Battle Magic

The pre-eminent form of magic in the Old World is Battle magic. The reason for this can be traced back to the intervention of High Elf mage Teclis during the great Chaos Incursion of 2302 IC, when the might of this new form of magic was needed to drive back the invading hordes. After the war was won, Battle magic became the first form of magic to receive official support from the Empire. It grew in power and reputation, bringing in mages from the other disciplines of sorcery and altering their spells to work with the new theories and systems of magic.

Overview
Battle magic has its name for a reason. Most of its spells are specifically designed for offensive and defensive combat, and in particular for defending the Empire from its enemies. As a result, in terms of social standing and public respect, practitioners of Battle magic are more highly regarded and more trusted than any other schools of wizardry. Imperial wizards, as well as being powerful individuals in their own right, are important political figures, and those who rise to the top of their profession have the ears of the Emperor and the Electors.

Battle magic is more advanced than petty magic but less focused than the Colour magics. Arising from the teachings of Teclis, it contains powerful spells and effects, not all of which are centred on military application. While the Imperial Colleges in Altdorf are the only places in the Old World where Colour magic is taught, the lesser discipline of Battle magic is taught in a number of colleges in the Old World and, most importantly, at the Wizards' and Alchemists' Guild in Middenheim.

Recognising that not all wizards could hope to achieve the skill needed to control pure Colour magic, several schools were founded to find and train the best battle wizards, with the high achievers going on to one of the Imperial Colleges in Altdorf. Many wizards never achieve this standard, either through lack of magical talent or lack of application, and most reach old age without ever having progressed from Battle magic to the upper levels of the Imperial Colleges of Altdorf.

List of Spells
These spells are the ones used by non-specialist Wizards and are also available for use by Alchemists and some Clerics. They cover a wide range of defensive and offensive capabilities, providing the spellcaster with a multitude of options for a variety of situations.

A

 * Accelerate Time


 * Animate Sword


 * Arrow Invulnerability


 * Arrow Storm


 * Aura of Invulnerability


 * Aura of Protection


 * Aura of Resistance

B

 * Blast


 * Break Weapon

C

 * Cause Animosity


 * Cause Cowardly Flight


 * Cause Fear


 * Cause Frenzy


 * Cause Hatred


 * Cause Instability


 * Cause Panic


 * Cause Stupidity


 * Change Allegiance


 * Cloak of Darkness


 * Conjure Servitor


 * Corrode


 * Cure Light Injury


 * Cure Severe Wounds


 * Curse of Arrow Attraction

D

 * Detect Magic


 * Dispel Aura


 * Dispel Magic


 * Dispirit


 * Drain Magic

E

 * Enchant Weapon


 * Enfeeble


 * Entanglement


 * Enthuse

F

 * Fire Ball


 * Flame Curse


 * Fleetfoot


 * Flight


 * Foetid Cloud

H

 * Hammerhand


 * Hold Flight

I

 * Ignite Missiles


 * Immunity From Poison

L

 * Leg Breaking


 * Lightning Bolt


 * Luck

M

 * Magic Bridge


 * Magical Might


 * Mental Duel


 * Mystic Mist

P

 * Pit of Despair

R

 * Rally


 * Raze


 * Reproof of Cowardice


 * Reverse Spell

S

 * Sense of the Green


 * Sharpen Weapon


 * Slippery Ground


 * Slowfoot


 * Smash


 * Stampede


 * Stand Still


 * Steal Magical Power


 * Steal Mind


 * Strength of Combat


 * Strength of Mind


 * Stunning Conclusion


 * Subvert Weapon

T

 * Transfer Aura

W

 * Wall of Fire


 * Ward of Forbidding


 * Wilt Weapon


 * Wind Blast

Z

 * Zone of Firelessness


 * Zone of Magical Immunity


 * Zone of Missile Protection


 * Zone of Sanctuary


 * Zone of Steadfastness

Source

 * Warhammer Fantasy RPG 1st ED -- Core Rulebook
 * pg. 155
 * pg. 156
 * pg. 157
 * pg. 158
 * pg. 159
 * pg. 160

Magia de Batalla
 * Warhammer Fantasy RPG 1st ED -- Realms of Sorcery
 * pg. 15
 * pg. 34
 * pg. 175
 * pg. 176
 * pg. 177
 * pg. 178
 * pg. 179
 * pg. 180
 * pg. 182
 * pg. 183

[[Category:B]] [[Category:M]]