sounds in particular are made as if enthusiastically clearing the throat.

Lexicon[]

A[]

  • Aguz - lit. "with-food"; replete.[4b]
  • Agrul - Stone carving; lines in face of a very old Dwarf.[1b]
  • Ald - Old.
  • Agrilnark - "Silverscar," an engineer guild of Karak Azgaraz.[14b]
  • Agrilduraz - "Silverstones," a jewelsmith guild of Karak Azgaraz.[14b]
  • Angaz - Ironwork.[1b]
  • Ankor - Domain or realm.[1b]
  • Ankor Byrn - Lit. "Glittering Realm", origin of runecraft.
  • Arm - The Khazalid irregular verb to be (present tense arm – past tense urz).[1b]
  • Azgal - Treasure hoard.[1b]
  • Azgaraz - Fearless axes.[14a]
  • Azul - Metal of any kind; dependable; a sturdy Dwarf.[1b]
  • Azulokrid - Lit. "Metal Crafter"; legendary runehammer of Smednir.[5e]

B[]

  • Bak - Fist, punch.[1b]
  • Bar - A fortified gateway or door.[1b]
  • Barag - War machine.[1b]
  • Barak - Wall.
  • Baraz - A bond or promise.[1b]
  • Boga - A candle which blows out unexpectedly plunging the tunnel into darkness.[1b]
  • Bok - Banging your head on the roof of a low tunnel; characteristic scar on forehead caused by same![1b]
  • Boki - Slang word for [Dwarf Miners|Dwarf miners]].[1b]
  • Bolg - Large, fat belly. Also a state of extreme wealth, age and contentment.[1b]
  • Bozdok - Unhinged as a result of constantly banging one's head on low roofs and pit-props – 'crosseyed'.[1b]
  • Bran - Clever, alert, mentally sharp.[1b]
  • Brozan - An annual festival of brotherhood of Valaya.[15b]
  • Bruz - Gold that has a purplish tingle only visible by twilight.[15b]
  • Bryn - Gold that shines strikingly in the sunlight; anything shiny or brilliant.[1b]
  • Brynduraz - Lit. "Brightstone", name of a precious blue crystal found beneath Mount Gunbad.
  • Bugrit - An invocation against ill-luck uttered by a Dwarf who has banged his head, hit his thumb, stubbed his toe or some other minor misfortune. Usually repeated three times for luck.[1b]

C[]

  • Chuf - Piece of very old cheese a Dwarf miner keeps under his hat for emergencies; also a declaration of exasperation, usually in response to foolish, stupid or remarkable behaviour.[1b][15b]

D[]

  • Dal - Old; good.[1b]
  • Dammaz - A grievance, grudge or insult to be avenged.[1b]
  • Dar - A challenge or bet.[1b]
  • Dawr - As good as something can get without it being proven over time and hard use. Most Dwarf words for "good" imply age and reliability too but dawr simply means "looks like it might be good." It literally translates as "like Dwarf."[1b]
  • Deb - New, untried, raw.[1b]
  • Dibnin - The act of tinkering with something that already works perfectly, out of a belief that it can still be improved -- hence dibna, a Dwarf who engages in dibnin.[1b]
  • Doh - Stupid, slow-witted, gullible.[1b]
  • Dok - Watch, observe, see, the eye.[1b]
  • Dokbar - A runic artefact that allowed the runesmiths of old to commune with Dwarfs from distant kingdoms.[15b]
  • Don - Ten.
  • Dongliz - The parts of a Dwarf's body impossible for him to scratch; nethers.[1b][15b]
  • Dork - Giant, tall, unstable.[1b]
  • Drazh - Dark or black. Karak Drahz, for instance, means "Black Hold."
  • Drek - Far, a great distance; great ambition or enterprise; wastrels or bandits.[1b][15b][17a]
  • Dreng - Slay in combat.[1b]
  • Dreng tromm - A lament, usually in response to some terrible act or misadventure; literally "slay beard" in that it refers to the act of a Dwarf pulling out the hairs of his own beard in grief.[15b]
  • Drengi - Slayer, a warrior of the Cult of Slayers.[1b]
  • Dron - Lightning, thunder.[4f]
  • Drong - Crack, chasm.
  • Drongnel - Dragon stew with cave mushrooms marinated in strong ale.[1b]
  • Drung - To defeat, vanquish.[1b]
  • Duk - Low, narrow tunnel.[1b]
  • Dum - Doom or darkness.[1b]
  • Dunkin - The annual Dwarf bath traditionally taken whether needed or not.[1b]
  • Duraz - Stone or slab.[1b]
  • Duz - Twelve.
  • Dwe - Three.

