Restless Fingers

The life of an adventurer in the Old World can swing from moments of boredom to those of sheer terror. No matter how supposedly calm and quiet a person’s daily life can get, he’s constantly in danger of being killed by horrible people, mutants, Beastmen or worse at any random and unpredictable moment. Waiting for these moments of horror leads to a growing sense of unease. The uneasiness builds inside of the person until it’s released in a brazen, reckless and often dangerous act of stealing.

Someone suffering from Restless Fingers feels an uncontrollable urge to steal. When the individual's presented with an opportunity to steal, he must have the willpower to resist the compulsion. Should he fail, he will attempt to steal some object, completely disregarding any risks that may be involved, and thinking nothing of the possible consequences of his thievery.

Furthermore, the value of the object he intends to steal is not as important as the act of stealing itself. After the theft, the person feels a temporary and glorious sense of euphoria, which is then followed one to ten hours later by terrible, nagging feelings of guilt and shame. These low emotions cause teamwork to lessen and last for one to ten days or until the person successfully steals another item.

A person with Restless Fingers will inevitably find himself at odds with many people, including merchants, the law, and possibly his friends. He’s also in danger of being led astray by the blasphemous desires of the Chaos God Slaanesh and his minions. Halflings are also particularly susceptible to this affliction, though of course, they deny this.

Source

 * Warhammer Fantasy RPG 2nd ED -- Core Rulebook
 * pg. 206
 * pg. 207

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