Zombie Pirates

Vampire Lord Luthor Harkon has plagued the eastern regions of Lustria for centuries, and his sacking of the temple-city of Axotl has made the eradication of his realm of utmost importance to the Slann Mage-Priests. With the coming of the new races to Lustria, Harkon has hatched a scheme, no matter the consequences of invasion. He has dispatched emissaries to the more black-hearted invaders, messengers bearing gifts - gilded, ebony skulls containing the power to call forth Harkon's servants. With these allies the invaders further Harkon's power with every battle.

History
In 876 I.C., the Vampire Luthor Harkon arrives on the shores of Lustria and used his dark arts to raise the corpses of drowned seamen. He established his own empire of the unliving, which comes to be known as the Vampire Coast.

By 930, Lord Xltep of Itxa tired of the presence of the unnatural occupants of the Vampire Coast as Harkon attempted to expand his realm into the interior. The Mage-Priest ordered his cohorts tomarch against the Undead and comprehensively defeated Luthor Harkon’s horde at the Battle of the Eclipse.

Decades later, in 1011, Luthor Harkon thirsted for vengeance against the Lizardmen and so orchestrated a dread enchantment to draw vessels sailing the Great Ocean off course with its siren-wail to be shipwrecked on the Vampire Coast. Over the course of several centuries, he amasses a sizeable horde of Undead warriors by reanimating the corpses of his victims.

In 1127, Harkon dispatched his Undead warriors aboard the decaying hulks of shipwrecked vessels. The so-called Zombie Pirates of the Vampire Coast struck fear into already superstitious mariners across the oceans of the world and brought yet more victims back to join Harkon’s armies.

In 1351, Harkon mobilized a vast horde of Zombie Pirates and marches out of the fetid swamps of the Vampire Coast. The host was enveloped by a dank, stinking mist that seemed to creep along as the Undead advanced. Despite heroic rear-guard actions by desperate Skink sentinels, the horde fell upon the temple-city of Axlotl, slaughters its defenders, and cast it down so completely that it is said that no stone now stands upon another. Though the Skink Priests evacuated the most precious of artifacts, Harkon returns to his lair with countless items of arcane power.

Characteristics
Having risen from all manner of watery graves, every member of the army can move over marshes, rivers, lakes, or any other water features without any issue and will benefit from soft cover while in such terrain.

The pirates of the Vampire Coast carry a large assortment of black powder weapons, ranging from pistols to Great Cannon – not a normal sight in the retinues of more traditionally minded (and less clinically insane) Vampire Counts. Though Zombies are not normally known for their ability to shoot straight (or at all), Harkon long ago wove an enchantment that allows them to do just that. However, even the misused magics of the Slann have a hard time making soggy and waterlogged black powder weapons discharge with any reliability.

Source

 * White Dwarf Issue 305
 * pg. 27


 * White Dwarf Issue 306
 * pg. 62

Piratas Zombis
 * Conquest of the New World (Expansion)
 * pg. 6

[[Category:Z]] [[Category:P]]