E[]

  • Ekrund - A stairway descending beneath the ground.[1b]
  • Elgram - Weak, enfeebled, thin.[1b]
  • Elgraz - Construction that looks as if it is about to collapse.[1b]
  • Endrinkuli - An engineer or mechanic (generally a specific reference to a Dwarf Engineer).[1b]

F[]

  • Fleg - Banner, standard.[1b]
  • Frongol - Mushrooms that grow at the back of a cave.[1b]
  • Frorl - Lucky gold, known to bring good fortune and prosperity.[4e]
  • Frurndar - "The Tainted", another term for Chaos Dwarfs.[5c]
  • Fut - Four.

G[]

  • 'Galaz - Gold of particular ornamental value.[1b]
  • Gand - Find, discover.[1b]
  • Gazan - Plains, wasteland.[1b]
  • Gazul - Ancestor God of the Dead and Underearth.
  • Geln - Lit. "Get gold"; i.e. gold borrowed from others, but not returned.[15b]
  • Ghal - Skull.
  • Ghazan-harbark - Paddle-driven Dwarf sea vessel.[15b]
  • Ghuzzak! - Imperative shouted to mules, goats or beardlings to get them to move faster.[15b]
  • Gibal - Fragments of food enmeshed in a Dwarf's beard.[1b]
  • Ginit - Small stone which works its way into your boot causing discomfort.[1b]
  • Girt - Broad tunnel with plenty of headroom.[1b]
  • Git - The Khazalid irregular verb to go (present tense git – past tense ged).[1b]
  • Gnol - Old, reliable, proven, wise.[1b]
  • Gnollengrom - Respect due to a Dwarf who has a longer and more spectacular beard than one's own.[1b]
  • Gnorl - An especially bright and obvious boil or similar blemish on the end of the nose.[1b]
  • Gor - Wild beast.[1b]
  • Gorogaz - Drunk, drunkard.
  • Gorak - Great cunning, uncanny.[1b]
  • Gorl - Gold that is especially soft and yellow; also the colour yellow.[4e][1b]
  • Gorlm - Old gold, passed down through many generations and left undisturbed in guarded treasure vaults.[4e]
  • Gormlhune - The White Moon of Mannslieb, roughly translated into Reikspiel as "High-Moon," or "Old-Moon".
  • Gorog - Ale; high spirits; also a drinking binge.[1b]
  • Got - March or travel quickly and with purpose.[1b]
  • Gozunda - Practically anything kept under the bed "for emergencies."[1b]
  • Grik - Pain in the neck caused by continually stooping in low tunnels.[1b]
  • Grim- Harsh, unyielding.[1b]
  • Grimaz - Barren place.[1b]
  • Grimgrong - Lit. "Unyielding Anvil"; also the name for one of the great gates of Karak Azul.[4d]
  • Grindal - Long flaxen plaits worn by Dwarf maidens.[1b]
  • Grint - Waste rock or spoil left by miners' excavations.[1b]
  • Grizal - Poor meat.[1b]
  • Grizdal - Ale that has been fermented for at least a century.[1b]
  • Grobkaz - Goblin work, evil deeds.[1b]
  • Grom - Brave or defiant.[1b]
  • Gromdal - An ancient artefact.[1b]
  • Gromthi - Ancestor.[1b]
  • Grongaz - Runic forge.[15b]
  • Gronit - The Khazalid irregular verb "to do" (present tense gronit, past tense gird).[1b]
  • Groz - One hundred and forty-four; can also mean "big" in a general sense depending on contextual usage.
  • Grubark - Oar-driven Dwarf sea vessel.[15b]
  • Grunti's - Dwarf undergarments.[15b]
  • Grumbak - A short measure of ale; trivial complaint or grumble.[1b]
  • Grumbaki - A grumbler or whiner.[1b]
  • Grund - A hammer (also sometimes called rikkaz).[1b]
  • Grungnaz - Making or smithying.[1b]
  • Grungron - A forge.[1b]
  • Gruntaz - Strip of cloth worn round the loins and supposedly eaten in extreme emergencies hence, 'down to his gruntaz'.[1b]
  • Gruntitrogg - Secret coming of age ritual practiced amongst Dwarfkind – details of this are amongst the most closely kept of all Dwarf secrets.[1b]
  • Guz - To consume food or drink.[1b]
  • Guzzen - Feed, insert, push.[1b]

H[]

