"At first I took them to be mindless fungi, swaying in the breeze. Until, that is, one of their number let loose a great belch of flame, and its companions began to giggle."
Flamers, known also as Flamers of Tzeentch, "Burning Horrors," "Flame Spouters," "Flaming Whirlwinds" or simply "Fire Daemons," are powerful Lesser Daemons of Tzeentch, the Chaos God of change and intrigue, best known for their ability to conjure Daemonic warpfire.
Role[]
Like Discs of Tzeentch, Flamers are beings of pure magic.[2a] When they appear, they are disturbing to say the least, their tubular bodies melded with gnashing faces or grimacing maws. Their forms end in a pinkish, fleshy, fungoid "skirt" that they use to propel themselves along the ground by expelling gaseous ichor, allowing them to make a fair turn of speed and to bound and leap across the ground with considerable mischievous gusto.[1a][2a] The blue trunks that serve them as arms each end in dripping orifices capable of spraying liquid flame.[2a]
A Flamer uses its blazing limbs to hurl bolts of magical flame at the foe. This is not fire in its truest sense, but a roiling cloud of pure Chaos energy which, rather than burn matter, instead warps reality. A Flamer's victim might briefly feel invigorated before collapsing into a writhing puddle of flesh and flashes of pure magic.[1a]
When the Flamer spews its fires, small droplets fall to the ground and ignite. After a moment, the flames take on the characteristics of a nearby person or object, portraying the events unfolding around it, often in a deeply disturbing or mocking manner. The flames sputter out only when the Flamer moves on.[2a]
Again like Discs of Tzeentch, Flamers are only given form when cast out of their home plane into the mortal world. They are found only rarely on the physical plane and then only at times when Tzeentch dispatches them to aid the great hordes of the Warriors of Chaos that wage war against the soft Men of the south. Though the expressions on their sinister faces might suggest otherwise, Flamers are entirely mindless creatures, driven by instinct and instruction from the Architect of Fate's Greater Daemons, the Lords of Change. [2a]
Exalted Flamers[]
Exalted Flamers are more powerful and divinely-favoured versions of this Daemon. They can conjure up great billowing sheets of Chaos Magic, or hurl bolts of sorcerous change that make the very air sizzle with their passing. On the battlefield Exalted Flamers will stand by themselves instead of gathering in groups like their lower-ranked counterparts. However, many Exalted Flamers are often gifted by their divine patron with the bizarre contraption known as a Burning Chariot of Tzeentch. The Discs of Tzeentch and Screamers that make up the Burning Chariot are drawn to raw magic like moths to a flame, and therefore to the Exalted Flamers, who exude tasty sorcery from every pore and wrinkle of their fungoid flesh.[1b][3]
Heralds of Tzeentch will often "borrow" a Burning Chariot from an Exalted Flamer, as Heralds have little patience at the best of times, and none at all in the training of Screamers and Discs. Such a feat requires great cunning indeed if the Herald of Tzeentch in question wishes to escape the Exalted Flamer's wrath. Indeed, many Heralds bear the scars from past contests, and craft complex magical wards to forewarn them when their chariot's true owner comes to reclaim their property.[1b]
Videos[]
Sources[]
- 1: Warhammer Armies: Daemons of Chaos (8th Edition)
- 2: Warhammer Fantasy Roleplay 2nd Edition: Tome of Corruption (RPG)
- 2a: pg. 231
- 3: Total War: Warhammer III (PC Game)