Dwarf Dreadnought

The Dreadnought is the greatest warship in the Dwarf Navy; some would say it is the most powerful ship afloat. Like the Ironclad, upon which it is based, it is a Man O' War. That is where the resemblance ends. This single ship manages to carry more guns than a squadron of Monitors, has armour plating more than a foot thick, an engine that can build up awesome speed for its size, and still holds a sizeable crew.

Dreadnoughts have a unique arrangement of boilers linked to twin paddle wheels at the side and to the single huge wheel at the rear, which combine to give it immense speed for a ship of its size. This arrangement also makes the Dreadnought incredibly difficult to stop, as both side and rear paddles must be destroyed before it will grind to a halt.

The firepower of a Dreadnought is extraordinary, and legends tell of these vast iron ships holding up and destroying entire Pirate Fleets within the Black Gulf and off the island of Sartosa.

These huge armoured paddle-steamers are clad in iron plates, which means they can withstand an enormous pounding. The steam-powered swivel guns can be turned to bring guns to bear on all sides. As such, Dreadnoughts are a powerful addition to the Dwarf fleet, as they can bring devastating cannon fire down on any targets to the front, rear or sides.

The Dreadnought is designed so that it can continue to move even if heavily damaged. There are two paddle wheel locations: one for the paddles mounted on the side, and one for the paddle mounted on the back. Even if one of these locations is destroyed, the second can still manage to take the strain and the Dreadnought can still move, albeit at a reduced rate. This means that the Dreadnought is only immobilised if both of its paddle locations are destroyed, and therefore is very hard to stop!

The Dreadnought may turn on the spot, just like other steam-powered and oared ships, so long as it has its side paddles; once these are destroyed, it turns like a sailing ship.

Turrets
The Dreadnought's two sets of turrets, mounted to the front and rear, operate independently, with each turret having a firing arc of 90˚. This means that the front right battery can either fire straight ahead or to the right, the rear left battery can fire either straight ahead or to the left, etc. When a turret is fired to the side, its firepower is added to that of the associated broadside guns fired.

Source
Supercorazado Enano
 * Man O' War - Warhammer - Sea of Blood Rulebook
 * pg. 37
 * pg. 38

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