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So this character has been in my head for a bit but before I show her I need to say this: in Warhammer 40k I kinda suck at making characters and races and I don't know much lore for either series. So I might screw up a lot of lore. Any suggestions and help would be great.
Character/ Backstory
The character is named No One. She is a blind girl who basically wandered the world until she walked into Norsca. Before wandering there, she was an outcast from birth, she doesn't know where she was born(Though it was likely Bretonnia) or who her parents were. So she sought a meaning in life, traveling from land to land. She prayed to god after god, begging them to give her meaning and to cure her blindness but none answered. So she simply walked on until she was captured by Norscain maunders. Before this she didn't have a name, so one of the Norscain warriors called her a No One. Originally they planned to kill and sacrifice her to the Chaos Gods only to be taken down by a Tzeentch leaning faction of Norscain soldiers. The leader gave No One a choice to either die in the snowy wastelands or serve Chaos. She chose to serve and under this new warrior's mentorship, she became a Chaos Undivided warrior. Her soul is being fought over by three of four of the Chaos Gods; Nurgle, Tzeentch and Slaanesh. To sway her onto their side, Nurgle promises her echolocation and his love, Tzeentch promises her sight and the ability to learn magic and Slaanesh promises her heightened senses and new sensations. These powers wax and wane depending if she is fighting with or against these factions.
Interestingly, No One is unlike most Chaos champions. Comparatively, she is oddly nice and humble. When it comes to humor its often self deprecating. Don't get it wrong she will kill when ordered to do so by whatever leader or by the Chaos Gods. Its just that she would make the best roommate when it comes to Chaos warriors.
Game
So I'm thinking of a game that where we play as her. This game could be like Horizon Zero Dawn, with various quests, new environments to explore, enemies that you can fight at almost anytime or anywhere and a main campaign that you can choose to fight or ignore.
Campaign
The campaign itself could be either No One trying to find her origins, or maybe her trying to figure out which Chaos God to serve. In this quest she could meet various characters from the lore, like Festus Leechlord, Kugath PlagueFather, Kroros Fateweaver, Vilitch, N'Kari, Azazel and many more. Of course there can be other characters but I think it could be really cool to see these characters in game. Missions can take part in different places . I'm think that this could have different endings. Maybe there can be an ending where she redeems herself and begins serving Sigmar or the Fay Enchantress. Or goes the complete opposite direction and gains deamonhood.
Items and abilities
I'm thinking that she would have a walking stick with club on the top and a sharp point at the bottom as a melee weapon and a bow for ranged. I thought that there can be different items or armor you can use to gain some different abilities. Like I thought there could be a kind of cape that when in use can fake your character's death or maybe you can trade your walking stick for a wand/staff. Through these items you can also gain different abilities like summoning deamons or causing huge spells to take place kinda like Skyrim or Elder Scrolls.
So what do you guys think? I just spit balling ideas but what do you think of the character or the game I'm thinking of?
With Ash earlier in the Village
Ash was with the Wiseman and the town Blacksmith instructing them on how to make the ammunition for his Boom-stick. The Wiseman mixed together the refined smokeless gunpowder as to Ash’s instructions. After they finished forging the cartridges, they poured the powder and shot into it before sealing it up. As payment Ash gave them his pocket change as they stared in confusion at the strange foreign coins.
(…)
Meanwhile the ballistae crew were staring at the Daemonic Horde in apprehension from atop the tree trunk stockade.
A Daemon Prince of Nurgle with the head of a stag beetle flew with the wings of a drainfly, its internal organs were visible through it’s transparent skin as if peering into a garbage bag, the monstrosity carried a ball and chain and had fungus growing on it’s body like armor. A Daemon Prince of Slaanesh with raven wings and the head of a goat rode a steed of slaanesh, the 8 pointed star of chaos was tattooed on the Daemon Prince’s forehead. A Daemon Prince of Khorne in brazen armor with the head of a hunting hound rode atop a juggernaut, sword raised to rally the bloodletters. And then there was what could only be a Daemon Prince of Tzeentch as it was the most bizarre and alien, it flew with enormous feathery wings, the monster had horns atop an insect-like head with chittering mandibles, it had bird talons in the place of hands, a scaly, sinewy tail, it’s body was covered in an exoskeleton and it wielded an ornate blade.
