Wh2 dlc12 lzd mon ancient stegadon engine gods

A mighty Stegadon carrying an Engine of the Gods.

Engines of the Gods are powerful relics of the Old Ones, mounted upon Ancient Stegadons by the Lizardmen during war, being first used by the Prophet of Sotek, Tehenhauin. Only the most revered of Ancient Stegadons are judged to have sufficient strength and the right temperament to carry the archaic artifacts. If the Lizardmen ever had the knowledge of how these ancient wonders worked, they lost it long ago. However, they do know how to activate them — when the glyphs are touched in the right order, the device thrums with arcane energies.[1]


The Engine of the Gods has mysterious powers that can protect nearby Lizardmen or send rays to smite their foes. Even the Winds of Magic can be better siphoned to aid the casting of spells in the presence of such a potent apparatus. Only a handful of the Engines exist, and they are hidden away in temple vaults and only rarely brought forth. They often serve as war mounts for Skink Priests of great importance, and are used to anchor a battle line. The first to utilize the Engines of the Gods was Tehenhauin, the Prophet of Sotek. At the height of the Siege of Quetza, Tehenhauin led his disciples into the surrounding jungle. They returned three days later, the entire group riding upon Ancient Stegadons that bore Engines of the Gods, and used them to destroy the Skaven. Since that time, the Engines of the Gods have been brought forth only when they are needed most, for each is an instrument of the Old Ones’ power, and the loss of a single one might irredeemably jeopardize the Great Plan of the Lizardmen’s long-gone creator gods.[1a]


  • 1 Warhammer Armies: Lizardmen (8th Edition)
    • 1a: pg. 44

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