
A squadron of Centigors of Tzeentch savagely charge the enemies of the Changer of Ways.[1]
Centigors of Tzeentch are Centigors allied with the Beastmen whose souls were sworn to the service of Tzeentch, the Chaos God of change and intrigue, before they were even born. They bear the Mark of Tzeentch, with all the power and risk that implies.[1]

Concept art for the Centigors of Tzeentch as created for Total War: Warhammer III.[1]
Beastmen are creatures of pure Chaos, and so tend to exalt all four Ruinous Powers equally in the form of Chaos Undivided. However, sometimes a She-gor spawns a whelp that is clearly a chosen one of the Changer of Ways, its fur patterned with the Mark of Tzeentch, or its horns curling to form his unholy symbol.[1]

A Centigor of Tzeentch as depicted in Total War: Warhammer III.[2]
These Centigors are as bitter and spiteful as their non-Tzeentchian kin, with a stronger resentment for their own clumsy, awkward nature, and harbouring a deep jealousy of creatures whose minds and bodies are better matched. This feeds their arcane rage and makes them much more dangerous -- having been touched by Tzeentch, this is likely no coincidence.[1]
Role[]
Centigors provide bestial melee cavalry to add versatility to the forces of Tzeentch, whose mortal and Daemonic armies are normally dominated by missile troops and sorcerers of various types. A fast and hard-hitting unit, squadrons of the Centigors of Tzeentch carry great weapons that offer armour piercing power to take on tougher opponents.[1]
Carrying the Mark of Tzeentch from birth grants them both magically-infused melee attacks and a magical enhancement to their own fortitude and toughness far greater than that of their unmarked Centigor brethren.[1]