Guide

Considering the dangers of taking the side roads and how unreliable the roads are through miles and miles of forests, many turn to guides to navigate the wilderness. Guides serve a specific purpose: to get their leader to a location and back again. While guides are competent fighters, most tend to leave the fighting to warriors.

Guides serve to safely lead an employer to a particular destination. On the way, if the guide takes over, he expects his directions to be followed and his expertise respected. A guide understands the dangers of the Old World and expects his charges to follow his lead. A guide will fight when the situation demands; although, if a combat results because someone in the group failed to heed his warnings, he’ll rarely risk his skin to save the fool.

Source
[[Category:G]]
 * Warhammer Fantasy RPG 2nd ED -- Old World Armoury
 * pg. 105