A Pink Horror was using it’s own head as a drum while another had morphed itself into an imitation of a battle standard. A warherd of Beastmen was with them as well, a burly gor pounded on drums made from human skin with what remained of someone’s face being vaguely visible on the batter head. Another beastman carried a banner with a screaming naked woman crucified on it.
“Are those Fleshhounds of Khorne? I thought they didn’t exist!” exclaimed one of the watchmen as he watched the reptilian creatures baying.
They pointed the siege ballistae at the Plague Drones of Nurgle and fired. The Bolt Thrower hit it’s mark with a sickening splat as it went through 5 Plaguedrones causing them to explode into ectoplasm.
(…)
As Guts charged into battle the Huntsmaster led his hunting hounds against the beastmen, while the mercenary knights and Boog the Giant charged at the forces of Tzeentch, the roadwardens gave them covering fire. Boog swatted screamers and chaos furies out of the sky. As the mercenary knights rode into battle it briefly reminded Guts of his days as a mercenary. The Daemon Prince of Tzeentch summoned a cohorts of Blue Horrors from the Warp to overwhelm the Knights along with the Pink Horrors. Guts thought of what he had lost during the Eclipse and decided to challenge the Daemon Prince of Tzeentch.
“Hey Jackass! Come down here and fight me instead of hiding behind a bunch of meat shields!” shouted Guts.
The daemon the size of a house turned in his direction and glided down to face him. It began to chant in a low guttural tongue that hurt the ears to listen to which summoned a ball of scarlet flame which swirled around the daemon before it was sent towards Guts. As the man was surrounded with flame the Daemon Prince expected him to be finished, but much to his surprise the marked stranger jumped through the fire towards him with the look of a man possessed. He was completely and utterly insane.
The Daemon Prince of Tzeentch caught him in one hand and opened it’s mandibles to bite his head off but was interrupted by the sound of a switch.
“Die!” shouted Guts as he fired his cannon arm by pulling the string with his teeth.
The cannonball went into the daemon’s mouth and punched through the other end leaving a gaping hole. As the deamon loosened it’s grip Guts cut off the daemon’s head with Dragonslayer. The Daemon Prince’s eyes rolled to the back of it’s head before it collapsed to the ground dead. It began to melt like candlewax before evaporating into a silvery mist.
Then Guts heard the screams of the knights and turned to look as he saw a riderless horse running whilst on fire, Boog the Giant collapsing to the ground and the remaining defenders retreating to the walls. And swarms of recently summoned nurglings coming towards them as well.
Guts decided to follow. Whilst firing his repeater crossbow at the nurglings causing some of them to splat.
(…)
As they went through the gate it closed just in time as the nurglings crashed against it like a tsunami! The enemy was confined to a chokepoint as the bridge was the only means to cross the trench which slowed many enough to be picked off by crossbowmen and other watchmen throwing rocks. The Daemon Prince of Nurgle had a ballistae bolt stuck in it’s chest as it buzzed onwards. Nurglings began to climb up the gate and the beastmen leaped over the trench as members of the town watch poured a boiling cauldron of oxtail soup on them but as the harpies, furies and plaguedrones got within range of the war machines. The crews were forced to retreat.
Then the Daemon Prince of Khorne knocked down the gate sending splintered wood flying in all directions and allowing the other besieging forces entry. The Wolf-kin charged against the daemonettes, while the flagellants foamed at the mouth charging at the plaguebearers and swarms of nurglings, swinging incense censers and barbed whips at the daemons. The deserters of the Reikland Patrol were being led by the Warrior Priest of Sigmar, Father Sieg as they charged into battle against the daemons of Tzeentch. Ash was engaged in fighting pink horrors but with every one he killed with his boom-stick two blue horrors would take their place and throw fireballs at him cackling with childish glee. Father Wulfric was surrounded by cold winds as he led the regiment of warriors of Ulric to fight the slaaneshi daemons whilst the 15-year-old drummer boy pounded the drum aggressively next to a man holding a battle standard with the heads of greenskins and beastmen hanging as trophies.
