Ghur

Known as the Brown Wind of Magic, Ghur has been called the Aethyr’s wild and bestial spirit. Ghur is used by the feral Amber Wizards to shape spells of beastcraft and communion. In strange shamanic rites, these Magisters can call Ghur into their bodies, allowing it to shape them into wolves and ravens, clawed savages and gentle horse whisperers. It is known as a savage wind, the antithesis of civilisation and domestication, as primal and unreasoning as it is devoid of malice.

Ghur is attracted to animals and wild places in equal measure, retreating from the ordered existence of man and his cities. This is reflected in the misanthropic ways of the Amber wizards—shunning civilization for the wild mountains and moors, when the Wind of Ghur blows free.