Hammerwiki:Statistics

Statistics are the basic units from which characters are developed. They represent specific attributes of a character. Many abilities are directly based upon these attributes and so your attributes can greatly influence the outcome of battles.

General Stats

 * Strength: Increases melee ability damage, increases melee auto-attack damage and reduces chance that your melee attacks will be blocked or parried.
 * Toughness: Reduces all damage taken.
 * Wounds: Increases max hit points.
 * Initiative: Increases your chance to evade ranged attacks and reduces your chance of being critically hit.
 * Weapon Skill: Increases your chance to parry attacks and increases armor penetration.
 * Ballistic: Increases ranged ability damage, increases ranged auto-attack damage and reduces chance that your ranged attacks will be blocked or evaded.
 * Intelligence: Increases magic damage and reduces chance that your magic attacks will be disrupted.
 * Willpower: Increases healing and increases the chance that you will disrupt a magic attack.

Defensive Stats

 * Armor: Reduces physical damage taken.
 * Corporeal Resistance: Reduces corporeal damage taken.
 * Spiritual Resistance: Reduces spirit damage taken.
 * Elemental Resistance: Reduces elemental damage taken.
 * Block: Increases chance to block melee, ranged, and magical attacks (requires shield).
 * Parry: Increases chance to parry melee attacks.
 * Dodge: Increases chance to evade ranged attacks.
 * Disrupt: Increases chance to disrupt magical attacks.

Mechanics :
The following describes the calculations used to determine the effects of each statistic on associated abilities/attributes


 * Strength:
 * Strength / 5 = Increases melee ability damage DPS by result.
 * Strength / 10 = Increases melee auto attack damage DPS by result.


 * Ballistic Skill:
 * Ballistic skill / 5 = Increases ranged ability damage DPS by result.
 * Ballistic skill / 10 = Increases ranged auto attack damage DPS by result.


 * Intelligence:
 * Intelligence / 5 = Increases ability damage DPS by result.


 * Toughness:
 * Toughness / 5 = Reduces damage by X DPS.


 * Weapon Skill:
 * Weapon skill / [(Level * 7.5 + 50) * 13.5] = +% to parry.
 * Weapon skill / [(Level * 7.5 + 50) * 4] = +% Armor penetration


 * Initiative:
 * [(Level * 7.5 + 50) / 10] / Initiative = base % to be critically hit.
 * Initiative / [(Level * 7.5 + 50) * 13.5] = +% to evade.


 * Willpower:
 * Willpower / 5 = Increases Healing Per Second.
 * Willpower / [(Level * 7.5 + 50) * 13.5] = +% Disrupt spells.


 * Wounds:
 * Wounds * 10 = Total Hit Points


 * Armor:
 * Armor / (Level * 110) = +% Damage Reduction


 * Resistances:
 * Resistance Value / (level * 42) = % Resistance


 * Block:
 * Block rating of shield / [(level * 7.5 + 50)*5] = Block %