The war wagon moved through the horde of daemons, with the occupants firing shot and crossbow bolts at the bloodletters.
“Onward sons of Sigmar, for The Empire!” shouted Father Sieg.
The strange merchant that had come from Araby then emerged from the Inn on a flying carpet. He then began to fire beams of light from his eyes into the Daemonic Horde.
The Town of Helwaard was built as a frontier village on the Altdorf-Middenheim Road as a stop for travelers, hunters and mercenaries. It had a temple built around a shrine dedicated to the Gods, Ulric and Sigmar for travelers seeking communion. And just like all such temples it was built to double as a makeshift fortress, with a wall pierced by a single reinforced gatehouse protecting a fortified inner sanctum with functional buildings including workshops, cells, barracks, refectories, stables, and animal pens with the temple itself rising in the center, with manned battlements surrounding a high dome.
The temple was made to act as a fortress that could withstand assaults from beastmen and greenskins. But this siege would serve as the ultimate test for the temple’s defenses.
The town watch fired their pistols at the swarm of harpies. The empire great cannon atop the temple wall fired a well-aimed shot that decapitated the juggernaut. The Daemon Prince of Khorne spread out two enormous leathery wings akin to those of a bloodthirster, before taking flight. A shot from the dwarf cannon hit the Daemon Prince on the head leaving a wound that exposed part of it’s skull.
The halfling farmer rode his giant swan, leading the flock of chickens, turkeys, ducks and geese into battle. A rooster dug it’s spurs into the flesh of a harpy. The Swan tore out the throat of a chaos fury before smacking a harpy with it’s strong wings.
The Daemon Prince of Slaanesh, Baphomet elongated it’s tongue which it used to cut men to ribbons. Ozrul, the Daemon Prince of Khorne engaged Guts and the surviving mercenary knights in combat.
The two Tercio Formations split up to deal with two separate threats. One went to deal with the beastmen and chaos warriors, while the other went to deal with the slaaneshi deamons alongside the warriors of Ulric.
Ash kicked the last blue horror like a tiny blue football sending it flying into the face of the Daemon Prince of Slaanesh where it exploded from the impact. The tercio formation joined the warriors of Ulric, shooting at the Daemon Prince and it’s mount. Father Wulfric crushed the head of the Steed of Slaanesh with his Warhammer, spraying brains everywhere. Then Ash fired his boom-stick causing the Daemon Prince to stagger, he cocked it then fired again, then he repeated the same action again, then again, and again. The combined barrage of fire from Ash and the tercio overwhelmed the Daemon Prince of Slaanesh knocking it to the ground.
Ash then stood over Baphomet.
“I’ll swallow your soul!” shouted Baphomet.
“Swallow this.” said Ash.
Ash shoved his Boom-stick down it’s throat and fired. The Daemon Prince, Baphomet dispersed into purple smoke.
Like imagine an apparition of Khorne fighting the armies of Morr in the Clouds or blood oozing out of the ground?
Apocalypse Now | ANALYSIS (Part Two) | The Cinema Cartography - YouTube
In a sense Chaos is the Heart of Darkness and it's tied to the collective unconscious.
A Savage Orc Shaman who claims to have met Mork one night who told him he was destined for great things if he led an army of Goblins into battle for the highest bidder. Before every battle he performs a ritual where he sacrifices a Snotling by cutting out it’s heart then using it and a bunch of shrooms to create a magic brew that the entire regiment drinks. They all go into battle completely naked as they believe they are magically protected. The Shaman is called General Bald Knobba and the Goblins are called Da Little Knobbas.