Ghorgon

"They are fell beasts, true, but you will always have the advantage against them if you keep your wits about you. If they are swift of axe, they are also slow of thought and easily tricked. You can use their great hunger for blood against them by pulling them into your traps and ambushes. Be careful, though. For every ten Minotaurs you face, you will find one that is different than the others, one highly favoured by the Ruinous Powers. These may have foul or mysterious powers at their disposal, which you will have to combat. Do not despair though. In the end, Chaos tainted or no, they are still just beasts."

- Ruprecht Tore, Witch Hunter



Ghorgons are a huge, four-armed, ox-headed variant of the Minotaur race who evolved from the extreme overconsumption of tainted flesh, which triggered rapid growth and extreme mutation. As such, they now tower above the Gor tribes, sprouting a line of rigid spikes in the back and an extra pair of arms, ending in bone blades instead of true hands. A near-mythical creature even amongst the warherds themselves, it is well that these bloodbrutes' are so rare, for even one Ghorgon can consume an entire Beastman tribe in a single frenzied and terrifying night. Ghorgons are the ultimate carnivores, driven to devour anything they can catch – the meatier the better.

It is thought amongst the Bray-Shamans that the Ghorgons began life as the largest Minotaurs in their tribe, warriorlords who chose gluttony over leadership. Cannibals all, each has devoured his lesser kin in a vile feast, and hence the accumulated bloodlust that built in their hearts has reached a fever pitch that consumes them in turn. All Beastmen know that to subsist upon lean, muscled flesh is to grow strong, and to inherit the power of those upon which you feed. The Ghorgons embody this belief. The vile creatures have gorged so much that they have grown tall and broad beyond measure, towering to the height of Giants, and sprouting many limbs and mouths to aid their endless feasting upon the meat of the Minotaurs, and hence they are the strongest of all the denizens of the dark woods.

Such is the monstrous vileness of these creatures that they must surely have consumed the tainted as well as the true. Some whisper that it is not just tonne upon tonne of raw flesh the Ghorgons consume, but also the baleful, glowing shards of wyrdling stone that nestle in the cankerous depths of the blighted forests. Perhaps the nature of the twisted beasts upon which the Ghorgons feast has burgeoned forth in fleshy tribute to the chaos of the deep woods. Either way, Ghorgons bear grotesque mutations that aid them in their eternal quest to wolf down those they catch.

It is only the most gifted Shamans who can channel the Ghorgon's insatiable lust for flesh into the ranks of the enemy, but the psychotic displays of violence and destruction that ensue are well worth a few dozen of the warherd in the meantime. During a battle, a Ghorgon wades into a mass of enemies and uses its many arms to grasp, stuff and shovel great gobbets of flesh into its multiple maws. In its insatiable lust for food, the Ghorgon has been known to swallow victims whole, the entire body bolted down in a savage display of gluttonous delight. Smeared with gore and drooling slather, a Ghorgon can regain new strength from its flesh feast. Yet no matter how much a Ghorgon devours, the hideous beast remains as ravenous as ever.

Source

 * Warhammer Armies: Beastmen (7th Edition) -- pg. 51

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