Beujuntae is a great Lizardmen vault hidden deep in the wilds of the jungles of Lustria that was constructed by the Lizardmen to imprison Daemons of Chaos captured during their first assault on the Known World during the Great Catastrophe.
History[]
Most places the Lizardmen construct are carefully located in reference to the Geomantic Web. Beujuntae, however, is completely disconnected from this magical flow of power, situated apparently at random in the most remote stretch of jungle possible. It also appears to be genuinely forgotten by the Lizardmen. No sentinels watch the place and no paths mark the presence of Saurus patrols. Instead, Beujuntae has been left for the jungle to reclaim, its large stone doors sealed forever.[1a]
Beujuntae may be one of the most dangerous places in all Lustria. It is, in truth, the entrance to a great, underground vault. Tunnels twist their way into the earth, carved with the geometric precision typical of Lizardman architecture. Traps have been set to deter any who venture inside, ranging from pitfalls and spikes, to capturing the unwary within a magical time-loop, replaying the same ten minutes for all eternity.[1a]
All this protects a chamber whose walls are lined with enormous golden discs, each one polished to a brilliant shine. The passing years have done little to tarnish their splendour, and to look into one is to see oneself reflected in shining glory. If one looks carefully, they might also spy red eyes glaring back at them.[1a]
Each disc contains a Daemon, trapped during the Great Catastrophe when Chaos first entered the mortal world following the destruction of the Old Ones' Polar Gates. How they came to be so thoroughly forgotten by the normally watchful Slann is a mystery, though it may be their deep deliberations are not so untouched by Chaos as they wish to believe.[1a]
Only once has the vault been disturbed. A party of Estalian explorers, led by Sebastian de Beujuntae, managed to claim a disc from atop the vault's high peak. Their voyage home was ill-fated and the disc now rests somewhere in the Sea of Claws.[1a]
In addition Njal Halfborn, a witch born in the Norscan settlement of Skeggi in Lustria, has been sent dreams of a temple where the Dark Gods' own servants wait to grant him their blessing for his whole life. For the most part, he is content with his life in Skeggi, but he always keeps an ear out for any rumours of such a place.[1a]
Canon Conflict[]
In the original story of Beujuntae in Town Cryer 12, the name "Beujuntae" refers to a Daemon that inhabits a tomb in Lustria. However, Warhammer Fantasy Roleplay 4th Edition: Lustria altered the story, and now Beujuntae refers to the name of a place instead. The name is derived from the explorer Sebastian de Beujuntae, rather than from the Saurian language.[1a][2a]