Plagues

Horrors, traps, and curses are not the only things that safeguard a tomb; there are far more insidious guardians to ensure those who disturb the dead pay the price. Since tombs are often sealed at the time of the body’s interment, everything in the air and contaminating the treasures is kept intact. So when a tomb robber breaches the seals, he inadvertently releases the old air and everything it holds. Most times, this air is musty and maybe a little poisonous. But sometimes, the air holds a far worse danger: an accursed plague.


 * Curse of the Tomb Kings
 * Death's Breath
 * Wasting Sickness

Source

 * Warhammer Fantasy RPG 2nd ED -- Lure of the Liche Lord
 * pg. 118

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