
The Curse of Zandri
Even by the standards of the Undead fleets of Nehekhara, King Amanhotep's warship the Curse of Zandri is a strange and wondrous craft. It is propelled through the waters by hundreds of skeletal oarsmen, undying soldiers whose strength is drawn from the tides of magic so that they will never tire in their task. The Great Blade of Kharpesh, forged anew, has been mounted as the Curse's prow. The blade bears the most potent curses the Liche Priests of Zandri can muster; aside from the physical damage it can inflict, any craft that it strikes will find itself plagued by the most terrible misfortunes.[2a]
Along the flanks of the Curse are massive statues of the Nehekharan gods[2a], no less than a Necrosphinx and four Necrolith Colossi stand ready to protect their master should the need arise[1a], given unlife in order to hasten the demise of their prey. Gigantic Screaming Skull Catapults line its decks, ready to rain shreiking death onto the decks of Amanhotep's enemies, and eight-foot stakes of sharpened dragonbone shoot out from the triangular apertures in its flanks as the Curse draws near to its prey.[2a]
The most lethal weapon at the Curse of Zandri's disposal is the tomb complex it bears to war, a mystical structure capable of harnessing the rays of the sun god Ptra. The mirrored pyramidal tomb projects searing energies from its crest in a coruscating column of light - a column alligned with the legendary Jewel of the River Mortis set into the Curse's arcing stern. At a single word from King Amanhotep, the sunlight stolen by the Jewel shoots out in a blinding beam of raw energy that can swathe even the mightiest of enemy vessels in flame. With such power at his bidding, Amanhotep seeks to make examples of those who would defile his lands.[2a]