Skinks

Skittish and quick, Skinks stand out from the rest of the sluggish Lizardmen. They are the mass workforce designed by the `Old Ones to perform many different roles, and without them, Lizardmen society would quickly collapse.

Skinks are highly organised and sociable beings that instinctively work well in groups, even being able to coerce other cold-blooded creatures into doing their bidding. Both physically and mentally agile, Skinks are perfectly adapted to ensure the smooth day-to-day running of the temple-cities as well as operating the far-ranging patrols that sweep across the vast jungle continent. Of all the Lizardmen, the Skinks are the most communicative, using their changeable skin tones and crests colours to add subtle inferences to their vocal language, in which they chitter endlessly in high-pitched voices full of clicks, hisses and other curious sounds.

Skinks take up weapons during their many patrols as well as to join the fighting during times of war. As troops, they range between reckless audacity and sudden panic. Their skittish nature makes them much more prone to fleeing than the stoic Saurus. They are typically used in two different types of formation. Most commonly, the Skinks advance before the bulk of the main army, harassing the foe’s advance with hails of darts. When massed together in a fighting cohort, the Skinks can bulk out a Lizardmen battle line. This fighting formation becomes considerably more effective when led by a Skink Brave or a Skink Chief, or when augmented with a number of the enormous Kroxigor. However, the volleys of javelins and darts that the Skinks can unleash are astoundingly dangerous, for they have learned to coat their weapons with lethal toxins distilled from the venomous amphibians, insects and serpents that thrive in the steamy jungle and profuse swamps of Lustria. Employing their natural affinity with water, Skinks look for opportunities to attack their foes from unexpected quarters. Many an enemy has been outflanked by Skinks who navigated what was thought to be an impassable swamp or river.