Burning Chariots of Tzeentch

Burning Chariots of Tzeentch hurtle across the Realm of Chaos like incandescent meteors, bringing the Great Sorcerer’s chosen emissaries to every corner of existence. As they blaze through the heavens of the mortal world, Chariots of Tzeentch are commonly mistaken for comets, which are in turn interpreted as omens of great events and terrible wars.

The Exalted Flamers who ride atop the Burning Chariots are able to channel magical flame to a far greater extent than their lesser brethren, and can conjure up great billowing sheets of Warp-magic, or hurl bolts of sorcerous change that make the very air sizzle with their passing. For their part, the Discs and Screamers that make up the bizarre chariot are drawn to raw magic like moths to a flame, and therefore to the Exalted Flamers, who exude tasty sorcery from every pore and wrinkle of their fungoid flesh.

Sometimes, a Burning Chariot will even be accompanied by a handful of surly Blue Horrors. The diminutive Daemons are always ready to associate with anyone other than the irritatingly and incessandy cheerful Pink Horrors, and furthermore see the Burning Chariot as an excellent vehicle from which to sow their own particular brand of sullen mischief — this normally takes the form of crude insults, but they’re also content to gloomily club or throttle anyone who comes near.

More unusual are those Burning Chariots bound in service to Heralds of Tzeentch. These are normally acquired by trickery - Heralds have little patience at the best of times, and none at all in training Screamers and Discs. They therefore consider ‘borrowing’ a chariot from an Exalted Flamer to be entirely in keeping with their status. Such a feat requires great cunning indeed if the Herald in question wishes to escape the Flam er’s wrath. Indeed, many Heralds bear the scars from past contests, and craft complex magical wards to forewarn them when their chariot’s true owner comes to reclaim his property. However, all these trials and tribulations seem as naught once the H erald is free to swoop and dive across the battlefield on his new possession, cackling madly as he unleashes his fearsome sorceries upon the enemies of his god.

Source

 * Warhammer Armies: Daemons of Chaos -- pg. 40