Black Mountains

The Black Mountains divide the Empire from the wild, southern lands of the Border Princes. The skies above this range are wreathed in black thunderheads and flocks of Blood Harpies, while Ice Giants and other predatory creatures prowl the blizzard-swept slopes. The Black Mountains are riddles with crude, Goblin-hewn tunnels and infested with all manner of ravenous beasts, including Trolls, Wyverns and dreaded Cockatrices. Some even whisper that Frost Dragons make their lairs in these grim mountains and tales abound of these creatures venturing down to the Empire to feed.

There are several paths across the Black Mountains, and mighty fortresses defend them all. The greatest of all these passes is Black Fire Pass, where Sigmar won the famous Battle of Black Fire Pass and later returned at the end of his reign to give Ghal Maraz back to its makers. Many passes, such as the Winter’s Teeth, cut through the Black Mountains; castles and forts watch these, both to protect the ow of trade and to guard against raids or invasions by the Orcs, who frequently ravage the petty states of the Border Princes.

Dwarf settlement in the Black Mountains began slowly, with mines, trading posts, and villages tucked away in the valleys. Rich deposits of iron, gold and silver were found throughout the Black Mountains, though deposits of rarer metals and gems were few. While none of the Black Mountain holds rivaled those of the World's Edge in wealth or power, they were closer and more accessible to the markets of the Empire and Tilea. This positioned the holds as trading centres for Dwarf work from the older holds to the east. The most prominent of the Black Mountain holds was Karak Hirn.

Source

 * Warhammer Armies: Dwarfs (7th Edition)
 * pg. 25


 * Warhammer Armies: The Empire (8th Edition)
 * pg. 24


 * Warhammer Fantasy RPG 1st ED -- Stone and Steel
 * pg. 34

Montañas Negras
 * Warhammer Fantasy RPG 2nd ED -- Sigmar's Heirs
 * pg. 5