Warhammer Wiki
Advertisement
Warhammer Wiki

"Gork and Mork made da Goblinz for us to kick, kill, and eat. Dey iz nothing. Dey iz less than nothing. Even dere magic iz weak an' pointless. Only use Dey got in a fight iz catchin' Humie arrows. Wiv der 'eads."

Sheglak, Orc Great Shaman[2a]
Goblin

A highly successful Goblin Wolf Rider with crude but effective wargear.

Goblins, usually called "Gobboz" by their Orc cousins, and known as Common Goblins or Plain Goblins to the scholars of Mankind, are the smallest and perhaps the most numerous of the Greenskin race.[1b] They are, in general, a miserable and treacherous race of petty thieves and vicious cutthroats.[2a]

Quick Answers

What role do Goblins play in the Greenskin race of Warhammer 40k? toggle section
Goblins in Warhammer 40k's Greenskin race function as the labor force, undertaking roles like craftsmen, builders, and herders. They also engage in agriculture and animal husbandry, with Night Goblins cultivating fungus and caring for tribal animals such as Boars, Wolves, Spiders, and Squigs.
Provided by: Fandom
What is the relationship between Goblins and Orcs in Warhammer 40k? toggle section
In the Warhammer universe, Goblins and Orcs coexist with a unique dynamic. Orcs, known for their fervor for war, often lead mercenary regiments. Goblins, conversely, exhibit less hostility towards Orcs, typically steering clear of confrontations with them. It's common to find Goblins and Orcs within the same military force.
Provided by: Fandom
How are Goblins used in battle according to the Warhammer 40k lore? toggle section
Goblins in Warhammer 40k lore serve as part of the Orc and Goblin armies, wielding primitive weaponry like wooden shields, rusted swords, and hunting spears. They favor ranged combat, using bows and throwing spears to confront stronger foes. Despite their combative role, Goblins are characterized as a cowardly race with a distinct fear of Elves.
Provided by: Fandom
What are some characteristics of Goblins in the Warhammer 40k universe? toggle section
Warhammer's goblins are small, green-skinned creatures, integral to the Orc and Goblin armies. They appear in different tribes like the Night Goblins and Bone Nose Tribe. Their depiction spans across Warhammer games such as Total War: Warhammer and Warhammer Fantasy Roleplay.
Provided by: Fandom
How do Goblins contribute to the Goblin army in Warhammer? toggle section
In Warhammer, Goblins are integral to the Goblin army. They belong to the Orcs & Goblins faction, adding to the army's strength and diversity. They are part of tribes like the Ironclaw Tribe, Black Orc, and Bone Nose Tribe. A Goblin Warboss leads these units in combat.
Provided by: Fandom

Role

The common Goblin can vary greatly in size and habits, but all of them are universally small, scrawny, nimble, and evil-minded.[1c] Goblins can be found just about anywhere, but are often divided up between several distinct sub-species that are fairly unique in their culture or physiology than the more common Goblin. For instance, the Night Goblins are famous for living exclusively within cave systems deep underground, and have a strong aversion to sunlight.[2a] The Forest Goblins are known to dwell almost exclusively within the forest, hence their namesake, where their primitive lifestyle and constant worship of spiders makes them an all too common threat for many lumber communities within the Old World.[1d]

Fire Kobolds are Goblins that have adapted to live in highly volcanic areas like the Red Cloud Mountain.[3] Troglagobs, in contrast, have adapted to survive in aquatic regions and are often found in or near rivers or near the sea.[3]

In far away Naggaroth, escaped Goblin slaves have gone native, being called "Frost Goblins."[1f]

The turquoise-skinned Gnoblar are a distinct off-shoot of mountain or hill-dwelling Goblins living within the slopes and river valleys of the Mountains of Mourn.

The taller, hump-backed Hobgoblins also live in the Far East, ranging the Eastern Steppes on wolf-back and serving as the Chaos Dwarfs' reviled servants.[1e]

But perhaps the smallest and most pathetic of the Goblin species are the Snotlings, creatures so dull-witted and simple in their behaviour that they serve no purpose in Greenskin society other than as pets or emergency food.[1e]

Goblins often live on the cast-offs of the other intelligent races of the Known World and frequently thrive in the shadows of their larger brawnier cousins, the Orcs.[2a] Since most Orcs are too lazy or dull-witted to do anything other than fighting, Goblins are often used as the primary labor force for many Greenskin tribes, often doing menial acts and labors such as hunting, building, herding and crafting.[1a] While they lack the size and brute strength of the Orcs, they are considerably far more cunning and intelligent by comparison. Goblins possess just enough intelligence to craft simple tools and build crude buildings, traits that are usually nonexistent to most Orcs within a tribe.

Nevertheless, due to their weak and cowardly behaviour in a society that only respects strength and brutality, Goblins naturally don't possess a powerful position within Orc dominated tribes. In some cases, Goblins have been known to split off from their abusive cousins and form into their own independent Goblin tribe. Usually the most successful Goblin tribes consist of either Wolf Riders that roam the deserts of the Badlands to the south or Night Goblin tribes living within the mountains to the East.[1c]

Warfare

"Their character is universally reprehensible. There is no depth of casual cruelty or random violence to which a Goblin will not sink, if it senses that it has the power to do so. Yet in the presence of an Orc or even just a larger Goblin, it will become suddenly servile and fawning, a slinking cur in fear of its master’s stick."

Heinrich Malz, High Priest of Verena, Nuln.[2a]
Goblin Warrior

A Goblin Warrior stalking the battlefield.

When in battle, Goblins are cowards by nature, and would most likely run from the enemy rather than face them in combat. Only in the most overly obvious circumstances where victory is believed a certainty will they actually take up the courage to fight.[1c]

Most Goblins are extremely weak as individuals, and so they would naturally band together in large groups or mobs as a form of protection. In large numbers and with some proper encouragement, a Goblin army on the attack would almost always outnumber their opponents by nearly three to one, using their overwhelming numbers as a way to smother their enemy in a lethal green tide.[1c]

Goblins normally wear scraps of crude armor and form into their own warbands of lightly armoured infantry equipped with wooden shields, rusted swords or hunting spears. Most Goblins however prefer to kill their foes at a safe distance, utilising the use of primitive bows and throwing spears to tackle larger or more powerful opponents.[1c]

Fear of Elves

All Goblins dislike fighting Elves of any kind. Elves are haughty, unnatural, and "stink funny", which is more than enough to unnerve such a cowardly race. Elves cause fear in Goblins and Night Goblins.[1g]

Canon Conflict

The very first Warhammer rulebook had Goblins divided into Great Goblins, Lesser Goblins, Night Goblins, Red Goblins and Hobgoblins. However Red Goblins never appeared again, they were described as "by far the most evil hearted" of Goblins, and were bred by Necromancers. They were presumably inspired by the Uruk-Hai from the Tolkien universe.

Miniatures

Sources

  • 1: Warhammer Armies: Orcs and Goblins (8th Edition)
    • 1a: pp. 8-9
    • 1b: pg. 11
    • 1c: pg. 44
    • 1d: pg. 49
    • 1e: pg. 58
    • 1f: pg. 15
    • 1g: pg. 55
  • 2: Warhammer Fantasy Roleplay 2nd Edition: Old World Bestiary (RPG)
    • 2a: pp. 23-24
  • 3: Warhammer Chronicles (2003)
Advertisement