  • Hazkal - Ale brewed recently; a fiery young warrior.[1b]
  • Hirn - Horn.
  • Hnon - Lit. "Rainbow gold," in certain subterranean lights this type of gold captures myriads of hues.[15b]
  • Hunk - Carry heavy rocks or other burden.[1b]
  • Hruki - Breed of mountain goat.[1b]

I[]

  • Ik - Sound made when putting your hand in something slimy and unpleasant in the darkness.[1b]
  • Ip - Yes.
  • Irkul - Pillared vault hewn in rock.[1b]

J[]

  • Jifful - Process of careful and precise adjustment to fit -- especially in respect to engineering or stonemasonry.[1b]

K[]

  • Kantuz - One hundred.
  • Karadurak - Enduring stone through which the most potent of runes can be crafted.[15b]
  • Karag - Volcano or barren mountain.[1b]
  • Karagril - Silverhorn.[4f]
  • Karak - Enduring; a mountain stronghold.[1b][14a]
  • Karaz - Mountain; strong, enduring, old.[1b][14a]
  • Karazhak - Lit. "Strongpick," a miners guild of Karaz Azgaraz.[14b]
  • Karinunkarak - Lit. "protect and endure," a phrase considered a gesture of protection and farewell, usually invoked when a Dwarf is about to go to war.[15a]
  • Kazak - War or battle.[1b]
  • Khaz - An underground hall.[1b]
  • Khazakrendum - Lit. "Days of Warring Doom," the End Times.
  • Khazhunki - Knight, cavalry, rider. Lit. "carried warrior."[1b]
  • Khazid - Town, village, settlement.[14a]
  • Khazuk Khazuk Khazuk-ha - Shortened form for Khazukan Khazakit-ha.
  • Khazukan Kazakit-ha - "Look out! The Dwarfs are on the warpath!"
  • Khrum - War drum.[1b]
  • Klinka - Chisel.[1b]
  • Klinkarhun - Common runes.[1b]
  • Klung - Home.
  • Kol - Black stone, the colour black, sombre.[1b]
  • Konk - Gold that is ruddy in colour; large and bulbous nose.[4e][1b]
  • Krink - Bad back due to continual stooping.[1b]
  • Kro - Crow, raven, other dark bird.[1b]
  • Kruk - A seemingly promising vein of ore which gives out suddenly; an unexpected disappointment; a venture which comes to nothing.[1b]
  • Krunk - Underground rockfall; a disaster![1b]
  • Kruti - A Dwarf suffering from krut; a goatherd; an insult.[1b]
  • Krutting - A "practice" frowned upon by all Dwarfs.[15b]
  • Kuri - Meat stew boiled up by travelling Dwarfs from whatever ingredients are at hand. Traditionally spiced with wild berries.[1b]
  • Kurz - Unlucky gold, that which has been used in misadventure or in which the recipient has fallen foul of circumstance, such as gold that has been used to pay for inferior goods.[4e]
  • Kvinn - Lady.

L[]

  • Lhune - Crescent.[4f] Moon.
  • Lok - Highly embellished or intricate; praiseworthy.[1b]

M[]

  • Makaz - Weapon or tool.[1b]
  • Malok - Malice. (In Ancient Khazalid).[13]
  • Mhonar - Shadow.[4a]
  • Mhornalhune - The green Chaos Moon Morrslieb; translated roughly as "Shadow-moon" in Reikspiel.
  • Migdhal - Fortified outpost, keep, blockhouse, gatehouse.[14a]
  • Milluz - One thousand.
  • Mingol - Tall watchtower built on lowland.[1b]

N[]

  • Naggrund - An area of great upheaval, devastation, or industry.[1b]
  • Nogarung - Drinking tankard made from a Troll's skull.[1b]
  • Nubungki - A Dwarf child deformed at birth, shunned by its clan and exiled. A great shame to the clan and the hold.[1b]
  • Nuk - Nine.

