Iron Tower

Rising from the centre of the River Reik is a black and red tower, pointing like a finger at the heavens, as if to remind Nulners of Sigmar’s wrath. Called the Iron Tower, it symbolizes Nulner justice at its worst. It is a dark place, a place where people go in and never come out.

Constructed over 50 years ago, the Iron Tower was a show of support for the efforts of the Empire’s Witch Hunters. The tower is 75 feet tall and comes to a sharp point at the top. Balconies allow guards to survey the grounds of the island on which it stands. Despite its name, it is not exclusively made of iron; most of it is stone. The iron elements typically are the gargoyles, the latticework on the windows, and a few sections of wall. All of these components are rusted, and long orange-red streaks run down the exterior as if it were bleeding.

Inside, the place is gloomy and foul, stinking of death and fear. The ground floor is a processing centre, where a clerk enters the prisoners’ names in the records and assigns them a cell on one of the floors above. The cells are small, windowless, and bleak. Strewn hay serves as bedding and a bucket holds wastes. Though consignment to one of these miserable quarters is terrifying, the real horror begins in the basement, where the interrogators go to work on the detainees. Every means available to extract information is used, from iron maidens and racks, to thumbscrews and hot pokers.

Those who confess to being cultists (and nearly all do eventually) are led outside to the pyres, a permanent area cordoned off by a rusty iron fence, where they are immediately immolated after a reading of their crimes. Through its years, the Iron Tower has seen more and less use depending on the qualities of the city’s monarch. The Countess is not particularly bloodthirsty, nor vigilant about hunting down cultists and Mutants, and so the grim tower serves more as a warning than an actual place of interment.

Source
Torre de Hierro
 * Warhammer Fantasy RPG 2nd ED -- Forges of Nuln
 * pg. 25

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