Ogre Butcher

Ogres approach magic and the worship of their gods in ways that are not easily understood by outsiders. Within an Ogre tribe it is a Butcher who takes the role of both wizard and prophet, for he alone has a direct link to the Great Maw. Through the gory ritual preparation and consumption of meat, Butcher channel a portion of their fearsome deity's eternal hunger into feats of magic. Invoking the single-minded strength of their god, Butchers can instill unnatural vitality to their comrades, swelling the Ogre's muscles and toughening their skin. They can even turn their wrath upon the enemy, causing bones to break or the ground to open up and swallow their foes.

Although not as might as a Tyrant, a Butcher is an emissary of the Great Maw and is held in both awe and fear by his tribe. Butchers prepare all of a tribe's feasts, celebrations in which all Ogres take great pride. Around camp a Butcher is given a wide berth, for it is best not to get too close in case he is looking for extra ingredients, as fingers or whole limbs have been known to go missing. In battle, however, Butchers are most often found right in the thick of the fighting, where they use their cleavers and magic to great effect.

Buchers are typically more rotund than an average Ogre and have even worse personal hygiene. They often resemble walking larders, or in addition to being caked in dried blood and offal, Butchers adorn themselves in chunks of meat, along with an array of meat hooks, cleavers, filleting knives and even special tenderisers tucked into a leather apron, or even pierced through their flabby skin. A Butcher must be prepared to use these items in their gore-soaked rituals at a moment's notice. Of all true Ogres, only the Butchers do not wear a gut-plate -- they trust their guts to the protection of the Great Maw.

Any infant that conforms to the recognised portents is immediately handed to the tribe's Butcher, who bites deep into the whelp's gut to claim it as his own. The Butcher then force-feeds the child in a continual glut until the protege has grown fat and strong. Further initiations into the secrets of the Great Maw include gulping down rotten meat and toxins to build a tolerance to poison, learning the art of grinding bones to meal, and discovering which parts of a beast to devour to augment different magics.

Some Butchers show an inclination towards magics other than the Great Maw. Some take powers from the very animals they cull, while those who dream of an oncoming fiery comet have a penchant for reading the future and controlling the weather in destructive ways, whilst always looking to the heavens for some sky-borne disaster. Still other Butchers revel in the final act of their killing work, and their spells focus on death and dying. Regardless of their focus, Ogres believe that to cross a Butcher is to cross the Great Maw itself, a certain recipe for a painful doom. The largest, most fearsome and most powerful Butchers are given the additional title of Slaughtermaster, and there are few things that walk or crawl that such expert killers have not chopped up and prepared for a ritual feast.

Source

 * Warhammer Armies: Ogre Kingdoms (8th Edition) -- pg. 35