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Geomantic Web WFRP Lustria Endpapers 11

Map of the Geomantic Web which fuels the Great Warding of Lustria.[2]

The Great Warding is a large, magical shield which guards the continent of Lustria in the New World from assaults by servants of Chaos or other users of Dark Magic in the rest of the Known World and is also crucial in maintaining the security of Mallus from being completely consumed by the energies of Chaos unleashed at the Polar Gates.[1a]

The Geomantic Web of the Lizardmen, thanks to its nexus points, is the source of much of the Slann's power, vital to the maintenance of the Great Warding.[1a]

The current Phoenix King of the High Elves, Finubar, has bolstered existing High Elf colony garrisons as part of a global stewardship initiative. His priorities are twofold: defend Ulthuan's sea trade routes and secure the remote arcane sites that are critical to maintaining the Great Warding.[2c]

Still, the Dark Elves from the north take a great interest in the various Places of Power of Lustria, and have sought to bend them to their will many times. Also the creeping, pestilential presence of the Skaven, or the insidious influence of the great Enemy of Chaos, weaken the Lizardmen and the Great Warding, which prevents Chaos from ultimately completely engulfing the mortal world while working in tandem with the High Elves' Great Vortex.[2a]

Notable Events[]

  • 2321 IC - Portents of ill-omen abound as the morning sun that rises over Lustria is coloured jet-black at the start of the End Times. The Geomantic Web flickers, the Great Warding grows weak, and the forces of Chaos attack. Daemonic legions manifest across the whole of Lustria and many terrible battles take place. The violence lasts for a blood-filled week until the true sun rises once again.[2b]

Sources[]

  • 1: Warhammer Armies: Lizardmen (8th Edition)
  • 2: Warhammer Fantasy Roleplay 4th Edition: Lustria (RPG)
    • 2a: pg. 25
    • 2b: pp. 22-23
    • 2c: pg. 84