O[]

  • Odro - Eight.
  • Ok - Cunning or skilful.[1b]
  • Okri - Craftsman – a common personal name.[1b]
  • Okrik - Lit. "why-king"; usurper king.[4b]
  • Okrinaduraz - A hard, bluish-grey stone used by artisans to carve the likenesses of their revered ancestors and fashion works of art.
  • Ong - One.
  • Onk - Comradely accretion of dirt and grime on a company of Dwarfs who have spent many days underground.[1b]

R[]

  • Ragarin - Coarse and uncomfortable clothing made from a Troll's hide.[1b]
  • Renk - Gritty Gold, often veined with lesser minerals.[15b]
  • Rhun - Rune, word of power.[1b]
  • Rhyn - Redstone.[4f]
  • Rik - King or lord.[1b]
  • Rikkazen - Crush, to beat to a pulp, to turn to rubble.[1b]
  • Rikkit - A small stone that falls on your head as you walk down a tunnel.[1b]
  • Ril - Gold ore that shines brightly in rock, can also mean new gold, recently minted.[4e][1b]
  • Rink - Command, to give orders, to lead.[1b]
  • Rinn - A noble lady Dwarf or king's consort.[1b]
  • Rinri - Queen, as in a female Dwarf who is the queen of a hold in her own right, not just as a king's consort.[4f]
  • Rogwak - An improvised team game played underground and using anything to hand as a ball – often a rock, preferably a Goblin's head, or even a whole Goblin.[1b]
  • Rorkaz - Informal shouting contest.[1b]
  • Ruf - A large underground dome either natural or constructed.[1b]
  • Runk - A one-sided fight; a sound thrashing![1b]
  • Rutz - Slackness of bowels caused by drinking too much ale.[1b]

S[]

  • Sak - Five.
  • Set - Seven.
  • Siz - Six.
  • Skarrenawi - "Those who live under the sky"; Dwarfs who live topside and not in mountain holds.[15b]
  • Skarrenruf - The colour bright blue, the daytime sky.[1b]
  • Skof - A cold meal eaten underground.[1b]
  • Skor - Twenty.
  • Skrat - To search for gold amongst rock debris or stream bed; scavenge; sparse living.[1b]
  • Skrati - Poor prospector.[1b]
  • Skree - Loose rock on a mountainside.[1b]
  • Skruff - A scrawny beard; an outrageous insult![1b]
  • Skrund - To hew rock; to get stuck in![1b]
  • Skrundaz - Pickaxe.
  • Skuf - A drunken brawl or skirmish.[1b]
  • Slotch - The sodden mix of water, mud and pulverised stone found at the bottom of a mineworking.[1b]
  • Smak - Punish physically.[1b]
  • Stok - To hit or strike.[1b]
  • Strol - Walk or travel leisurely.[1b]
  • Stromez - Stream.[1b]

T[]

  • Thag - Slay by act of treachery.[1b]
  • Thagi - Murderous traitor.[1b]
  • Thindrongol - Secret vault in which ale or treasure is hidden.[1b]
  • Thingaz - Dense forest.[1b]
  • Tiwaz-Katalhüyk - Lit: "Rest at Journey's End," name given to the then-plentiful lands of what was later known as the Wasteland before the War of Vengeance.[12a]
  • Trogg - A feast or heavy drinking bout.[1b]
  • Trombaraki - The act of cutting another Dwarf's beard during a duel or grudgement, a cowardly act.
  • Tromm - Beard; respect due to age or experience. Also a respectful greeting or a way to show respect to another Dwarf.[1b][15b]
  • Tuk - Two.

U[]

  • Ufdi - A Dwarf overfond of preening and decorating his beard; a vain Dwarf; a Dwarf who cannot be trusted to fight.[1b]
  • Umanar - Roughly or approximately, and also indecision or vacillation.[1b]
  • Umgak - Shoddy, poorly made; specifically something made by Humans.[1b]
  • Umgdawi - Lit. "Manling Dwarfs," Dwarfs who have chosen to live among Men like the Imperial Dwarfs; usually has a pejorative sense.
  • Unbak - Break permanently.[1b]
  • Unbaraki - An oathbreaker; there is nothing worse in Dwarf estimation; an insult of the worst kind.[1b]
  • Und - A watchpost carved into the mountainside.[1b]
  • Ungdrin Ankor - The Underway, the ancient underground roadway of the Dwarfs.[1b]
  • Ungrim - A Dwarf who has not yet fulfilled an important oath; an untrustworthy Dwarf.[1b]
  • Urbaz - A trading post or market.[1b]
  • Urk - Orc or enemy (also fear, to be afraid of, to retreat).[1b]
  • Uzkuzharr - Lit. "Dead Fires," the unquiet spirits of slain Dwarfs.[15b]

V[]

  • Vala - Queen.
  • Valdahaz - Brewery.[1b]
  • Varf - Wolf, hound.[1b]
  • Varn - Mountain lake.[1b]
  • Vengryn - Vengeance.
  • Vlag - Desolation.
  • Vongal - Raiding band.[1b]

W[]

