Arcane Marks

Under Construction

Though Wizards train hard to master magic in such a way that they can call the Winds of Magic safely, long-term use of a particular Wind leaves a stamp on the caster. The most learned members of the Colleges all bear these marks, whether they manifest as changes in personality or outward physical changes, from skin changes to impediments. The side effects of spellcasting are called Arcane Marks.

Amber

 * Aloof: Others find you emotionally detached and somewhat rude.
 * Restless: You tend not to stay in one place for long, always needing to move about. It’s worse when you’re in closed spaces.
 * Dirty: For some reason, you attract dirt and you can never fully get clean.
 * Hairy: You grow thick hair all over your body. When you shave it off, it regrows quickly.
 * Feral: Your nails thicken and lengthen and your teeth grow pointed. You have a wild-eyed appearance others find unsettling.
 * Aura of Savagery: Domesticated animals tend to turn angry, almost violent, while in your presence.
 * Musk: You exude a strong musky smell that puts others off.
 * Brutish: You lack refinement and grace.
 * Small Friends: You attract small, though harmless, animals like squirrels, mice, small birds, and so on. They seem to show up when least appropriate, leaving droppings in food and drink.
 * Mark of Ghur: The rune of Ghur appears somewhere on your body.

Source

 * : Warhammer Fantasy Roleplay 2nd ED -- Realms of Sorcery
 * : pg. 175

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