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[[File:Warhammer_The_Changeling.png|thumb|250px|A horrific portrait of the Changling in his most common form]]
The '''Changeling''', known as the '''Perplexing Prankster''', the '''Decieving Horror''', or even '''Tzeentch's Trickster''', personifies the part of [[Tzeentch|Tzeentch’s]] psyche that is the meddler and the deceiver. He is the ultimate trickster, who can take the form of other beings, from the tiniest of insects to the most massive of [[Greater Daemons]]. None, save perhaps Tzeentch himself, know the Changeling’s true form, for he goes cowled and cloaked when in his own shape — perhaps even the Changeling himself has forgotten it. Not only can the Changeling mirror the form of another, he can adopt mannerisms and personalities in so flawless a fashion that even the [[Dark Gods]] can be deceived. In all of creation there is only one entity that the Changeling cannot duplicate: the Great God Tzeentch himself. The Grand Schemer will not suffer any being to steal his identity, even for a moment.{{fn|1a}}
Though Tzeentch loves to take credit for the Changeling's schemes, only a handful of the [[Daemons of Chaos|Daemon's]] adventures are carried out at his patron's directions. The Great Schemer is content to let the Changeling roam wild through eternity, causing havoc where he may. Each meddling opens up more possibilities in the Great Game, and Tzeentch watches with amusement as the Changeling weaves his uneven tapestry of disruption. That so many of his pranks have caused terrible wars is of no concern to the Changeling. He loves the discord of conflict, for it breeds opportunity to deceive and dismay like nothing else. His enjoyment begins even before armies clash: impersonating messengers and generals to disrupt strategy wherever possible. When battle begins, the Changeling is wont to adopt the shape and skill of the most powerful foe, pounding the enemy to pieces with malicious enthusiasm and borrowed muscle.{{fn|1a}}
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