Beast-Paths

The vast forests of the Old World are crossed by a spider's web of paths only the Beastmen know. Where these paths cross, there is to be found a site that is in some way significant to the Cloven Ones. These Beastpaths are located deep within the forests, far from the towns and highways of Man, yet they are far from hidden. Though native to the deep woods, the Beastmen are not naturally creatures of concealment and guile. When passing through the dense woodlands they simply barge their way through the foliage and trample flat the undergrowth.

Over millennia of use, the beast-paths have become deep ruts in the ground, strewn with the bones of the enemy and other detritus. So dense is the undergrowth that grows on the embankments that the chances are that no human tracker or huntsman seeking a beast-path would find one another simply by pure coincidence. Any huntsman who have managed to stumble upon a beast-path would be extremely wise to turn and flee, for a warherd might be travelling the path and his own bones may soon be added to those discarded upon it.

Occasionally, two Beastmen warherds will run into one another whilst travelling in opposite directions along a beast-path. In such cases, the chieftains of each tribe will barge their way to the fore and meet in the center of the pathway to decide which tribe will stand aside and allow the other to pass. Amidst much bravado and exaggerated strutting, the chieftains will engage in vulgar displays of power until one either stands aside or, far more likely, the two come to blows. The ensuing combat will consist of the two chieftains clashing horns and headbutting each other until one is knocked unconscious and the winner determined. The winner's tribe will then pass along the beast-path, the grinning Gors only pausing to relieve themselves upon the prostrate form of the defeated chieftain.

Source

 * : Warhammer Armies: Beastmen (7th Edition)
 * : pg. 12

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