Wild Magic

Wild Magic, also known as the Lore of the Wild, is a form of magic used by the Beastmen, most notably through their Bray-Shamans. Though this magic taps into power similar to that of the Lore of Beasts, it is very much distinct.

List of Spells

 * Bestial Surge: The shaman inflames the Beastmen's uncontrollable urge to rend the foe limb from limb, causing them to surge forward in a roaring, bellowing mass.
 * Bray-Scream: This spell unleashes a howling roar of such intensity that mashes brains and bursts eyeballs.
 * Devolve: Delving into his enemies' minds, the shaman magnifies the savage and animalistic parts of their psyche until they are no more than growling beasts.
 * Mantle of Ghorok: Ghorok was a legendary Minotaur, ferocious as a storm. His spirit mantle is terrible but dangerous to the bearer.
 * Savage Dominion: The shaman sends his mind winging into the wilds and possesses the largest creature he can find, storming back onto the battlefield with a vengeance.
 * Traitor-Kin: Calling out to the war-beasts of the enemy, the shaman dries a red-hot spear of wrath into the wild hearts of the enemy's mounts, causing them to turn upon those who dared tame them with bit, bridle and spur.
 * Viletide: This spell calls to the creeping things that nest in the decaying undergrowth, creating a vile wave of spiders, centipedes and slug-beetles that swarm over the foe.

Source
[[Category:W]] [[Category:M]]
 * Warhammer Armies: Beastmen (7th Edition)
 * Page 37.