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Warhammer Daemons of Chaos Disc of Tzeentch

A Disc of Tzeentch skimming upon the Winds of Magic.

The Discs of Tzeentch are large, Lesser Daemons of Tzeentch, the Chaos God of change and intrigue, that were transformed from an ordinary Screamer into large, disc-like shapes to better suit the sorcerers who bind them as swift mounts.

They float in the clouds of swirling magical energy that makes up the Realm of Chaos, drifting through the Aethyr, feasting on lower Daemons and the souls of the damned. They are formless things of shadow on this mad plane, vicious and uncaring. They are commanded by their dark master to seek out and destroy the essences of mortals who are pulled into the plane and retrieve their souls for Tzeentch to change.[1a]

Sometimes, Tzeentch despatches these creatures into the mortal world. Once out of the Realm of Chaos, their magical bodies assume a strange physique. Most become round and flat, capable of flying through the air much as they did in their native plane. The magic that transforms them always gives them some other alteration, some mutation that sets them apart from others of their kind.[1a]

The most honoured of Tzeentch's sorcerers, called "Thrall Wizards," are granted a Disc for their constant service, as are those elite Chaos Knights of the Arhitect of Fate known as Doom Knights of Tzeentch. These Discs of Tzeentch bear their mortal riders into battle, giving them a unique perspective on the movement of their armies, and enabling the sorcerer to be better able to strike down important targets.[1a][2]

It's said that since Discs of Tzeentch are in essence sent by their Chaos God into the mortal world, they can return to the Realm of Chaos at will -- sometimes still carrying their mortal riders on their backs.[1a]

Sources[]

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