Amulets

Amulets take the form of a medallion, a bracelet, or some other item of jewellery. Their precise form varies widely and so do their powers.

Types of Amulets
These are but a few of the many types of amulets.


 * Amulet of Admantine: This amulet increases the toughness of its wearer. An Amulet of Admantine may not be removed unless the wearer is dismembered or slain.


 * Amulet of Enchanted Jade: Anyone wearing this amulet gains the power of regeneration, after the manner of Trolls. This power does not allow the wearer to grow new limbs or to survive fatal hits.


 * Amulet of Coal: This amulet can be used to hold up to three Fire Ball spells. Any spellcaster who can use the Fire Ball spell may recharge the amulet by casting one Fire Ball into the amulet for each 'charge'.


 * Amulet of Fire: The Amulet of Fire is made of copper, inlaid with swirling fiery patterns of orange and yellow enamel. If a spell is cast against a character wearing the Amulet of Fire, then the amulet will dispel the spell 50% of the time. This applies equally to spells that normally can't be resisted (such as Fire Ball) and those that can. The amulet will only protect against the first spell cast at the wearer in any one combat round; other spells affect the character as normal.


 * Amulet of Iron: An Amulet of Iron cannot be used by a creature who can use magic. It can be used by any other character or creature, and grants them with heightened resistance to magic.


 * Amulet of Righteous Silver: An amulet of this kind offers complete immunity to psychological effects caused by the Undead.

Named Amulets

 * Amulet of Chaos
 * Amulet of Fire
 * Amulet of Itzl
 * Amulet of the Horned One
 * Amulet of the Purifying Flame
 * Amulet of Thrice-Blessed Copper
 * Amulet of Pha-stah
 * Black Amulet
 * Crimson Amulet
 * Jade Amulet
 * Jade Lion
 * Maid's Charm
 * Obsidian Amulet
 * Pendant of Khaeleth
 * Warpstone Amulet

Source
[[Category:A]]
 * Warhammer Fantasy RPG 1st ED -- Core Rulebook
 * pg. 183
 * pg. 184