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The Heraldry of Estalia.

Estalia is a parched realm of Men that is located south of Bretonnia[2a][5a] and southwest of the Empire.[6a] The hot, dry lands of Estalia aren't united under one crown.[3a] Instead, they are ruled by many tiny kingdoms, few of which are known beyond the confines of Estalia itself.[2a][5a]

History

In 1448[7b], a huge army of Arabyans landed in Estalia and conquered much of the region, including the city Magritta. Responding to Estalia’s call, armies of crusaders arrived from Bretonnia, the Empire, and the Tilean City-States. The Arabyans were defeated and the land reclaimed.[6b]

In 1750 Nourgul the Necrarch razed all the land between the Irrana Mountains and the Southern Sea in what the Estalians call the War of Blood. Estalia still bears the scars of this Vampire war, and the people there have an unforgiving view of the Undead.[8a]

The Estalians have also established a colony by the name of Santa Magritta on the New World continent of Lustria.[10a]

The End Times

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By 2525 IC during the End Times, the independence of Estalia's Human kingdoms had been lost and the entire peninsula had been overrun by the Skaven. Its people suffered terribly under the ratmen's hideous domination.[9a]

Geography

Estalian Mosaic

A Detailed Mosaic of Estalia.

The Estalian Kingdoms lie in the south of the Old World, a warmer and drier area than the north. The threat of Chaos seems very remote here, far away from the incursions and beyond the immediate threat of Chaos bands. Unlike Bretonnia and the Empire, which are unified nations under a single ruler, the Estalian Kingdoms are many and of various sizes. The Kingdoms of the Irrana Mountains are home to fierce, tough hill-fighters, while those along the south coast are prosperous trading nations whose ships ply the Southern Sea to Araby. The largest cities and towns war upon each other, as well as against the Arabians to the south, the Bretonnians to the north and the Tileans to the east.[1a]

Today, the two most powerful kingdoms are the city-states of Bilbali and Magritta. Both are strong because of trade and access to the sea, a fact that causes much jealousy amongst the poor kingdoms of the Irrana Mountains.[6b]

Politics

The Estalian Kingdoms lie far to the south, where the threat of Chaos seems very remote and unlike their eastern neighbours they face no threat from Orcs and Goblins so they mostly fight amongst themselves.[6b]

Only one event had the chance of uniting Estalia and that was the invasion of the Sultan of Araby over a thousand years ago. Responding to Estalia’s call, armies of crusaders arrived from Bretonnia, the Empire, and the Tilean City-States. The Arabyans were defeated and the land reclaimed but no outstanding Estalian leader arose in this conflict to unify the small kingdoms. Without a Sigmar or a Gilles to lead the way, Estalia fell back into familiar patterns. In less than a generation, the crusaders were gone and the Estalians were once again fighting amongst themselves.[6b]

There is little evidence of the influence of Chaos in the Estalian Kingdoms, but it is there. Subtle perhaps, but no less deadly. It is not the brute power of the raging Beastman, but the hidden plotting of secret societies and cults which is eating away at Estalia.[6b]

There are no Witch Hunters hunting Chaos in Estalia, but worship of Myrmidia is popular. She is patron Goddess of the art and science of war and the Estalians have learned her lessons well.[6b]

Society

Estalian cities are solidly built and well fortified, and of a generally younger foundation than those of the north(although the Estalians claim to be the first humans to have settled in the Old World). There is a strong tradition of seamanship and seafighting among the coastal cities. For example, the fleets of Magritta effectively control the Southern Sea, patrolling against pirates and imposing an impromptu levy on trading ships of other nations.[1a]

Within its few fortified cities live people who make their living with fishing and trade. It is said Estalians are very hardy folk, who will slay a man for mistaking them for a Tilean or even greeting them in Tilean by mistake.[4a]

One thing Estalians dearly love is swordplay.[6a] If Tilea is known for its mercenaries, Estalia is known for its duellists. Fencing schools can be found throughout the region, many with long histories and deadly rivalries. Estalian sword-and-buckler fighters are well known, and the Diestros are also now gaining recognition.[6b]

Religion

Centuries after fall of Tylos the shattered remnants of the people of Tylos spread through the other, southern lands. After a great war with the Dwarfs, the Elves abandoned the Old World, and Humanity cautiously replaced them, slowly building new civilisations around the Elder Race’s ruins. For reasons still hotly debated by her modern cult, Myrmidia then returned to the descendants of Tylos; however, she came not as a God, but as a mortal. Over the years, and many battles, she gathered great heroes to her side, and within a decade had bound all Estalia and Tilea under her rule, staving off all manner of invasions and rebellions.[7a]

The Cult of Myrmidia is split. To the east, there are the Tileans. They believe Myrmidia was born in Remas, and was therefore a Tilean. Importantly, they believe that Myrmidia, as a Tilean, conquered Estalia. However, the Estalians to the west believe Myrmidia was born in Magritta, and was therefore an Estalian. Similarly, they believe Myrmidia, as an Estalian, conquered Tilea.[7a]

Currently, Magritta is considered to be the heart of the Myrmidian religion, although the high temple in Remas undermines this at every turn. The Order of the Eagle’s leader is a Tilean woman; thus, the Tileans expected her to support Remas as the future centre of the cult. However, she controversially swore to accept the Estalian version of Myrmidia, and has moved to Magritta, where she is working hard to put this old division to rest.[7a]

In Estalia, like in Tilea, nearly everything is influenced by beloved Myrmidia, for she is not only appealed to in times of war and injustice, but in all matters, especially those concerning revenge, honour, and art, three aspects of her mortal life that have many legends attached to them.[7a]

Sources

  • 1: Warhammer Fantasy Battles (3rd Edition)
    • 1a: pg. 201
  • 2: Warhammer: Battle Bestiary (4th Edition)
    • 2a: pg. 10
  • 3: Warhammer Battle Book (5th Edition)
    • 3a: pg. 48
  • 4: Warhammer Fantasy Battles (6th Edition)
    • 4a: pg. 166
  • 5: Warhammer Fantasy Battles (7th Edition)
    • 5a: pg. 152
  • 6: Warhammer Fantasy RPG 2nd Ed.: Core Rulebook
    • 6a: pg. 38
    • 6b: pp. 224-225
  • 7: Warhammer Fantasy RPG 2nd Ed.: Tome of Salvation
    • 7a: pp. 40-44
    • 7b: pp. 198-199
  • 8: Warhammer Fantasy RPG 2nd Ed.: Night's Dark Masters
    • 8a: pg. 12
  • 9: The End Times Vol. II: Glottkin
    • 9a: pg. 4
  • 10: Town Cryer, Issue 15

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