  • Wan - On its own at the start of a phrase, wan shows the phrase is a question. It's the Dwarf equivalent of a question mark. This is usually left off where a standard wan question word is used instead (wanrag, wanrak, wanrum). Wan is also used immediately before another word to frame a question (ek wangit? "Are you going?", literally "you go?" or wandar "is it good?", literally "Good?").[1b]
  • Wanaz - A disreputable Dwarf with an unkempt beard; an insult.[1b]
  • Wattock - An unsuccessful Dwarf prospector; a down-at-heel Dwarf; an insult.[1b]
  • Wazzok - A Dwarf who has exchanged gold or some other valuable item for something of little or no worth; a foolish or gullible Dwarf; an insult.[1b]
  • Wegaz - Way, street.[18a]
  • Werit - A Dwarf who has forgotten where he placed his tankard of ale; a state of befuddlement.[1b]
  • Wut - Wood.
  • Wyr - White.

Y[]

Z[]

  • Zak - An isolated hut in the mountains.[1b]
  • Zaki - A crazed Dwarf who wanders in the mountains.[1b]
  • Zan - Blood, the colour red.[1b]
  • Zanen - A bleeding wound.[1b]
  • Zank - Cleave, cut, divide.[1b]
  • Zhuf - Waterfall, torrent, or rapidly flowing river.[1b]
  • Zint - The metal tin; hence zinti, a tinsmith or tinker.[1b]
  • Zorn - Upland plateau or high meadow.[1b]

Note[]

Before the language of the Chaos Dwarfs was officially named as "Zharralid" when they were introduced as a playable race in the game Total War: Warhammer III, it was generally assumed that they simply spoke a corrupted form of Khazalid.

Trivia[]

In many transpositions of the Khazalid tongue, such as in Total War: Warhammer, the Dwarfs talk with a Yorkshire accent, which is easy to confuse with the Scottish one.

The structure of Khazalid was derived from Khuzdul, the fictional language of the Dwarves from J.R.R. Tolkien's Middle-earth legendarium, mixed with a Germanic flavour to match the Reikspiel language spoken by the Dwarfs' greatest allies among Men, the people of the Empire.

See Also[]

Sources[]

  • 1: Warhammer Fantasy Roleplay 3rd Edition: Book of Grudges (RPG)
    • 1a: pg. 12
    • 1b: pp. 44-46
  • 2: Warhammer Armies: Dwarfs (8th Edition), pg. 37
  • 3: Warhammer Endtimes: Vermintide (PC Game)
  • 4: Warhammer: Grudgelore
    • 4a: pg. 87
    • 4b: pg. 88
    • 4c: pg. 25
    • 4d: pg. 29
    • 4e: pg. 27
    • 4f: pg. 76
  • 5: Warhammer Fantasy Roleplay 1st Edition: Dwarfs - Stone & Steel (RPG)
    • 5a: pg. 28
    • 5b: pg. 29
    • 5c: pg. 25
    • 5d: pg. 73
    • 5e: pg. 74
  • 6: White Dwarf 300 (US)
    • 6a: pg. 99
  • 7: Dragonslayer (Novel) by Wiliam King
    • 7a: Ch. 7: Preparations
  • 8: Warhammer Fantasy Roleplay 4th Edition: Core Rulebook (RPG)
    • 8a: pg. 125
  • 9: White Dwarf 314
    • 9a: pg. 71
  • 10: The War of Vengeance: The Curse of the Phoenix Crown
    • 10a: Ch. 6: "Changes in the Tide"
  • 11: Liber Necris (Background Book)
  • 12: Warhammer Fantasy Roleplay 1st Edition: Marienburg: Sold Down the River (RPG)
  • 13: Brunner the Bounty Hunter - Omnibus (Novel) by C. L. Werner
  • 14: Warhammer Fantasy Roleplay 4th Edition - Archives of The Empire, Volume 1 (RPG)
  • 15: The War of Vengeance: The Great Betrayal (Novel) by Chris Wraight
    • 15a: Ch. 28
    • 15b: "Khazalid"
    • 15b: "Sins of the Ancestors"
  • 16: White Dwarf 296 (UK)
  • 17: Warhammer Armies: Dwarfs (6th Edition)
  • 18: Warhammer Fantasy Roleplay 4th Edition: Altdorf - Crown of the Empire (RPG)
    • 18a: pp. 200-201
  • 19: Warhammer Fantasy Roleplay 1st Edition: Aprocrypha Now (RPG)
  • 20: Warhammer Fantasy Roleplay 4th Edition: The Horned Rat Companion (RPG)
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