Kurt Schultz

Kurt is a typical mercenary, all brawn and no brain, who will go where the money is. His cousin Albrecht is a wizard’s apprentice in Middenheim, which is how Dieter came to hear of Kurt and engage his services. Dieter pays Kurt to protect him, find food, and perform any other needed tasks.

Kurt regards Dieter as a bit of a nutcase. Whilst he knows little of the wizard’s grudge against Pritzstock, his mercenary ethics mean he doesn’t much care either. He is not willing to lay down his life for the wizard, and if he and Dieter are trapped in the cave Kurt won’t think twice about fleeing, hoping to bargain with any attackers (revealing information about Dieter in return for being set free). Kurt will claim that he doesn’t know what the skulls get up to, being employed to simply guard the wizard. He will maintain that he had no idea that the skulls were being used against people.

If asked about the wizard, Kurt will say that he can only control 4 skulls in total and often spends time in a trance. Any other information that doesn’t implicate him in illegal activities will also be freely revealed (Kurt knows he’s a wizard of the Bright Order, for instance). Kurt has no comprehension of the finer points of skull control.

In fact, Kurt is aware of several facts involving the wizard that he is reluctant to share, including the wizard's reasons for his actions (to a degree) and what he hopes to gain.

Source
[[Category:K]] [[Category:S]]
 * Warhammer Fantasy RPG 2nd ED -- Plundered Vaults
 * pg. 17