Times of Great Magic

What follows are some brief descriptions of some of the more cataclysmic Storms of Magic to beset the mortal world. Dates for these events use the Imperial Calendar.

Timeline

 * c.-5600 -- The Great Catastrophe. The polar gateways, made by the Old Ones for star travel, collapse, and the greatest magical storm ever known rages. The world is nearly sucked in its entirety into the Realm of Chaos. With great sacrifice, the Slann Mage-Priests, the most powerful wizards in the world, stabilise the planet but cannot halt the storm that envelops it. Many monsters are transformed by the great influx of Chaos into the world.


 * -4500 to -4420 -- The world teeters on ultimate destruction as Daemonic forces overrun the world. Aenarion, the first Phoenix King, leads the Elves of Ulthuan in the defense of their island and allows time for the casting of the Great Vortex, a magical spell of titanic proportions that drains the eldritch storm and robs the Daemons of the energies they need to stay upon the mortal world.


 * -2750 -- A vast comet strikes west of Cathay. Its impact destroys the majority of the Ogres and scorches the fertile plains. The resulting magical flux unleashes many storms.


 * -2749 to -2723 -- The Sundering. Malekith, the Witch King, interferes with the Great Vortex. As a result, titanic energies are once more released, and for a time Daemons freely stalk the world.


 * -2199 -- The Battle of the Blighted Isle. The Blighted Isle, dread home of the Altar of Khaine, changes hands many times after the Sundering. So many fall during the climactic battle at the foot of the Altar that a blood-storm rages, swirling the Winds of magic. Both armies bind beasts to join the fray so while Elf fights Elf, noble Dragons are pulled from the skies by packs of Manticores. High Elf Mages seal a victory by dropping the very hills upon their kindred. Great Phoenixes of living flame scour the dead as the High Elves reclaim the Blighted Isle.


 * -1780 -- Morrslieb Flares. Witchfire lights the heavens and green-tailed meteors fall from the skies. A storm of black rain centres over the city of Kavzar, pouring down its strange fury. Soon the once-great city is naught but ruins sinking into a rising swamp, the only survivors are a verminous horde of rats that scurry in search of food.


 * -1500 -- The Time of Mad Stars. A great wave of magical energy begins over a vast Black Pyramid in Khemri. It sweeps over the lands, and the stars swirl and change position. In Lustria, the Slann Mage-Priests sense a moment of ultimate power. Seizing the opportunity of the star alignment, Lord Quex casts a mighty spell that realigns continents and more firmly connects the magical leylines that can be used to protect the world from the ravages of such storms in the future. The sudden influx of magic (not to mention the shifting tectonic plates) causes the Great Machine of the Seer Order in Skavenblight to malfunction and explode. The resulting counter wave releases yet more magical energy and unwittingly alters the perfection of Lord Quex's spell. Magical shockwaves from both Lustria and Skavenblight crash into the Worlds Edge Mountains. Many earthquakes and unnatural disasters best the Dwarfs' Karaz Ankor.


 * c.-1151 -- The Black Year. In the wake of Nagash's Great Ritual, many magical storms erupt over the world. Black cyclones descend from roiling clouds and the skull-like visage of death itself is seen stalking the lands.


 * -666 -- Wars of the Green Moon. The moon Morrslieb hovers low for a full month and waves of madness wash over the world. The disparate followers of Chaos, both mortal and daemonic, battle for control of the arcane tempests that spin wildly across the Northern Wastes. No power gains ascendancy, but the previous seven year domination of Khorne is, at last, ended. This was probably Tzeentch's plan all along.


 * 1 -- A Mighty Gift. Alaric the Mad, one of the greatest of all Dwarf Runesmiths, captures the last eddies of a magical storm. Through potent runes, Alaric binds those vast energies into molten metal and begins to make the twelve Runfangs, the magical swords gifted to the Empire by the Dwarfs.


 * c.328 -- Dangers in the Darklands. A maelstrom of magic swirls about the Dark Lands for the better part of a year. The power of the storm unearths long-buried ruins, causing volcanoes to grow from the ashen plains and loose a hail of warpstone upon the lands. Armies of Skaven, Orcs and Goblins, Ogres, Chaos Dwarfs and more clash many times as they attempt to capture the rampant energy.


 * 570 -- The Disappearance of Kurak Peak. While mining deep in the northern reaches of the Worlds Edge Mountains, the Dwarfs unknowingly unearthed a large piece of what had once been the interdimensional portal that allowed the Old Ones to travel great distances. Still imbued with great power, the twisted metal is somehow reactivated and the resulting storm attracts the attention of Night Goblin Shamans who wish to use the eldritch energy to further their own causes. Night Goblin hordes, accompanied by vast Squigs and other monsters of the deep underground, attack the Dwarfhold. During the course of the ensuing battle, the entire mountain peak is transported into the Realm of Chaos. Neither the Dwarfs of the Kurak Peak nor their foes are ever heard from again, although visions of candles being snuffed out by a maelstrom of blackness visit all who travel atop the strange glassy black plateau that marks the site of the old mountain peak.

Pending...

Source

 * : Storm of Magic (supplement)
 * : pg. 20
 * : pg. 21

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