Cohl

A perverted Necromancer named Cohl fled into the sewers of Nuln after he murdered his family and turned them into Zombies. Cohl was not pleased to see visitors such as the guards of the Valatina family that had moved into town and used dark magic to slaughter the intruders. Not finished, he raised them to be his servants and to guard against other intruders.

Cohl is almost always in his study, pouring over a new volume purloined from some temple or wizard’s home. Knowing the sewers very well, Cohl slips out under the cover of night and sneaks into the homes and offices of his rivals, stealing supplies, books, and whatever suits him.

An encounter with this necromancer need not descend into a fight. He knows what’s going on in the city above, and the last thing he wants is a rival force. He believes the killings are drawing attention to himself, thinking the thugs were there to root him out. Cohl responds with force when he realizes there are intruders, but if someone makes any effort to talk, Cohl backs down, curious about why they are there if not to destroy him or his work.

A gaunt man in foully stained robes, Cohl reeks of decay. His skin is extremely pale and covered in weeping sores. He wears mouldy black robes that are patched and threadbare.

All Cohl wants is to be left alone. He has no designs on conquering the city or becoming involved with the troubles above. But he also realizes his abode has been uncovered and though destroying the invaders would safeguard his place, he worries they might be too powerful for him to defeat. Hence, he’s willing to talk, if the invaders hold off their attack.

In his nocturnal explorations, Cohl has a good idea about what’s been happening in the city, even witnessing two of the abductions. He can describe the abductor in perfect detail, making it clear the killer/abductor is in fact Rolf. Should the anyone mention their mission—finding and destroying the third artefact, Cohl offers to help, for a price. He has the means to destroy the object, through the Rod of Separation. Cohl explains that were the Daemon released, it would surely mean the destruction of his city and introduce a powerful enemy he would eventually have to confront later. He asks that the requesting party bring him the artefact for destruction, but he also wants Elsbeth Becker. In his youth, he loved her passionately, but she rejected his advances.

Source
[[Category:C]]
 * Warhammer Fantasy RPG 2nd ED -- Forges of Nuln
 * pg. 77
 * pg. 78
 * pg. 79