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The Great Confluence is a region of the continent of Lustria where several rivers come together to create massive waterfalls. Three temples of the Lizardmen float here above the waters, serving as a major meeting place for Lizardmen from different temple-cities.

Explorers hear the Great Confluence long before they see it. Here in Lustria's heartland, rivers come together and hurl themselves over cliffs, forming waterfalls larger than any others in the Known World. The throaty roar is deafening, and fine, cold spray fills the air, lacing every breath with the taste of rain. Yet, grand as the waterfalls are, they pale next to the three pyramids which ride upon their mists.[1a]

The Great Confluence is a meeting place for the Lizardmen. Slann come to engage in peaceful contemplation, separated from their home temple-city's background agitation by the floating temples' separation from the earth. Skinks accompany them, their Terradons providing the only means other than a palanquin to reach the pyramids. They then join the makeshift community thriving on the riverbanks, sharing news and fishing with their fellows from other temple-cities.[1a]

The Lizardmen here are relatively unconcerned by the encroachment of outsiders. They see little threat when their charges are safely ensconced so high up. Any attempt to access the floating temples, however, would see patrols of Terradon Riders converge to deal brutal, screeching death.[1a]

The temples are incredible creations. They ride upon the constant mists, with only the faintest blue light showing about their bases. To see such colossal stone buildings ride atop mere vapour baffles even the most learned of magical scholars. Each temple is dedicated to a specific Old One. The eastern and western temples represent Tzunki and Xokha, respectively. Skinks tell stories of how the Lord of Waters asked the Master of Stone to make them these residences.[1a]

However, the central temple appears abandoned. Its entrances are sealed and no Terradons rest on its ledges. The Saurian glyphs, which once might have given some clue, have been deliberately obliterated. Those who have observed through a spyglass say they may once have shown a hooded figure who may be The Shaper, or perhaps something like a bell, but time and sabotage have robbed them of any real meaning.[1a]

Taylor's Glider[]

Karl Taylor, a one-time engineer of Nuln, is obsessed with the Terradons gliding above the Great Confluence. After many days of observation, and drawing upon stories of the famed Birdmen of Catrazza, Taylor created a glider in mimicry of the creatures. Now, he needs a stout-hearted warrior to test it. They need to be a warrior, as Taylor is certain the Terradons will attack.[1a]

The glider is a large, Terradon-shaped wing, made from wood and sail-cloth. Two people may lie suspended beneath it, one to steer and one to fire the Repeater Handgun lashed to the underside. It can stay airborne for just over an hour before it starts to fall apart, and is steered by a pair of levers.[1a]

Sources[]

  • 1: Warhammer Fantasy Roleplay 4th Edition: Lustria (RPG)
    • 1a: pg. 30