Helmut Allenstag

Helmut Allenstag came from Altdorf to see what all the chatter was about regarding this new weapon. A man of means, he is a self-satisfied expert on the subject of warfare and was one of the first to go to Middenheim to advise the people there in the matters of defence, and one of the only ones to leave once Archaon’s horde drew close. So, when he heard of this new weapon, he quickly took the first carriage to the city.

Though he’s been around firearms throughout his career, he’s never grown accustomed to the noise. And so, as no fan of loud noises, it has been a miserable week for poor Helmut. He’s been tousled by a mob, robbed by a thug, saw a horrid Mutant, and has been shaken by the frequent cracks and pops of fireworks. To make matters worse, he’s heard about the abductions and he’s frightened for his life. So, by the fifth day, he’s more than ready to leave the city, cannon or no cannon. He goes over to the carriage house near West Gate, but is forced to wait until well after sunset before he can make arrangements to leave—evidently, other people have the same thing in mind. By the time he leaves it is well after dark. He resolves to get back to his bed, relieved to be leaving the next day—emboldened by the apparent capture of the culprit, he makes his way back to his lodgings.

At this time, however, Rolf is returning through the West Gate after a ride to clear his mind of the confusing thoughts running through his head. He spies Helmut, noting the man has very nice ears—nice enough to adorn the head of the Abomination. He follows Helmut through the streets, noting with amusement how the man jumps with each explosion in the sky. No one seems to notice as he strides right up to Helmut, shoving him into an alley and slitting his throat. No one hears the man’s gurgling screams, or sees as Rolf saws off his latest victim’s ears. Rolf leaves the corpse in the alley and returns to his hideout to give his newest acquisitions to Gretyl.

Source
[[Category:H]] [[Category:A]]
 * Warhammer Fantasy RPG 2nd ED -- Forges of Nuln
 * pg. 70