Lizard men, Dark elves, Empire, and Woodleves are all missing a few of their mages!
Before we get started I want to say I am super happy with the way CA implemented mages for the high elves, they completely filled out the roster of both lords and heros for them, and I love that the fire mage can basically become a dragon mage. I just feel that the other races that dable heavily in magic in the world should have just as much access. I also have to say I am excluding legendary lords in everything I talk about here.
The Empire is missing a gold wizard/ Alchemist for their battle wizard heros. However, in 8th Edition they also had access to Battle wizard lords of all 8 winds of magic, something that they could do that would be really kool campaign wise is where you could recruit the matriarchs/ Patriarchs of each of the colleges to be lords of your armies, and give them the unique sort of skill each of them have.
The Darkelves are missing life, heavens, metal, light lords and heros, they had access to them in 8th edition, it just makes sense they get them same as the high elves.
Lizard men are interesting because the only access you had to all 8 winds and high magic was through their Slann, skink preists had access to lore of heavens or beasts, but essentially if your lord was not a slann you did not get access to any other magics. currently they are missing metal, beasts, shadows, and death Slann.
And woodleves are the ones who are missing the most, currently they only have heros that have access to shadows, beast, and life. In 8th edition they had spellweaver lords who had access to either high or dark magic, or one of the 8 winds of magic, and they had spellsinger heros who had access to one of the 8 winds of magic, personally this one thing id really like to see get rectified in their rework cause it would make them more fun and competitive in the game.
And while we’re on the topic of magic users, I’d like to also say id like an animation rework of the rune of wrath and ruin, in the lore and basic description in describes it as the earth being torn asunder and rocks and lava shooting out of the ground, but in the game its like a sparkly glitter that hangs around an enemy. I just think such an epic rune should have more of visual impact, especially given some of the truly epic look of some of the spells that exist in game currently.
If I missed any let me know!